Player Matchup

Hercules
Hercules
 
Hercules
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Only_1_Jack
Baron Samedi
Level 157
God Stats
22W - 24L
1,533 SR
Queue Stats
536W - 504L
1,510 Elo+
Solo
Skadi
Skadi
angel x3367
Skadi
Level 43
God Stats
68W - 48L
1,573 SR
Queue Stats
105W - 97L
1,455 Elo+
Party 1
Loki
Loki
pitibu200
Loki
Level 110
God Stats
10W - 7L
1,524 SR
Queue Stats
148W - 133L
1,465 Elo+
Party 1
Kukulkan
Kukulkan
unstablefears
Kukulkan
Level 161
God Stats
4W - 2L
1,838 SR
Queue Stats
186W - 172L
1,547 Elo+
Solo
Team Averages
Level 115
1,594 SR
1,495 Elo+

VS

Team Averages
Level 96
1,590 SR
1,487 Elo+
Yemoja
Yemoja
 
Yemoja
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AvericeKing
Fenrir
Level 28
God Stats
0W - 1L
1,694 SR
Queue Stats
5W - 9L
1,465 Elo+
Party 2
Heimdallr
Heimdallr
Bunniebun40
Heimdallr
Level 129
God Stats
19W - 15L
1,651 SR
Queue Stats
211W - 200L
1,552 Elo+
Solo
Chaac
Chaac
DarkXCheetah
Chaac
Level 63
God Stats
1W - 1L
1,697 SR
Queue Stats
1W - 4L
1,465 Elo+
Party 2
The Morrigan
The Morrigan
vitzie
The Morrigan
Level 88
God Stats
2W - 4L
1,410 SR
Queue Stats
329W - 317L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 0 / 1
6,369
637
3,120
6,504
4,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Only_1_Jack
Baron Samedi
9
3 / 0 / 3
5,300
530
5,518
5,903
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 1 / 3
5,431
543
4,681
4,662
1,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
10
4 / 0 / 2
5,955
596
3,451
5,834
1,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
unstablefears
Kukulkan
11
3 / 0 / 3
6,274
627
4,140
4,705
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
1 / 0 / 0
5,074
507
2,215
8,270
4,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
7
0 / 4 / 0
4,517
452
3,241
8,852
3,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Bunniebun40
Heimdallr
8
0 / 2 / 1
4,716
472
3,088
6,170
2,146
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 3 / 0
4,634
463
2,513
7,368
3,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

The Morrigan
vitzie
The Morrigan
9
0 / 4 / 0
4,762
476
2,810
6,446
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
13
Kills
1
1
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
1
2.5
L
Yemoja
 
Yemoja
1
0
0
1
L
Fenrir
0
4
0
0
L
Heimdallr
Bunniebun40
Heimdallr
0
2
1
0.25
L
0
3
0
0
W
Baron Samedi
Only_1_Jack
Baron Samedi
3
0
3
4.5
W
1
1
3
2.5
W
Loki
4
0
2
5
W
Kukulkan
unstablefears
Kukulkan
3
0
3
4.5
L
The Morrigan
vitzie
The Morrigan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,910
Damage
13,867
27,608
Taken
37,106
12,958
Mitigated
15,576
10,531
Healing
9,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,120
1,246
0
3,609
6,504
4,659
0
0
6,504
0
40,595
L
Yemoja
 
Yemoja
2,215
468
1,587
2,845
8,270
4,536
0
3,269
5,001
19,783
0
L
Fenrir
3,241
659
0
1,249
8,852
3,173
0
1,825
7,027
0
24,529
L
Heimdallr
Bunniebun40
Heimdallr
3,088
645
0
1,575
6,170
2,146
0
1,530
4,640
0
27,784
L
2,513
219
0
1,610
7,368
3,408
0
0
7,368
0
23,261
W
Baron Samedi
Only_1_Jack
Baron Samedi
5,518
458
779
2,792
5,903
2,972
0
1,890
4,013
30,128
0
W
4,681
1,055
0
650
4,662
1,674
437
946
3,716
0
31,387
W
Loki
3,451
944
0
1,379
5,834
1,792
0
0
5,834
0
36,154
W
Kukulkan
unstablefears
Kukulkan
4,140
769
0
1,322
4,705
1,861
260
1,787
2,918
43,930
0
L
The Morrigan
vitzie
The Morrigan
2,810
173
0
837
6,446
2,313
0
3,020
3,412
31,438
2,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,329
Gold Earned
23,703
302
Minions Killed
219
0
Camps Cleared
0
990,965
Distance Traveled
927,906
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,369
637
64
6
0
177,152
0
L
Yemoja
5,074
507
40
4
0
161,651
0
L
Fenrir
4,517
452
46
5
0
211,812
0
L
Heimdallr
4,716
472
47
5
0
193,215
2
L
Chaac
4,634
463
38
4
0
186,411
0
W
Baron Samedi
5,300
530
49
5
0
178,357
0
W
Skadi
5,431
543
44
4
0
199,538
2
W
Loki
5,955
596
60
6
0
248,310
0
W
Kukulkan
6,274
627
85
9
0
187,608
2
L
The Morrigan
4,762
476
48
5
0
174,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role