Player Matchup

Nike
Nike
Platinum III
Clipnslip420
Nike
Platinum III
Level 148
God Stats
203W - 184L
1,582 SR
Queue Stats
1,002W - 1,141L
1,794 MMR
Solo
Hercules
Hercules
Platinum IV
Got Kish
Hercules
Platinum IV
Level 143
God Stats
32W - 29L
1,558 SR
Queue Stats
140W - 125L
1,683 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
WM_Indiao
Baron Samedi
Platinum IV
Level 200
God Stats
27W - 25L
1,892 SR
Queue Stats
326W - 363L
1,742 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 164
1,677 SR
1,739 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,665 SR
1,758 MMR
Baba Yaga
Baba Yaga
Gold II
Drought_boy_Wop
Baba Yaga
Gold II
Level 162
God Stats
50W - 46L
1,564 SR
Queue Stats
523W - 564L
1,587 MMR
Solo
Danzaburou
Danzaburou
Diamond V
Hero
Danzaburou
Diamond V
Level 128
God Stats
29W - 25L
1,668 SR
Queue Stats
95W - 98L
2,038 MMR
Solo
Vamana
Vamana
Gold III
SlayxXxTAY
Vamana
Gold III
Level 106
God Stats
55W - 32L
1,763 SR
Queue Stats
277W - 339L
1,649 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 5
9,636
688
10,487
15,351
14,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hercules
Got Kish
Hercules
16
3 / 1 / 6
10,398
743
15,279
15,506
11,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
WM_Indiao
Baron Samedi
17
5 / 2 / 5
11,584
827
9,773
13,510
6,620
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangAchillesNe ZhaThe MorriganAphrodite

VS

Bans
Guan YuSobekMulanGebKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Drought_boy_Wop
Baba Yaga
13
1 / 5 / 2
8,478
606
12,625
9,863
4,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Hero
Danzaburou
13
2 / 3 / 0
9,206
658
7,380
15,377
6,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
SlayxXxTAY
Vamana
15
0 / 3 / 3
9,104
650
10,701
16,712
17,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
3
3
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
Baba Yaga
Drought_boy_Wop
Baba Yaga
1
5
2
0.4
W
Hercules
Got Kish
Hercules
3
1
6
6
L
Danzaburou
Hero
Danzaburou
2
3
0
0.67
L
Vamana
SlayxXxTAY
Vamana
0
3
3
0.5
W
Baron Samedi
WM_Indiao
Baron Samedi
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,539
Damage
30,706
44,367
Taken
41,952
32,745
Mitigated
28,751
17,884
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,487
520
0
3,163
15,351
14,435
253
4,831
10,143
171
25,870
L
Baba Yaga
Drought_boy_Wop
Baba Yaga
12,625
144
0
1,558
9,863
4,269
0
1,874
7,801
30,795
0
W
Hercules
Got Kish
Hercules
15,279
4,475
0
6,139
15,506
11,690
611
3,606
11,268
0
54,488
L
Danzaburou
Hero
Danzaburou
7,380
4,805
0
2,162
15,377
6,933
0
5,029
9,986
0
47,442
L
Vamana
SlayxXxTAY
Vamana
10,701
3,573
160
1,945
16,712
17,549
390
3,351
12,761
0
31,217
W
Baron Samedi
WM_Indiao
Baron Samedi
9,773
569
2,926
5,656
13,510
6,620
736
4,566
8,563
61,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,618
Gold Earned
26,788
208
Minions Killed
156
0
Camps Cleared
0
853,899
Distance Traveled
817,311
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,636
688
30
2
0
296,095
0
L
Baba Yaga
8,478
606
36
3
0
253,636
2
W
Hercules
10,398
743
81
6
0
293,298
2
L
Danzaburou
9,206
658
71
5
0
265,483
0
L
Vamana
9,104
650
49
4
0
298,192
0
W
Baron Samedi
11,584
827
97
7
0
264,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role