Player Matchup

Neith
Neith
 
Neith
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AlSuhail
Athena
Level 152
God Stats
6W - 2L
1,489 SR
Queue Stats
186W - 173L
1,465 Elo+
Solo
Olorun
Olorun
Hashes
Olorun
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 260L
1,414 Elo+
Solo
Cernunnos
Cernunnos
Shisar
Cernunnos
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 41L
1,555 Elo+
Solo
Team Averages
Level 148
1,498 SR
1,487 Elo+

VS

Team Averages
Level 144
1,495 SR
1,485 Elo+
Charybdis
Charybdis
 
Charybdis
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Obersturmann
Cthulhu
Level 143
God Stats
14W - 14L
1,476 SR
Queue Stats
619W - 622L
1,450 Elo+
Solo
Lancelot
Lancelot
tmitd
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 1 / 18
9,722
972
14,997
8,504
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
 
Yu Huang
15
7 / 2 / 12
9,227
923
10,808
8,724
4,163
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
AlSuhail
Athena
14
3 / 4 / 18
9,226
923
5,360
17,800
18,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Hashes
Olorun
16
6 / 4 / 14
9,404
940
11,317
9,881
4,494
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Shisar
Cernunnos
15
4 / 2 / 17
8,823
882
15,212
8,566
4,005
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
3 / 5 / 5
8,636
864
9,034
10,908
5,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
 
Freya
15
3 / 6 / 2
8,164
816
8,001
13,678
6,770
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
 
Fenrir
13
2 / 6 / 7
7,676
768
5,834
12,495
13,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Obersturmann
Cthulhu
16
4 / 3 / 6
8,430
843
14,303
11,975
15,185
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
tmitd
Lancelot
14
1 / 5 / 6
7,413
741
5,796
13,269
7,659
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
39
25
Kills
13
13
Deaths
25
79
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
18
14
W
Yu Huang
 
Yu Huang
7
2
12
6.5
L
Charybdis
 
Charybdis
3
5
5
1.1
L
Freya
 
Freya
3
6
2
0.67
L
Fenrir
 
Fenrir
2
6
7
0.92
W
Athena
AlSuhail
Athena
3
4
18
3
W
Olorun
Hashes
Olorun
6
4
14
3.25
L
Cthulhu
Obersturmann
Cthulhu
4
3
6
2.33
W
Cernunnos
Shisar
Cernunnos
4
2
17
6.25
L
Lancelot
tmitd
Lancelot
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,694
Damage
42,968
53,475
Taken
62,325
35,495
Mitigated
48,412
21,704
Healing
15,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,997
4,457
983
3,178
8,504
4,205
943
3,572
4,932
0
27,120
W
Yu Huang
 
Yu Huang
10,808
1,073
552
1,138
8,724
4,163
123
4,692
4,032
25,012
0
L
Charybdis
 
Charybdis
9,034
4,300
464
1,506
10,908
5,305
39
5,298
5,610
0
23,969
L
Freya
 
Freya
8,001
2,170
302
3,546
13,678
6,770
0
5,882
7,796
16,839
0
L
Fenrir
 
Fenrir
5,834
862
499
1,642
12,495
13,493
0
5,063
7,432
0
8,928
W
Athena
AlSuhail
Athena
5,360
1,815
2,870
5,725
17,800
18,628
63
4,501
13,299
8,666
0
W
Olorun
Hashes
Olorun
11,317
4,519
1,282
2,043
9,881
4,494
1,614
5,174
4,707
20,412
0
L
Cthulhu
Obersturmann
Cthulhu
14,303
211
1,095
1,920
11,975
15,185
0
5,352
6,623
25,996
0
W
Cernunnos
Shisar
Cernunnos
15,212
10,187
1,389
2,544
8,566
4,005
1,747
4,365
4,201
0
24,098
L
Lancelot
tmitd
Lancelot
5,796
964
1,168
3,416
13,269
7,659
0
5,890
7,379
0
8,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,402
Gold Earned
40,319
114
Minions Killed
99
0
Camps Cleared
0
859,292
Distance Traveled
895,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,722
972
25
3
0
168,458
0
W
Yu Huang
9,227
923
30
3
0
171,473
0
L
Charybdis
8,636
864
34
3
0
155,201
0
L
Freya
8,164
816
23
2
0
141,668
0
L
Fenrir
7,676
768
2
0
0
183,874
0
W
Athena
9,226
923
9
1
0
182,773
0
W
Olorun
9,404
940
24
2
0
156,830
0
L
Cthulhu
8,430
843
28
3
0
206,830
0
W
Cernunnos
8,823
882
26
3
0
179,758
0
L
Lancelot
7,413
741
12
1
0
208,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role