Player Matchup

Neith
Neith
ErtaiResurrected
Neith
Level 105
God Stats
3W - 3L
1,682 SR
Queue Stats
84W - 93L
1,427 Elo+
Party 2
Janus
Janus
Hydro_Reyy
Janus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,433 Elo+
Solo
Guan Yu
Guan Yu
M0nk3ypch
Guan Yu
Level 85
God Stats
3W - 5L
1,452 SR
Queue Stats
102W - 130L
1,349 Elo+
Solo
Ra
Ra
Smackimus Alpha
Ra
Level 114
God Stats
32W - 33L
1,475 SR
Queue Stats
329W - 310L
1,476 Elo+
Party 2
Hercules
Hercules
SoapInTheTip
Hercules
Level 48
God Stats
3W - 7L
1,464 SR
Queue Stats
160W - 174L
1,338 Elo+
Solo
Team Averages
Level 95
1,515 SR
1,404 Elo+

VS

Team Averages
Level 86
1,490 SR
1,347 Elo+
Fenrir
Fenrir
DaddyKazam22
Fenrir
Level 60
God Stats
5W - 2L
1,537 SR
Queue Stats
8W - 5L
1,270 Elo+
Party 1
Achilles
Achilles
FewestDolphin18
Achilles
Level 82
God Stats
2W - 4L
1,500 SR
Queue Stats
88W - 90L
1,189 Elo+
Solo
Chronos
Chronos
HippyOfPeace
Chronos
Level 76
God Stats
2W - 1L
1,379 SR
Queue Stats
140W - 143L
1,415 Elo+
Solo
Horus
Horus
Llanz07
Horus
Level 128
God Stats
43W - 27L
1,604 SR
Queue Stats
335W - 299L
1,547 Elo+
Party 1
Ix Chel
Ix Chel
sunflowerbabyc
Ix Chel
Level 82
God Stats
2W - 10L
1,428 SR
Queue Stats
153W - 169L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
5,906
492
3,837
8,147
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
11
4 / 2 / 2
6,588
549
8,100
7,045
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
M0nk3ypch
Guan Yu
7
0 / 4 / 2
5,010
418
2,736
9,227
6,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 2 / 1
7,497
625
6,033
5,536
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
SoapInTheTip
Hercules
6
0 / 4 / 1
4,549
379
1,801
5,673
2,510
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 3 / 0
6,908
576
3,294
9,795
4,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
9
2 / 1 / 3
5,810
484
3,338
8,125
6,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos
HippyOfPeace
Chronos
13
5 / 0 / 4
7,882
657
8,100
9,270
3,259
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
Llanz07
Horus
8
2 / 2 / 3
5,563
464
3,360
7,015
6,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 3
6,024
502
3,173
6,453
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
7
Kills
15
15
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
3
0
1.67
L
1
3
3
0.83
W
Achilles
2
1
3
3.5
W
Chronos
HippyOfPeace
Chronos
5
0
4
7
L
Janus
4
2
2
2.5
W
Horus
Llanz07
Horus
2
2
3
1.75
L
Guan Yu
M0nk3ypch
Guan Yu
0
4
2
0.25
L
2
2
1
1.25
L
Hercules
SoapInTheTip
Hercules
0
4
1
0.13
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,507
Damage
21,265
35,628
Taken
40,658
15,531
Mitigated
21,869
8,032
Healing
10,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,294
1,143
0
1,465
9,795
4,084
766
1,803
7,992
0
32,819
L
3,837
1,678
0
1,615
8,147
2,557
635
3,216
4,847
0
31,406
W
Achilles
3,338
722
0
1,833
8,125
6,024
210
2,614
5,511
0
20,419
W
Chronos
HippyOfPeace
Chronos
8,100
4,052
0
3,105
9,270
3,259
980
2,480
6,790
59,957
0
L
Janus
8,100
468
0
2,428
7,045
2,216
0
540
6,348
46,684
0
W
Horus
Llanz07
Horus
3,360
1,592
928
1,843
7,015
6,215
0
2,872
4,143
0
14,238
L
Guan Yu
M0nk3ypch
Guan Yu
2,736
365
115
1,099
9,227
6,056
0
4,476
4,574
0
12,512
L
6,033
581
278
1,680
5,536
2,192
0
2,793
2,635
66,930
0
L
Hercules
SoapInTheTip
Hercules
1,801
1,081
0
817
5,673
2,510
0
0
5,471
0
9,312
W
3,173
276
218
1,071
6,453
2,287
0
4,308
2,089
34,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,550
Gold Earned
32,187
270
Minions Killed
267
0
Camps Cleared
0
1,096,378
Distance Traveled
1,144,781
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,908
576
59
5
0
248,037
0
L
Neith
5,906
492
47
4
0
208,570
0
W
Achilles
5,810
484
25
2
0
223,705
2
W
Chronos
7,882
657
98
8
0
212,527
0
L
Janus
6,588
549
78
7
0
246,263
1
W
Horus
5,563
464
23
2
0
238,176
3
L
Guan Yu
5,010
418
14
1
0
258,446
2
L
Ra
7,497
625
125
10
0
264,581
4
L
Hercules
4,549
379
6
1
0
118,518
0
W
Ix Chel
6,024
502
62
5
0
222,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role