Player Matchup

Bacchus
Bacchus
Avalanche_Fan92
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,182 Elo+
Solo
Cthulhu
Cthulhu
CAPSxxLIVE
Cthulhu
Level 29
God Stats
1W - 4L
1,288 SR
Queue Stats
122W - 189L
1,308 Elo+
Solo
Thoth
Thoth
CouleurEstompée
Thoth
Level 17
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 23L
1,465 Elo+
Solo
Achilles
Achilles
MCeci0908
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Lancelot
Lancelot
noo_binho
Lancelot
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 21
1,501 SR
1,391 Elo+

VS

Team Averages
Level 45
1,558 SR
1,381 Elo+
Agni
Agni
ClamSlammerVA757
Agni
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 27L
1,419 Elo+
Solo
Ares
Ares
Cosmicnukeon
Ares
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 255L
1,324 Elo+
Solo
Cupid
Cupid
Eyepatchgreg
Cupid
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Solo
Sobek
Sobek
TheCatHasTheMAC
Sobek
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,248 Elo+
Solo
Bacchus
Bacchus
blulunatic
Bacchus
Level 27
God Stats
2W - 1L
1,789 SR
Queue Stats
93W - 87L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
5,908
537
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
CAPSxxLIVE
Cthulhu
14
0 / 6 / 2
7,744
704
6,548
15,605
21,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 4 / 1
9,838
894
10,923
10,242
6,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
MCeci0908
Achilles
14
1 / 6 / 2
7,669
697
3,684
14,532
18,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
noo_binho
Lancelot
12
1 / 9 / 1
7,402
673
5,439
15,683
10,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 18
9,172
834
8,784
5,995
2,664
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 0 / 4
7,530
685
0
537
456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

18
17 / 1 / 8
11,236
1,021
25,621
8,967
4,676
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 0 / 19
10,797
982
7,049
11,867
14,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bacchus
blulunatic
Bacchus
15
3 / 4 / 14
8,932
812
10,802
11,721
7,939
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
88
4
Kills
25
25
Deaths
5
6
Assists
63
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Cthulhu
CAPSxxLIVE
Cthulhu
0
6
2
0.17
W
0
0
18
9
W
0
0
4
2
L
2
4
1
0.63
W
17
1
8
21
L
Achilles
MCeci0908
Achilles
1
6
2
0.33
W
5
0
19
14.5
W
Bacchus
blulunatic
Bacchus
3
4
14
2.5
L
Lancelot
noo_binho
Lancelot
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,594
Damage
52,256
56,062
Taken
39,087
56,612
Mitigated
30,136
8,158
Healing
17,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
CAPSxxLIVE
Cthulhu
6,548
188
72
931
15,605
21,315
0
5,621
9,984
15,768
0
W
8,784
346
1,771
1,292
5,995
2,664
1,040
2,534
3,461
30,431
0
W
0
0
465
303
537
456
0
0
537
2,976
0
L
10,923
462
295
2,881
10,242
6,121
0
5,421
4,821
34,579
0
W
25,621
12,870
2,709
2,314
8,967
4,676
2,336
5,249
3,620
0
42,275
L
Achilles
MCeci0908
Achilles
3,684
553
156
2,416
14,532
18,759
0
7,684
6,848
0
7,051
W
7,049
326
1,578
4,289
11,867
14,401
271
5,231
6,292
12,753
0
W
Bacchus
blulunatic
Bacchus
10,802
428
1,056
2,071
11,721
7,939
270
4,457
7,014
14,825
0
L
Lancelot
noo_binho
Lancelot
5,439
260
287
1,120
15,683
10,417
0
7,909
7,774
0
11,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,561
Gold Earned
47,667
107
Minions Killed
119
0
Camps Cleared
0
860,421
Distance Traveled
1,112,076
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,908
537
0
0
0
8,325
0
L
Cthulhu
7,744
704
19
2
0
203,012
0
W
Agni
9,172
834
56
5
0
233,761
0
W
Ares
7,530
685
12
1
0
192,589
5
L
Thoth
9,838
894
63
6
0
210,777
0
W
Cupid
11,236
1,021
37
3
0
208,375
0
L
Achilles
7,669
697
9
1
0
214,208
0
W
Sobek
10,797
982
10
1
0
265,385
0
W
Bacchus
8,932
812
4
0
0
211,966
0
L
Lancelot
7,402
673
16
1
0
224,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role