Player Matchup

Athena
Athena
Silver I
 
Athena
Silver I
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
Dupavê
Merlin
Gold III
Level 148
God Stats
1W - 4L
1,327 SR
Queue Stats
46W - 45L
1,530 MMR
Solo
Ullr
Ullr
Platinum II
Esthephany
Ullr
Platinum II
Level 157
God Stats
11W - 8L
1,870 SR
Queue Stats
29W - 24L
2,013 MMR
Solo
Cernunnos
Cernunnos
Platinum V
Xuruminha
Cernunnos
Platinum V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 92L
1,616 MMR
Solo
Fenrir
Fenrir
Gold II
v Roy Mustang v
Fenrir
Gold II
Level 127
God Stats
7W - 13L
1,588 SR
Queue Stats
526W - 522L
1,707 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,557 SR
1,673 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,627 SR
1,712 MMR
Neith
Neith
Gold III
 
Neith
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
 
Geb
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Bronze III
Benisher04
King Arthur
Bronze III
Level 62
God Stats
17W - 20L
1,631 SR
Queue Stats
45W - 36L
1,600 MMR
Party 1
Serqet
Serqet
Diamond III
Zekila
Serqet
Diamond III
Level 128
God Stats
16W - 5L
1,917 SR
Queue Stats
63W - 54L
2,183 MMR
Solo
Chang'e
Chang'e
Platinum III
Αηjο
Chang'e
Platinum III
Level 153
God Stats
5W - 5L
1,587 SR
Queue Stats
72W - 69L
1,779 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
0 / 0 / 1
5,213
521
2,532
6,898
4,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Dupavê
Merlin
9
1 / 3 / 0
5,309
531
2,502
5,612
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 0
5,769
577
4,249
8,942
3,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Xuruminha
Cernunnos
6
0 / 0 / 0
4,414
441
884
2,323
698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 1 / 1
5,361
536
2,735
7,057
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
He BoVamanaAo KuangHercules

VS

Bans
MartichorasNe ZhaAphroditeThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 0 / 0
6,311
631
1,714
2,389
791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
 
Geb
10
0 / 1 / 2
5,977
598
2,640
5,544
3,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Benisher04
King Arthur
12
2 / 0 / 1
6,942
694
5,825
8,480
7,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
Zekila
Serqet
11
2 / 0 / 1
6,328
633
5,481
7,114
2,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Αηjο
Chang'e
11
2 / 0 / 1
6,591
659
4,953
3,697
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
7
7
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
0
1
0.5
W
Neith
 
Neith
1
0
0
1
W
Geb
 
Geb
0
1
2
1
W
King Arthur
Benisher04
King Arthur
2
0
1
2.5
L
Merlin
Dupavê
Merlin
1
3
0
0.33
L
0
3
0
0
L
Cernunnos
Xuruminha
Cernunnos
0
0
0
0
W
Serqet
Zekila
Serqet
2
0
1
2.5
L
0
1
1
0.5
W
Chang'e
Αηjο
Chang'e
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,902
Damage
20,613
30,832
Taken
27,224
12,791
Mitigated
16,557
6,917
Healing
9,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,532
725
0
2,049
6,898
4,107
0
2,706
3,928
12,069
0
W
Neith
 
Neith
1,714
1,041
0
1,534
2,389
791
378
113
2,276
0
44,072
W
Geb
 
Geb
2,640
515
0
2,274
5,544
3,564
0
1,362
4,182
15,496
0
W
King Arthur
Benisher04
King Arthur
5,825
334
0
2,385
8,480
7,956
7
0
8,480
0
52,572
L
Merlin
Dupavê
Merlin
2,502
438
0
16
5,612
1,807
0
3,231
2,053
43,631
0
L
4,249
2,065
0
948
8,942
3,252
0
0
8,884
0
48,360
L
Cernunnos
Xuruminha
Cernunnos
884
425
0
1,378
2,323
698
0
624
1,699
0
17,133
W
Serqet
Zekila
Serqet
5,481
2,178
0
750
7,114
2,941
0
1,915
5,199
0
45,537
L
2,735
943
0
2,526
7,057
2,927
0
654
6,337
0
40,723
W
Chang'e
Αηjο
Chang'e
4,953
238
702
2,094
3,697
1,305
0
1,644
2,053
52,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,066
Gold Earned
32,149
302
Minions Killed
376
0
Camps Cleared
0
924,998
Distance Traveled
1,117,126
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,213
521
15
2
0
212,216
2
W
Neith
6,311
631
85
9
0
185,194
2
W
Geb
5,977
598
13
1
0
241,921
7
W
King Arthur
6,942
694
92
9
0
203,738
1
L
Merlin
5,309
531
81
8
0
196,201
3
L
Ullr
5,769
577
89
9
0
168,193
2
L
Cernunnos
4,414
441
41
4
0
106,452
1
W
Serqet
6,328
633
76
8
0
264,859
0
L
Fenrir
5,361
536
76
8
0
241,936
0
W
Chang'e
6,591
659
110
11
0
221,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role