Player Matchup

Discordia
Discordia
GodFlee03
Discordia
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,502 Elo+
Solo
Ares
Ares
ParalyzedPingu
Ares
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 90L
1,355 Elo+
Solo
Ra
Ra
Wolly Fletcha
Ra
Level 129
God Stats
6W - 7L
1,500 SR
Queue Stats
702W - 697L
1,483 Elo+
Solo
Chaac
Chaac
alphatruck
Chaac
Level 154
God Stats
3W - 5L
1,529 SR
Queue Stats
314W - 301L
1,444 Elo+
Solo
Athena
Athena
xX TheDude X30
Athena
Level 163
God Stats
6W - 4L
1,609 SR
Queue Stats
315W - 327L
1,504 Elo+
Solo
Team Averages
Level 107
1,528 SR
1,458 Elo+

VS

Team Averages
Level 148
1,521 SR
1,494 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
GODYO
Guan Yu
Level 279
God Stats
21W - 17L
1,604 SR
Queue Stats
2,087W - 2,084L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GodFlee03
Discordia
12
1 / 6 / 4
7,337
667
4,576
9,024
3,455
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 3
7,151
650
4,139
9,727
12,274
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 3 / 3
9,068
824
12,012
10,962
6,079
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
15
1 / 1 / 4
7,539
685
8,998
18,214
20,600
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
0 / 2 / 6
7,815
710
3,299
14,887
18,862
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
17
5 / 2 / 7
9,361
851
16,695
8,082
4,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
 
Vamana
14
5 / 3 / 6
8,970
815
10,792
13,792
9,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
 
Yu Huang
16
3 / 1 / 5
8,762
797
11,611
8,325
4,275
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Janus
 
Janus
14
2 / 0 / 7
8,092
736
14,762
8,087
3,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
GODYO
Guan Yu
14
1 / 3 / 9
8,063
733
5,476
12,282
15,253
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
6
Kills
16
16
Deaths
9
20
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
5
2
7
4.25
W
Vamana
 
Vamana
5
3
6
2.67
W
Yu Huang
 
Yu Huang
3
1
5
5.5
W
Janus
 
Janus
2
0
7
5.5
W
Guan Yu
GODYO
Guan Yu
1
3
9
1.83
L
Discordia
GodFlee03
Discordia
1
6
4
0.5
L
1
4
3
0.63
L
3
3
3
1.5
L
Chaac
1
1
4
3
L
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,024
Damage
59,336
62,814
Taken
50,568
61,270
Mitigated
37,091
23,512
Healing
22,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
16,695
1,080
909
2,168
8,082
4,737
1,362
4,312
3,704
27,088
0
W
Vamana
 
Vamana
10,792
4,869
1,624
1,911
13,792
9,174
232
5,920
7,872
0
24,681
W
Yu Huang
 
Yu Huang
11,611
429
1,176
789
8,325
4,275
695
3,747
4,526
25,195
0
W
Janus
 
Janus
14,762
325
3,085
2,982
8,087
3,652
569
3,239
4,733
19,452
0
W
Guan Yu
GODYO
Guan Yu
5,476
485
4,543
3,755
12,282
15,253
305
6,358
5,707
0
14,745
L
Discordia
GodFlee03
Discordia
4,576
336
807
491
9,024
3,455
0
5,594
3,430
10,551
0
L
4,139
87
215
318
9,727
12,274
0
5,757
3,970
6,844
0
L
12,012
731
5,750
2,847
10,962
6,079
0
8,998
1,964
38,411
0
L
Chaac
8,998
962
1,131
8,009
18,214
20,600
0
12,787
5,427
0
16,859
L
3,299
652
1,244
2,700
14,887
18,862
0
9,932
4,955
5,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,910
Gold Earned
43,248
101
Minions Killed
113
0
Camps Cleared
0
1,006,421
Distance Traveled
1,081,962
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
9,361
851
36
3
0
222,055
0
W
Vamana
8,970
815
9
1
0
234,187
0
W
Yu Huang
8,762
797
42
4
0
240,950
0
W
Janus
8,092
736
11
1
0
212,761
0
W
Guan Yu
8,063
733
15
1
0
172,009
3
L
Discordia
7,337
667
11
1
0
184,620
0
L
Ares
7,151
650
7
1
0
174,054
0
L
Ra
9,068
824
69
6
0
214,225
0
L
Chaac
7,539
685
8
1
0
221,925
0
L
Athena
7,815
710
6
1
0
211,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role