Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Arktos2000
Loki
Level 103
God Stats
7W - 8L
1,460 SR
Queue Stats
111W - 117L
1,432 Elo+
Solo
Guan Yu
Guan Yu
jerky-mien0
Guan Yu
Level 108
God Stats
84W - 105L
1,448 SR
Queue Stats
84W - 106L
1,385 Elo+
Solo
Surtr
Surtr
w211487
Surtr
Level 87
God Stats
1W - 3L
1,358 SR
Queue Stats
283W - 285L
1,424 Elo+
Solo
Cupid
Cupid
xxxxxxxxxxxxwon
Cupid
Level 64
God Stats
19W - 11L
1,644 SR
Queue Stats
281W - 291L
1,403 Elo+
Solo
Team Averages
Level 93
1,482 SR
1,429 Elo+

VS

Team Averages
Level 63
1,575 SR
1,359 Elo+
Sol
Sol
Gongju_Diba
Sol
Level 69
God Stats
1W - 0L
1,283 SR
Queue Stats
11W - 8L
1,364 Elo+
Solo
Danzaburou
Danzaburou
Zyzz_Tek
Danzaburou
Level 60
God Stats
3W - 0L
1,760 SR
Queue Stats
15W - 18L
1,343 Elo+
Party 1
Aphrodite
Aphrodite
goinnbaby
Aphrodite
Level 49
God Stats
6W - 1L
1,682 SR
Queue Stats
71W - 86L
1,338 Elo+
Party 1
Nu Wa
Nu Wa
iTzSwiftyAu
Nu Wa
Level 57
God Stats
4W - 3L
1,571 SR
Queue Stats
98W - 122L
1,352 Elo+
Party 1
Mercury
Mercury
xxA-Boogie
Mercury
Level 79
God Stats
24W - 26L
1,578 SR
Queue Stats
116W - 135L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
1 / 2 / 0
6,528
408
4,085
7,208
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 1
7,499
469
5,647
10,791
3,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
jerky-mien0
Guan Yu
12
0 / 1 / 0
7,186
449
3,915
9,624
5,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
w211487
Surtr
13
0 / 4 / 1
7,298
456
7,215
18,587
11,367
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 4 / 0
7,216
451
5,337
11,077
3,741
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 0
10,152
635
11,368
8,909
4,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Zyzz_Tek
Danzaburou
12
1 / 1 / 1
7,548
472
3,946
8,173
3,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
goinnbaby
Aphrodite
12
1 / 0 / 2
8,219
514
4,515
7,346
6,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 2 / 2
9,304
582
12,361
8,828
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
xxA-Boogie
Mercury
16
3 / 0 / 2
9,574
598
6,408
11,270
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
12
13
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
2
0
0.5
L
1
2
1
0.75
W
3
1
0
3
W
Danzaburou
Zyzz_Tek
Danzaburou
1
1
1
1.5
W
Aphrodite
goinnbaby
Aphrodite
1
0
2
2
W
4
2
2
2.5
L
Guan Yu
jerky-mien0
Guan Yu
0
1
0
0
L
Surtr
w211487
Surtr
0
4
1
0.13
W
Mercury
xxA-Boogie
Mercury
3
0
2
4
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,199
Damage
38,598
57,287
Taken
44,526
26,879
Mitigated
23,339
12,356
Healing
19,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,085
43
0
1,692
7,208
2,517
175
4,384
2,824
38,922
0
L
5,647
929
0
1,562
10,791
3,704
0
4,060
6,731
0
60,356
W
11,368
3,826
0
5,479
8,909
4,154
3,143
148
8,761
75,173
6,682
W
Danzaburou
Zyzz_Tek
Danzaburou
3,946
865
0
2,474
8,173
3,748
2,184
0
8,173
0
39,779
W
Aphrodite
goinnbaby
Aphrodite
4,515
1,076
2,880
5,684
7,346
6,788
33
0
7,346
31,565
0
W
12,361
3,408
0
1,424
8,828
3,691
2,328
3,340
5,488
68,658
0
L
Guan Yu
jerky-mien0
Guan Yu
3,915
324
98
2,973
9,624
5,550
0
2,397
7,227
0
47,396
L
Surtr
w211487
Surtr
7,215
1,965
0
3,289
18,587
11,367
0
13,290
5,297
1,055
51,888
W
Mercury
xxA-Boogie
Mercury
6,408
3,027
0
1,625
11,270
4,958
0
745
10,525
0
87,496
L
5,337
2,723
217
2,525
11,077
3,741
464
3,660
7,417
0
39,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,727
Gold Earned
44,797
351
Minions Killed
472
0
Camps Cleared
0
1,530,685
Distance Traveled
1,519,413
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,528
408
64
4
0
251,342
0
L
Loki
7,499
469
83
5
0
343,284
0
W
Sol
10,152
635
142
9
0
294,389
0
W
Danzaburou
7,548
472
56
4
0
296,081
0
W
Aphrodite
8,219
514
45
3
0
268,076
3
W
Nu Wa
9,304
582
96
6
0
283,628
4
L
Guan Yu
7,186
449
69
4
0
340,998
1
L
Surtr
7,298
456
76
5
0
309,469
3
W
Mercury
9,574
598
133
8
0
377,239
0
L
Cupid
7,216
451
59
4
0
285,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role