Player Matchup

Hel
Hel
 
Hel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
KiwiBrad04
Ix Chel
Level 109
God Stats
24W - 11L
1,866 SR
Queue Stats
609W - 574L
1,554 Elo+
Party 3
Hun Batz
Hun Batz
ShadowMono
Hun Batz
Level 157
God Stats
2W - 4L
1,556 SR
Queue Stats
297W - 241L
1,652 Elo+
Party 1
Neith
Neith
SnowWitchRanni
Neith
Level 176
God Stats
28W - 24L
1,648 SR
Queue Stats
691W - 581L
1,576 Elo+
Party 1
Terra
Terra
ibugger98
Terra
Level 128
God Stats
37W - 28L
1,483 SR
Queue Stats
413W - 405L
1,519 Elo+
Party 3
Team Averages
Level 143
1,611 SR
1,560 Elo+

VS

Team Averages
Level 126
1,602 SR
1,612 Elo+
Ne Zha
Ne Zha
ImMonotone
Ne Zha
Level 123
God Stats
2W - 3L
1,331 SR
Queue Stats
120W - 88L
1,582 Elo+
Solo
Ao Kuang
Ao Kuang
PhoenixTac
Ao Kuang
Level 157
God Stats
22W - 18L
1,663 SR
Queue Stats
349W - 319L
1,593 Elo+
Solo
Maui
Maui
Slapasaurusrex
Maui
Level 129
God Stats
12W - 7L
1,559 SR
Queue Stats
102W - 73L
1,645 Elo+
Party 2
Merlin
Merlin
TheMainMan01
Merlin
Level 149
God Stats
7W - 5L
1,712 SR
Queue Stats
517W - 490L
1,581 Elo+
Solo
Izanami
Izanami
Then9t
Izanami
Level 74
God Stats
101W - 44L
1,747 SR
Queue Stats
185W - 112L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 4 / 1
5,753
479
3,311
9,610
6,559
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
KiwiBrad04
Ix Chel
11
2 / 3 / 2
7,045
587
6,557
8,436
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
ShadowMono
Hun Batz
13
3 / 2 / 1
7,702
642
5,393
9,374
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 3 / 0
6,242
520
4,739
9,275
3,258
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Terra
ibugger98
Terra
11
0 / 4 / 0
6,343
529
2,915
9,552
9,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ImMonotone
Ne Zha
13
7 / 1 / 2
8,252
688
8,031
6,824
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
PhoenixTac
Ao Kuang
12
3 / 1 / 1
7,619
635
6,399
10,972
4,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 0 / 5
6,816
568
3,556
9,761
9,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
12
1 / 2 / 4
7,021
585
5,354
6,273
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Then9t
Izanami
13
4 / 1 / 3
7,953
663
8,490
7,300
2,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
16
16
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
1
0.13
W
Ne Zha
ImMonotone
Ne Zha
7
1
2
8
L
Ix Chel
KiwiBrad04
Ix Chel
2
3
2
1
W
Ao Kuang
PhoenixTac
Ao Kuang
3
1
1
3.5
L
Hun Batz
ShadowMono
Hun Batz
3
2
1
1.75
W
1
0
5
3.5
L
0
3
0
0
W
Merlin
1
2
4
1.5
W
Izanami
Then9t
Izanami
4
1
3
5.5
L
Terra
ibugger98
Terra
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,915
Damage
31,830
46,247
Taken
41,130
25,674
Mitigated
22,302
13,874
Healing
14,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,311
168
1,767
2,864
9,610
6,559
0
3,845
5,765
25,837
0
W
Ne Zha
ImMonotone
Ne Zha
8,031
1,944
0
704
6,824
2,767
0
1,396
5,428
0
57,627
L
Ix Chel
KiwiBrad04
Ix Chel
6,557
774
388
2,773
8,436
3,163
0
3,822
4,614
56,225
0
W
Ao Kuang
PhoenixTac
Ao Kuang
6,399
1,512
0
6,968
10,972
4,905
0
2,640
8,332
56,154
0
L
Hun Batz
ShadowMono
Hun Batz
5,393
1,499
0
690
9,374
3,482
0
1,712
7,662
0
55,525
W
3,556
1,149
0
3,555
9,761
9,029
0
4,534
5,227
20,635
0
L
4,739
1,865
0
3,218
9,275
3,258
48
349
8,926
0
50,330
W
Merlin
5,354
291
0
750
6,273
2,776
0
3,944
2,329
62,497
0
W
Izanami
Then9t
Izanami
8,490
5,989
0
2,584
7,300
2,825
972
158
7,142
0
68,161
L
Terra
ibugger98
Terra
2,915
292
0
2,174
9,552
9,212
0
5,581
3,971
46,725
111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,085
Gold Earned
37,661
398
Minions Killed
421
0
Camps Cleared
0
1,280,767
Distance Traveled
1,307,851
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,753
479
36
3
0
258,100
0
W
Ne Zha
8,252
688
90
8
0
303,076
2
L
Ix Chel
7,045
587
90
8
0
248,569
0
W
Ao Kuang
7,619
635
82
7
0
216,761
0
L
Hun Batz
7,702
642
95
8
0
298,209
0
W
Maui
6,816
568
17
1
0
253,542
3
L
Neith
6,242
520
96
8
0
247,918
2
W
Merlin
7,021
585
109
9
0
267,127
0
W
Izanami
7,953
663
123
10
0
267,345
1
L
Terra
6,343
529
81
7
0
227,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role