Player Matchup

Nemesis
Nemesis
Caler626
Nemesis
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
101W - 110L
1,369 Elo+
Party 3
Raijin
Raijin
ChumSantos
Raijin
Level 44
God Stats
8W - 6L
1,515 SR
Queue Stats
150W - 140L
1,402 Elo+
Party 3
Danzaburou
Danzaburou
H3XBOY
Danzaburou
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 170L
1,463 Elo+
Solo
Cthulhu
Cthulhu
MistakenMishap
Cthulhu
Level 7
God Stats
4W - 6L
1,746 SR
Queue Stats
13W - 16L
1,350 Elo+
Party 3
Chaac
Chaac
StickyJohnny
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,151 Elo+
Party 3
Team Averages
Level 28
1,552 SR
1,347 Elo+

VS

Team Averages
Level 53
1,622 SR
1,476 Elo+
Hera
Hera
Belle Delphined
Hera
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,575 Elo+
Party 1
Mercury
Mercury
DvD1025
Mercury
Level 94
God Stats
6W - 4L
1,760 SR
Queue Stats
283W - 276L
1,354 Elo+
Party 2
Eset
Eset
VirtchoosAlt
Eset
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,575 Elo+
Party 1
Ishtar
Ishtar
burninginferno84
Ishtar
Level 96
God Stats
11W - 10L
1,543 SR
Queue Stats
338W - 347L
1,365 Elo+
Party 2
Chaac
Chaac
hlboswe
Chaac
Level 33
God Stats
2W - 1L
1,808 SR
Queue Stats
27W - 29L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Caler626
Nemesis
11
0 / 5 / 0
6,796
453
1,461
13,134
4,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
ChumSantos
Raijin
13
3 / 6 / 0
8,328
555
9,292
11,382
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
H3XBOY
Danzaburou
11
1 / 5 / 0
7,121
475
3,832
10,472
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
0 / 3 / 0
6,816
454
2,232
8,194
5,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 4 / 0
7,314
488
6,224
13,956
11,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 3 / 3
9,686
646
14,948
10,814
4,669
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
DvD1025
Mercury
14
2 / 0 / 4
8,547
570
5,025
10,056
3,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 0 / 15
8,904
594
4,414
10,066
9,608
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
9 / 1 / 7
9,404
627
7,893
8,404
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
hlboswe
Chaac
13
1 / 1 / 4
7,905
527
6,070
9,197
11,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
56
5
Kills
23
23
Deaths
5
0
Assists
33
Player
Kills
Deaths
Assists
KDA
W
10
3
3
3.83
L
Nemesis
Caler626
Nemesis
0
5
0
0
L
Raijin
ChumSantos
Raijin
3
6
0
0.5
W
Mercury
DvD1025
Mercury
2
0
4
4
L
Danzaburou
H3XBOY
Danzaburou
1
5
0
0.2
L
0
3
0
0
L
1
4
0
0.25
W
1
0
15
8.5
W
9
1
7
12.5
W
Chaac
hlboswe
Chaac
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,041
Damage
38,350
57,138
Taken
48,537
30,358
Mitigated
33,583
6,454
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,948
3,016
0
2,223
10,814
4,669
1,444
4,826
5,988
81,115
0
L
Nemesis
Caler626
Nemesis
1,461
296
0
0
13,134
4,969
0
5,328
7,806
0
45,763
L
Raijin
ChumSantos
Raijin
9,292
830
326
1,098
11,382
4,286
364
8,642
2,740
58,729
0
W
Mercury
DvD1025
Mercury
5,025
2,964
0
380
10,056
3,805
347
1,666
8,390
0
74,010
L
Danzaburou
H3XBOY
Danzaburou
3,832
1,212
0
1,863
10,472
4,096
432
1,569
8,903
0
49,009
L
2,232
133
1,330
651
8,194
5,311
135
2,253
5,941
21,407
0
L
6,224
1,298
0
1,186
13,956
11,696
0
2,312
11,644
0
41,954
W
4,414
1,049
651
2,558
10,066
9,608
1,350
2,625
7,441
22,403
0
W
7,893
4,549
0
2,916
8,404
3,942
67
3,013
5,391
0
52,980
W
Chaac
hlboswe
Chaac
6,070
1,153
0
3,374
9,197
11,559
489
77
9,120
0
40,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,375
Gold Earned
44,446
335
Minions Killed
384
0
Camps Cleared
0
1,402,241
Distance Traveled
1,469,489
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,686
646
120
8
0
278,575
0
L
Nemesis
6,796
453
67
4
0
292,647
0
L
Raijin
8,328
555
98
7
0
279,044
0
W
Mercury
8,547
570
114
8
0
326,669
0
L
Danzaburou
7,121
475
86
6
0
245,564
2
L
Cthulhu
6,816
454
28
2
0
323,502
0
L
Chaac
7,314
488
56
4
0
261,484
0
W
Eset
8,904
594
24
2
0
305,841
5
W
Ishtar
9,404
627
64
4
0
273,337
0
W
Chaac
7,905
527
62
4
0
285,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role