Player Matchup

Janus
Janus
Platinum II
 
Janus
Platinum II
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Platinum I
 
Vamana
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond V
GiveMePowEr
Zeus
Diamond V
Level 156
God Stats
142W - 118L
1,602 SR
Queue Stats
363W - 346L
2,146 MMR
Solo
Rama
Rama
Platinum I
JoshMcNeill1
Rama
Platinum I
Level 132
God Stats
13W - 14L
1,366 SR
Queue Stats
878W - 872L
1,958 MMR
Solo
Thanatos
Thanatos
Platinum II
Olibyr
Thanatos
Platinum II
Level 156
God Stats
3W - 5L
1,525 SR
Queue Stats
485W - 478L
1,920 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 164
1,499 SR
1,805 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,680 SR
1,893 MMR
Jing Wei
Jing Wei
Diamond II
 
Jing Wei
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
Boykα
Sylvanus
Platinum I
Level 195
God Stats
33W - 23L
1,641 SR
Queue Stats
205W - 178L
1,875 MMR
Solo
Ra
Ra
Platinum V
HMM18
Ra
Platinum V
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 20L
1,881 MMR
Solo
Set
Set
Diamond II
Nathurrittas
Set
Diamond II
Level 115
God Stats
8W - 0L
2,103 SR
Queue Stats
73W - 45L
2,321 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
T1meShock3r
Cthulhu
Platinum IV
Level 142
God Stats
16W - 11L
1,655 SR
Queue Stats
206W - 198L
1,886 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 3 / 0
7,236
557
978
6,265
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
 
Vamana
12
1 / 1 / 0
7,232
556
7,938
11,921
8,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
4 / 4 / 0
7,275
560
6,250
7,796
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 1
6,860
528
2,470
5,727
2,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thanatos
Olibyr
Thanatos
11
1 / 6 / 4
6,441
495
8,648
11,684
4,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Ao KuangHe BoSusano

VS

Bans
AgniMartichorasAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
2 / 1 / 2
7,963
613
3,770
7,597
2,993
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
Boykα
Sylvanus
11
1 / 0 / 5
6,909
531
3,436
9,279
6,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ra
12
0 / 4 / 6
7,136
549
2,757
7,027
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
11 / 0 / 1
9,123
702
11,305
7,647
4,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
T1meShock3r
Cthulhu
13
1 / 1 / 1
7,631
587
7,102
13,065
11,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
15
15
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
0
0
L
Vamana
 
Vamana
1
1
0
1
W
Jing Wei
 
Jing Wei
2
1
2
3
W
Sylvanus
Boykα
Sylvanus
1
0
5
3.5
L
4
4
0
1
W
Ra
0
4
6
0.75
L
0
1
1
0.5
W
11
0
1
11.5
L
Thanatos
Olibyr
Thanatos
1
6
4
0.5
W
Cthulhu
T1meShock3r
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,284
Damage
28,370
43,393
Taken
44,615
20,552
Mitigated
27,559
10,559
Healing
18,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
978
0
0
238
6,265
2,262
161
1,967
4,250
63,531
0
L
Vamana
 
Vamana
7,938
4,795
0
2,520
11,921
8,485
0
5,589
5,149
0
57,180
W
Jing Wei
 
Jing Wei
3,770
3,560
0
3,420
7,597
2,993
2,184
586
6,951
0
73,170
W
Sylvanus
Boykα
Sylvanus
3,436
745
2,037
4,238
9,279
6,841
40
3,001
6,240
20,883
0
L
6,250
359
0
1,223
7,796
2,651
165
1,337
6,459
57,121
0
W
Ra
2,757
359
558
1,373
7,027
2,416
144
2,506
4,521
56,506
0
L
2,470
2,137
0
1,900
5,727
2,318
0
700
5,027
0
44,674
W
11,305
6,059
0
2,226
7,647
4,032
0
1,037
6,572
0
81,466
L
Thanatos
Olibyr
Thanatos
8,648
3,968
0
4,678
11,684
4,836
61
2,471
9,213
0
36,416
W
Cthulhu
T1meShock3r
Cthulhu
7,102
629
0
4,901
13,065
11,277
0
0
12,237
60,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,044
Gold Earned
38,762
470
Minions Killed
505
0
Camps Cleared
0
1,292,578
Distance Traveled
1,467,432
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,236
557
123
9
0
300,158
0
L
Vamana
7,232
556
97
7
0
280,915
3
W
Jing Wei
7,963
613
142
11
0
259,788
2
W
Sylvanus
6,909
531
20
2
0
280,941
3
L
Zeus
7,275
560
100
8
0
246,437
8
W
Ra
7,136
549
104
8
0
306,732
0
L
Rama
6,860
528
91
7
0
192,817
1
W
Set
9,123
702
126
10
0
340,791
0
L
Thanatos
6,441
495
59
5
0
272,251
0
W
Cthulhu
7,631
587
113
9
0
279,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role