Player Matchup

Aphrodite
Aphrodite
Mr-Zbags1
Aphrodite
Level 109
God Stats
12W - 9L
1,464 SR
Queue Stats
187W - 170L
1,357 Elo+
Solo
Ishtar
Ishtar
OtosanZayden
Ishtar
Level 142
God Stats
5W - 7L
1,515 SR
Queue Stats
212W - 253L
1,548 Elo+
Solo
Ix Chel
Ix Chel
Rapha BFR
Ix Chel
Level 193
God Stats
1W - 6L
1,313 SR
Queue Stats
88W - 89L
1,418 Elo+
Solo
Arachne
Arachne
Sir_Geruad
Arachne
Level 159
God Stats
4W - 8L
1,292 SR
Queue Stats
481W - 463L
1,456 Elo+
Solo
Danzaburou
Danzaburou
leonnhardo
Danzaburou
Level 74
God Stats
12W - 15L
1,465 SR
Queue Stats
145W - 144L
1,352 Elo+
Solo
Team Averages
Level 135
1,410 SR
1,426 Elo+

VS

Team Averages
Level 69
1,595 SR
1,447 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
FeelnSquidy
Nemesis
Level 62
God Stats
7W - 5L
1,422 SR
Queue Stats
80W - 85L
1,437 Elo+
Party 1
Bellona
Bellona
Ghoultive
Bellona
Level 59
God Stats
16W - 12L
1,521 SR
Queue Stats
61W - 59L
1,467 Elo+
Party 1
Neith
Neith
TICKL3me3LMO187
Neith
Level 157
God Stats
16W - 7L
1,834 SR
Queue Stats
175W - 160L
1,525 Elo+
Solo
Hel
Hel
kylieharlow2533
Hel
Level 40
God Stats
7W - 7L
1,696 SR
Queue Stats
152W - 132L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Mr-Zbags1
Aphrodite
11
1 / 2 / 0
7,709
482
5,863
15,087
6,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
12
1 / 4 / 0
7,085
443
6,890
13,896
7,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Ix Chel
Rapha BFR
Ix Chel
13
0 / 3 / 0
7,808
488
3,332
7,179
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Sir_Geruad
Arachne
16
4 / 3 / 1
9,700
606
12,975
15,194
8,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
leonnhardo
Danzaburou
11
0 / 4 / 1
7,286
455
8,074
16,612
6,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
5 / 0 / 5
8,871
554
10,882
6,719
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
FeelnSquidy
Nemesis
13
5 / 1 / 3
8,084
505
6,082
9,923
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Ghoultive
Bellona
14
2 / 4 / 0
8,207
513
8,805
14,774
13,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 1 / 7
7,867
492
18,857
15,217
6,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 6
7,636
477
5,665
8,944
5,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
6
Kills
16
16
Deaths
6
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
5
7.5
W
Nemesis
FeelnSquidy
Nemesis
5
1
3
6.5
W
Bellona
Ghoultive
Bellona
2
4
0
0.5
L
Aphrodite
Mr-Zbags1
Aphrodite
1
2
0
0.5
L
Ishtar
1
4
0
0.25
L
Ix Chel
Rapha BFR
Ix Chel
0
3
0
0
L
Arachne
Sir_Geruad
Arachne
4
3
1
1.5
W
2
1
7
5.5
W
2
0
6
5
L
Danzaburou
leonnhardo
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,134
Damage
50,291
67,968
Taken
55,577
31,567
Mitigated
32,290
29,239
Healing
26,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,882
2,630
0
1,614
6,719
2,679
0
2,178
4,541
61,022
0
W
Nemesis
FeelnSquidy
Nemesis
6,082
3,034
0
2,235
9,923
3,931
0
1,587
8,284
0
51,993
W
Bellona
Ghoultive
Bellona
8,805
4,614
0
3,206
14,774
13,449
0
0
14,020
0
65,759
L
Aphrodite
Mr-Zbags1
Aphrodite
5,863
124
5,213
7,953
15,087
6,258
55
4,596
10,491
48,556
0
L
Ishtar
6,890
3,094
51
3,203
13,896
7,691
0
3,091
10,805
0
42,612
L
Ix Chel
Rapha BFR
Ix Chel
3,332
307
362
1,202
7,179
2,626
575
3,008
4,171
61,132
0
L
Arachne
Sir_Geruad
Arachne
12,975
8,513
0
8,026
15,194
8,191
524
1,178
14,016
0
73,425
W
18,857
4,218
0
4,683
15,217
6,263
657
2,357
12,860
0
73,967
W
5,665
1,690
6,790
7,775
8,944
5,968
150
3,073
5,871
28,924
0
L
Danzaburou
leonnhardo
Danzaburou
8,074
2,576
91
3,138
16,612
6,801
0
4,674
11,938
0
58,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,588
Gold Earned
40,665
433
Minions Killed
439
0
Camps Cleared
0
1,440,565
Distance Traveled
1,542,873
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,871
554
93
6
0
309,441
1
W
Nemesis
8,084
505
68
4
0
365,855
5
W
Bellona
8,207
513
124
8
0
316,611
4
L
Aphrodite
7,709
482
71
4
0
310,082
0
L
Ishtar
7,085
443
55
3
0
287,467
1
L
Ix Chel
7,808
488
102
6
0
288,560
0
L
Arachne
9,700
606
124
8
0
286,658
2
W
Neith
7,867
492
112
7
0
303,698
2
W
Hel
7,636
477
42
3
0
247,268
1
L
Danzaburou
7,286
455
81
5
0
267,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role