Player Matchup

Bellona
Bellona
DropdeadTA
Bellona
Level 149
God Stats
1W - 2L
1,501 SR
Queue Stats
194W - 167L
1,568 Elo+
Party 1
Xing Tian
Xing Tian
QueenBea
Xing Tian
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 71L
1,525 Elo+
Solo
Hachiman
Hachiman
SmitGod69
Hachiman
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
141W - 115L
1,527 Elo+
Party 1
Zhong Kui
Zhong Kui
Wasted740
Zhong Kui
Level 149
God Stats
2W - 3L
1,409 SR
Queue Stats
204W - 169L
1,554 Elo+
Party 1
Nu Wa
Nu Wa
somekindofthing
Nu Wa
Level 117
God Stats
4W - 2L
1,495 SR
Queue Stats
240W - 198L
1,629 Elo+
Solo
Team Averages
Level 132
1,481 SR
1,561 Elo+

VS

Team Averages
Level 135
1,459 SR
1,537 Elo+
Bacchus
Bacchus
Chad1244
Bacchus
Level 122
God Stats
0W - 2L
1,322 SR
Queue Stats
34W - 44L
1,476 Elo+
Party 3
Atlas
Atlas
D0W4D3ATH
Atlas
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,513 Elo+
Solo
He Bo
He Bo
Dan1244
He Bo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,484 Elo+
Party 3
Thanatos
Thanatos
Pecex
Thanatos
Level 152
God Stats
0W - 1L
1,197 SR
Queue Stats
30W - 22L
1,625 Elo+
Party 2
Ullr
Ullr
SouIo
Ullr
Level 155
God Stats
3W - 2L
1,774 SR
Queue Stats
36W - 28L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DropdeadTA
Bellona
18
9 / 2 / 16
11,156
930
10,103
12,818
15,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
QueenBea
Xing Tian
16
3 / 3 / 20
9,651
804
6,722
13,623
15,147
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
SmitGod69
Hachiman
16
5 / 4 / 17
9,825
819
14,348
11,903
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Wasted740
Zhong Kui
16
6 / 4 / 17
10,063
839
15,720
15,109
15,295
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 3 / 19
10,040
837
14,781
7,847
3,548
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chad1244
Bacchus
15
1 / 6 / 9
9,171
764
5,840
17,771
28,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Atlas
D0W4D3ATH
Atlas
14
1 / 6 / 9
9,449
787
6,531
15,719
18,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
Dan1244
He Bo
15
1 / 4 / 5
8,639
720
7,112
8,935
4,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Pecex
Thanatos
17
11 / 6 / 2
10,910
909
11,931
14,514
10,865
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ullr
SouIo
Ullr
16
1 / 5 / 10
8,866
739
12,693
12,676
6,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
50
27
Kills
15
16
Deaths
27
89
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Chad1244
Bacchus
1
6
9
0.92
L
Atlas
D0W4D3ATH
Atlas
1
6
9
0.92
L
He Bo
Dan1244
He Bo
1
4
5
0.88
W
Bellona
DropdeadTA
Bellona
9
2
16
8.5
L
Thanatos
Pecex
Thanatos
11
6
2
2
W
Xing Tian
QueenBea
Xing Tian
3
3
20
4.33
W
Hachiman
SmitGod69
Hachiman
5
4
17
3.38
L
Ullr
SouIo
Ullr
1
5
10
1.2
W
Zhong Kui
Wasted740
Zhong Kui
6
4
17
3.63
W
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,674
Damage
44,107
61,300
Taken
69,615
56,096
Mitigated
70,013
21,899
Healing
15,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Chad1244
Bacchus
5,840
312
659
1,660
17,771
28,881
17
7,819
9,711
12,628
0
L
Atlas
D0W4D3ATH
Atlas
6,531
1,696
0
987
15,719
18,952
0
9,779
5,690
18,809
195
L
He Bo
Dan1244
He Bo
7,112
165
611
1,350
8,935
4,779
0
5,119
3,713
19,440
0
W
Bellona
DropdeadTA
Bellona
10,103
1,556
2,174
3,701
12,818
15,842
385
4,505
8,313
0
17,741
L
Thanatos
Pecex
Thanatos
11,931
3,342
852
7,352
14,514
10,865
0
6,924
7,263
0
20,860
W
Xing Tian
QueenBea
Xing Tian
6,722
276
784
1,852
13,623
15,147
479
4,578
9,045
13,931
680
W
Hachiman
SmitGod69
Hachiman
14,348
9,332
1,394
3,018
11,903
6,264
2,779
3,200
8,703
0
31,064
L
Ullr
SouIo
Ullr
12,693
4,645
1,012
1,039
12,676
6,536
1,968
6,902
5,598
0
32,896
W
Zhong Kui
Wasted740
Zhong Kui
15,720
1,084
1,326
5,852
15,109
15,295
1,628
5,003
10,106
31,373
0
W
14,781
4,087
950
848
7,847
3,548
2,396
2,002
5,845
30,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,735
Gold Earned
47,035
131
Minions Killed
109
0
Camps Cleared
0
1,151,355
Distance Traveled
980,042
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,171
764
5
0
0
194,316
0
L
Atlas
9,449
787
19
2
0
178,393
0
L
He Bo
8,639
720
32
3
0
204,677
0
W
Bellona
11,156
930
20
2
0
237,399
0
L
Thanatos
10,910
909
18
2
0
212,686
0
W
Xing Tian
9,651
804
8
1
0
247,375
0
W
Hachiman
9,825
819
36
3
0
219,743
0
L
Ullr
8,866
739
35
3
0
189,970
0
W
Zhong Kui
10,063
839
41
3
0
219,092
0
W
Nu Wa
10,040
837
26
2
0
227,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role