Player Matchup

Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
BBOMB98
Baron Samedi
Level 109
God Stats
1W - 1L
1,486 SR
Queue Stats
89W - 93L
1,548 Elo+
Party 1
Gilgamesh
Gilgamesh
Ignny
Gilgamesh
Level 76
God Stats
1W - 1L
1,277 SR
Queue Stats
73W - 83L
1,543 Elo+
Party 1
Hachiman
Hachiman
Kuzenbo1
Hachiman
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,898 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MythicBrandon
Morgan Le Fay
Level 23
God Stats
3W - 4L
1,287 SR
Queue Stats
61W - 65L
1,438 Elo+
Party 1
Team Averages
Level 105
1,410 SR
1,585 Elo+

VS

Team Averages
Level 90
1,518 SR
1,578 Elo+
Ix Chel
Ix Chel
CaptinFreedom
Ix Chel
Level 60
God Stats
2W - 5L
1,482 SR
Queue Stats
86W - 84L
1,524 Elo+
Solo
Serqet
Serqet
CΛDUCΣUS
Serqet
Level 124
God Stats
8W - 9L
1,492 SR
Queue Stats
331W - 255L
1,610 Elo+
Solo
Chang'e
Chang'e
JaoYayo
Chang'e
Level 154
God Stats
0W - 1L
1,278 SR
Queue Stats
74W - 67L
1,590 Elo+
Solo
Rama
Rama
S3rje
Rama
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 13L
1,543 Elo+
Party 2
King Arthur
King Arthur
Seanoone
King Arthur
Level 24
God Stats
2W - 1L
1,840 SR
Queue Stats
8W - 5L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
5 / 1 / 1
6,879
688
5,562
9,152
3,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
BBOMB98
Baron Samedi
10
1 / 2 / 4
6,117
612
2,908
6,164
3,907
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Ignny
Gilgamesh
10
1 / 0 / 0
6,024
602
4,477
6,762
7,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Kuzenbo1
Hachiman
11
3 / 1 / 1
6,213
621
7,026
6,388
2,036
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
MythicBrandon
Morgan Le Fay
9
0 / 1 / 2
5,430
543
5,104
5,803
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
10
0 / 3 / 2
5,951
595
4,118
7,268
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
CΛDUCΣUS
Serqet
10
3 / 2 / 2
6,161
616
4,397
9,176
3,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
JaoYayo
Chang'e
6
1 / 2 / 1
4,728
473
2,822
5,430
2,958
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
S3rje
Rama
10
1 / 2 / 1
5,757
576
3,577
8,964
3,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Seanoone
King Arthur
10
0 / 1 / 0
5,580
558
3,368
7,548
5,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
5
5
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
1
1
5.5
W
Baron Samedi
BBOMB98
Baron Samedi
1
2
4
1.5
L
Ix Chel
0
3
2
0.33
L
Serqet
CΛDUCΣUS
Serqet
3
2
2
2
W
Gilgamesh
Ignny
Gilgamesh
1
0
0
1
L
Chang'e
JaoYayo
Chang'e
1
2
1
0.75
W
Hachiman
Kuzenbo1
Hachiman
3
1
1
3.5
W
Morgan Le Fay
MythicBrandon
Morgan Le Fay
0
1
2
1
L
Rama
S3rje
Rama
1
2
1
0.75
L
King Arthur
Seanoone
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,077
Damage
18,282
34,269
Taken
38,386
18,678
Mitigated
17,540
9,665
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,562
1,164
0
2,183
9,152
3,680
0
2,172
6,429
0
52,087
W
Baron Samedi
BBOMB98
Baron Samedi
2,908
629
644
2,733
6,164
3,907
473
1,845
4,169
20,293
0
L
Ix Chel
4,118
329
0
1,275
7,268
2,513
0
3,013
4,093
38,969
0
L
Serqet
CΛDUCΣUS
Serqet
4,397
748
0
750
9,176
3,498
0
2,019
7,100
0
37,807
W
Gilgamesh
Ignny
Gilgamesh
4,477
1,176
0
1,400
6,762
7,360
0
0
6,762
2,006
34,775
L
Chang'e
JaoYayo
Chang'e
2,822
196
353
1,399
5,430
2,958
0
1,907
3,385
11,646
0
W
Hachiman
Kuzenbo1
Hachiman
7,026
4,526
0
1,795
6,388
2,036
390
824
5,564
0
40,066
W
Morgan Le Fay
MythicBrandon
Morgan Le Fay
5,104
750
0
910
5,803
1,695
495
1,867
3,568
38,278
0
L
Rama
S3rje
Rama
3,577
2,592
0
2,948
8,964
3,173
0
1,018
7,778
0
42,677
L
King Arthur
Seanoone
King Arthur
3,368
676
0
1,175
7,548
5,398
0
572
6,976
0
36,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,663
Gold Earned
28,177
311
Minions Killed
297
0
Camps Cleared
0
1,074,620
Distance Traveled
1,041,094
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,879
688
87
9
0
277,903
1
W
Baron Samedi
6,117
612
29
3
0
194,962
2
L
Ix Chel
5,951
595
82
8
0
202,466
2
L
Serqet
6,161
616
67
7
0
256,080
0
W
Gilgamesh
6,024
602
58
6
0
190,033
0
L
Chang'e
4,728
473
13
1
0
144,369
0
W
Hachiman
6,213
621
73
7
0
204,316
0
W
Morgan Le Fay
5,430
543
64
6
0
207,406
0
L
Rama
5,757
576
83
8
0
212,288
3
L
King Arthur
5,580
558
52
5
0
225,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role