Player Matchup

Ravana
Ravana
Silver III
 
Ravana
Silver III
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bacchus
Bacchus
Silver IV
BootBootOG
Bacchus
Silver IV
Level 82
God Stats
1W - 2L
1,424 SR
Queue Stats
11W - 23L
1,113 MMR
Party 4
Hercules
Hercules
Silver II
maxwell36
Hercules
Silver II
Level 158
God Stats
1W - 3L
1,258 SR
Queue Stats
292W - 319L
1,053 MMR
Party 3
Nu Wa
Nu Wa
Silver III
therealposeiden
Nu Wa
Silver III
Level 128
God Stats
5W - 3L
1,844 SR
Queue Stats
39W - 67L
964 MMR
Solo
Cupid
Cupid
Bronze II
wideneckboof
Cupid
Bronze II
Level 89
God Stats
0W - 2L
1,887 SR
Queue Stats
9W - 23L
896 MMR
Party 4
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,583 SR
1,105 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,597 SR
988 MMR
Morgan Le Fay
Morgan Le Fay
Silver III
FirelordGOD
Morgan Le Fay
Silver III
Level 69
God Stats
15W - 9L
1,574 SR
Queue Stats
46W - 58L
1,078 MMR
Party 1
Thor
Thor
Silver III
MG Finest
Thor
Silver III
Level 122
God Stats
9W - 12L
1,395 SR
Queue Stats
67W - 78L
960 MMR
Solo
Ares
Ares
Silver IV
Mr Decoded
Ares
Silver IV
Level 122
God Stats
2W - 0L
1,793 SR
Queue Stats
39W - 57L
952 MMR
Party 1
Danzaburou
Danzaburou
Gold V
WildCj19
Danzaburou
Gold V
Level 149
God Stats
15W - 14L
1,611 SR
Queue Stats
194W - 228L
1,057 MMR
Party 2
Sol
Sol
Silver III
treestump76
Sol
Silver III
Level 156
God Stats
5W - 10L
1,612 SR
Queue Stats
69W - 90L
896 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
0 / 0 / 0
5,513
501
3,349
5,675
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
BootBootOG
Bacchus
8
0 / 1 / 0
5,142
467
3,150
7,823
6,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
maxwell36
Hercules
10
0 / 3 / 0
5,619
511
3,245
9,387
5,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 1 / 0
5,808
528
3,206
4,485
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
5,410
492
2,422
7,771
2,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
KukulkanMartichorasBakasuraAtlas

VS

Bans
MerlinIshtarAphroditeAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FirelordGOD
Morgan Le Fay
12
1 / 0 / 0
7,011
637
2,882
3,566
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
11
0 / 0 / 2
6,163
560
4,070
7,885
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 0 / 4
6,526
593
3,357
7,089
4,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
WildCj19
Danzaburou
10
4 / 0 / 0
6,761
615
4,666
4,160
1,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
3 / 0 / 0
7,222
657
5,435
5,468
1,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
8
8
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
0
0
0
L
Bacchus
BootBootOG
Bacchus
0
1
0
0
W
Morgan Le Fay
FirelordGOD
Morgan Le Fay
1
0
0
1
W
Thor
0
0
2
1
W
0
0
4
2
W
Danzaburou
WildCj19
Danzaburou
4
0
0
4
L
Hercules
maxwell36
Hercules
0
3
0
0
L
0
1
0
0
W
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,372
Damage
20,410
35,141
Taken
28,168
18,746
Mitigated
12,186
11,918
Healing
10,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
3,349
1,112
0
2,665
5,675
2,118
0
2,129
3,546
0
34,948
L
Bacchus
BootBootOG
Bacchus
3,150
297
50
3,689
7,823
6,728
0
1,456
6,367
19,221
0
W
Morgan Le Fay
FirelordGOD
Morgan Le Fay
2,882
204
0
542
3,566
1,252
0
1,569
1,901
54,683
0
W
Thor
4,070
686
0
500
7,885
2,819
0
341
7,496
0
48,023
W
3,357
355
0
2,720
7,089
4,758
0
2,571
4,430
18,322
0
W
Danzaburou
WildCj19
Danzaburou
4,666
3,007
0
2,301
4,160
1,588
1,275
1,286
2,826
0
47,305
L
Hercules
maxwell36
Hercules
3,245
1,196
0
2,436
9,387
5,672
0
4,235
5,152
0
37,024
L
3,206
908
0
1,181
4,485
1,625
0
2,526
1,959
33,710
0
W
5,435
2,847
0
3,980
5,468
1,769
564
261
5,159
49,213
0
L
2,422
1,381
25
1,872
7,771
2,603
0
1,328
6,443
0
28,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,492
Gold Earned
33,683
297
Minions Killed
367
0
Camps Cleared
0
1,146,308
Distance Traveled
1,119,517
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,513
501
61
6
0
252,955
2
L
Bacchus
5,142
467
23
2
0
243,522
2
W
Morgan Le Fay
7,011
637
109
10
0
236,707
0
W
Thor
6,163
560
75
7
0
268,927
0
W
Ares
6,526
593
24
2
0
241,207
6
W
Danzaburou
6,761
615
85
8
0
187,433
0
L
Hercules
5,619
511
59
5
0
227,970
1
L
Nu Wa
5,808
528
89
8
0
214,042
2
W
Sol
7,222
657
74
7
0
185,243
0
L
Cupid
5,410
492
65
6
0
207,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role