Player Matchup

Hercules
Hercules
SenpaiKaru
Hercules
Level 68
God Stats
6W - 5L
1,439 SR
Queue Stats
154W - 244L
1,364 Elo+
Party 1
Neith
Neith
XxNeRaSwitchxX
Neith
Level 48
God Stats
2W - 1L
1,365 SR
Queue Stats
45W - 46L
1,311 Elo+
Solo
Maui
Maui
timrowley11
Maui
Level 24
God Stats
1W - 3L
1,483 SR
Queue Stats
68W - 104L
1,272 Elo+
Party 1
Team Averages
Level 47
1,429 SR
1,315 Elo+

VS

Team Averages
Level 52
1,470 SR
1,356 Elo+
Awilix
Awilix
Not_Viperjah
Awilix
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 48L
1,464 Elo+
Solo
Shiva
Shiva
gyutaro666
Shiva
Level 40
God Stats
9W - 9L
1,409 SR
Queue Stats
71W - 96L
1,396 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
hittman571
Morgan Le Fay
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SenpaiKaru
Hercules
12
5 / 0 / 1
7,489
832
6,751
8,697
4,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 0 / 3
6,805
756
4,285
5,439
1,709
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 6
7,104
789
2,846
10,242
8,361
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
1 / 2 / 0
6,006
667
5,130
8,121
3,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
6
0 / 1 / 0
5,256
584
2,505
4,180
3,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
hittman571
Morgan Le Fay
11
0 / 4 / 0
5,887
654
6,610
5,863
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
7
Kills
1
1
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Awilix
1
2
0
0.5
W
Hercules
SenpaiKaru
Hercules
5
0
1
5.5
W
1
0
3
2.5
L
Shiva
0
1
0
0
L
Morgan Le Fay
hittman571
Morgan Le Fay
0
4
0
0
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,882
Damage
14,245
24,378
Taken
18,164
14,662
Mitigated
9,303
5,412
Healing
1,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
5,130
1,283
0
250
8,121
3,508
0
1,263
6,858
0
14,791
W
Hercules
SenpaiKaru
Hercules
6,751
1,213
200
3,630
8,697
4,592
0
2,255
6,292
0
33,256
W
4,285
1,226
0
1,242
5,439
1,709
1,094
1,690
3,634
0
23,688
L
Shiva
2,505
495
110
1,014
4,180
3,184
35
380
3,800
0
5,280
L
Morgan Le Fay
hittman571
Morgan Le Fay
6,610
447
0
14
5,863
2,611
0
1,219
4,644
22,883
0
W
2,846
961
0
340
10,242
8,361
0
2,705
7,390
7,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,398
Gold Earned
17,149
118
Minions Killed
71
0
Camps Cleared
0
501,332
Distance Traveled
437,729
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,006
667
14
2
0
189,073
1
W
Hercules
7,489
832
61
7
0
173,642
0
W
Neith
6,805
756
44
5
0
164,693
0
L
Shiva
5,256
584
9
1
0
94,856
0
L
Morgan Le Fay
5,887
654
48
5
0
153,800
0
W
Maui
7,104
789
13
1
0
162,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role