Player Matchup

Set
Set
 
Set
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Dyzfunktion
Geb
Level 87
God Stats
2W - 2L
1,840 SR
Queue Stats
276W - 300L
1,407 Elo+
Solo
Thoth
Thoth
JBRS
Thoth
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
Jok1784
Rama
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 58L
1,488 Elo+
Solo
Chiron
Chiron
M_A_X_990
Chiron
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 103L
1,517 Elo+
Party 2
Team Averages
Level 97
1,568 SR
1,482 Elo+

VS

Team Averages
Level 117
1,568 SR
1,520 Elo+
Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
DAYDN
Ganesha
Level 147
God Stats
3W - 1L
1,823 SR
Queue Stats
358W - 236L
1,585 Elo+
Party 1
Ares
Ares
Egghead4ever
Ares
Level 87
God Stats
2W - 0L
1,291 SR
Queue Stats
381W - 357L
1,504 Elo+
Solo
Thanatos
Thanatos
jorgealfonso_4
Thanatos
Level 107
God Stats
4W - 2L
1,500 SR
Queue Stats
71W - 79L
1,566 Elo+
Solo
Merlin
Merlin
lev6
Merlin
Level 116
God Stats
2W - 1L
1,728 SR
Queue Stats
118W - 125L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
2 / 4 / 4
6,043
863
2,974
5,903
2,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

1
0 / 0 / 0
1,796
257
0
0
0
Thoth
JBRS
Thoth
11
2 / 4 / 3
6,413
916
4,311
5,530
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rama
Jok1784
Rama
12
1 / 4 / 3
6,090
870
2,695
6,533
2,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
M_A_X_990
Chiron
14
2 / 3 / 2
6,876
982
5,974
7,514
3,209
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
5 / 1 / 9
7,662
1,095
3,564
4,551
5,742
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
DAYDN
Ganesha
12
0 / 2 / 13
6,682
955
2,932
5,986
6,322
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 2 / 10
7,489
1,070
5,541
7,185
8,074
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
14
3 / 2 / 5
7,534
1,076
5,194
4,383
2,532
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
lev6
Merlin
13
2 / 1 / 13
7,622
1,089
6,006
4,329
1,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
7
Kills
15
15
Deaths
8
12
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
4
4
1
W
Achilles
 
Achilles
5
1
9
9.5
W
Ganesha
DAYDN
Ganesha
0
2
13
3.25
L
0
0
0
0
W
5
2
10
5
L
Thoth
JBRS
Thoth
2
4
3
0.88
L
Rama
Jok1784
Rama
1
4
3
0.63
L
Chiron
M_A_X_990
Chiron
2
3
2
1
W
Thanatos
3
2
5
2.75
W
Merlin
lev6
Merlin
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,954
Damage
23,237
25,480
Taken
26,434
10,288
Mitigated
24,666
4,843
Healing
8,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,974
1,357
231
572
5,903
2,938
0
3,176
2,727
0
6,634
W
Achilles
 
Achilles
3,564
501
534
425
4,551
5,742
625
1,781
2,770
0
5,368
W
Ganesha
DAYDN
Ganesha
2,932
452
0
0
5,986
6,322
380
317
5,669
7,345
0
L
0
0
0
0
0
0
0
0
0
0
0
W
5,541
313
739
1,756
7,185
8,074
413
879
6,306
7,399
0
L
Thoth
JBRS
Thoth
4,311
570
0
672
5,530
1,955
0
3,671
1,859
10,302
0
L
Rama
Jok1784
Rama
2,695
2,570
75
644
6,533
2,186
0
3,133
3,400
0
8,026
L
Chiron
M_A_X_990
Chiron
5,974
1,929
188
2,461
7,514
3,209
0
4,499
3,015
0
15,291
W
Thanatos
5,194
745
612
3,056
4,383
2,532
1,417
448
3,935
0
13,106
W
Merlin
lev6
Merlin
6,006
618
457
1,075
4,329
1,996
976
886
3,443
23,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,218
Gold Earned
36,989
54
Minions Killed
75
0
Camps Cleared
0
436,845
Distance Traveled
717,391
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,043
863
0
0
0
92,644
0
W
Achilles
7,662
1,095
6
1
0
132,006
0
W
Ganesha
6,682
955
0
0
0
142,660
0
L
Geb
1,796
257
0
0
0
0
0
W
Ares
7,489
1,070
9
1
0
130,111
0
L
Thoth
6,413
916
9
1
0
95,271
0
L
Rama
6,090
870
17
2
0
117,745
0
L
Chiron
6,876
982
28
4
0
131,185
0
W
Thanatos
7,534
1,076
21
3
0
172,433
0
W
Merlin
7,622
1,089
39
6
0
140,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role