Player Matchup

Anubis
Anubis
AndyIsSuperDope
Anubis
Level 104
God Stats
17W - 7L
1,544 SR
Queue Stats
101W - 87L
1,415 Elo+
Party 2
Rama
Rama
SirYeeterton
Rama
Level 59
God Stats
45W - 26L
1,345 SR
Queue Stats
68W - 51L
1,552 Elo+
Party 2
Bacchus
Bacchus
Wet Baby Wipes
Bacchus
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
177W - 163L
1,419 Elo+
Party 2
Team Averages
Level 80
1,463 SR
1,462 Elo+

VS

Team Averages
Level 76
1,529 SR
1,369 Elo+
Ix Chel
Ix Chel
Enstone1337
Ix Chel
Level 144
God Stats
43W - 23L
1,500 SR
Queue Stats
137W - 133L
1,435 Elo+
Party 1
Neith
Neith
bbyglforeign
Neith
Level 19
God Stats
4W - 3L
1,481 SR
Queue Stats
5W - 6L
1,316 Elo+
Party 1
Sun Wukong
Sun Wukong
sin czl
Sun Wukong
Level 65
God Stats
31W - 20L
1,606 SR
Queue Stats
99W - 105L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 1
8,228
748
8,284
12,788
5,769
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 5 / 1
6,925
630
8,023
10,519
4,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 2
7,562
687
2,723
15,409
14,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Enstone1337
Ix Chel
15
5 / 1 / 11
9,215
838
12,119
9,278
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 14
8,889
808
9,733
7,382
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
sin czl
Sun Wukong
15
10 / 3 / 8
9,716
883
11,469
15,748
16,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
2
Kills
19
19
Deaths
5
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
W
Ix Chel
Enstone1337
Ix Chel
5
1
11
10.5
L
0
5
1
0.1
L
0
6
2
0.17
W
4
1
14
11
W
Sun Wukong
sin czl
Sun Wukong
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,030
Damage
33,321
38,716
Taken
32,408
24,054
Mitigated
23,169
7,960
Healing
3,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,284
79
0
3,014
12,788
5,769
395
5,121
7,285
31,503
0
W
Ix Chel
Enstone1337
Ix Chel
12,119
434
860
1,158
9,278
3,571
564
3,372
5,906
53,317
0
L
8,023
6,935
0
1,043
10,519
4,253
895
2,981
7,244
0
18,459
L
2,723
407
1,058
2,845
15,409
14,032
98
4,023
10,962
10,967
0
W
9,733
4,094
0
448
7,382
2,800
2,096
3,389
3,993
0
24,724
W
Sun Wukong
sin czl
Sun Wukong
11,469
1,764
0
1,470
15,748
16,798
296
4,278
11,470
0
19,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,715
Gold Earned
27,820
95
Minions Killed
125
0
Camps Cleared
0
539,089
Distance Traveled
649,706
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,228
748
49
4
0
169,643
0
W
Ix Chel
9,215
838
71
6
0
222,908
0
L
Rama
6,925
630
27
2
0
174,486
0
L
Bacchus
7,562
687
19
2
0
194,960
0
W
Neith
8,889
808
34
3
0
202,892
0
W
Sun Wukong
9,716
883
20
2
0
223,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role