Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AnDyOpPoLlUs
Ishtar
Level 107
God Stats
12W - 8L
1,586 SR
Queue Stats
802W - 835L
1,455 Elo+
Solo
Janus
Janus
SenorSully
Janus
Level 40
God Stats
5W - 9L
1,367 SR
Queue Stats
11W - 16L
1,343 Elo+
Solo
Sobek
Sobek
SkaterBoi5683
Sobek
Level 60
God Stats
2W - 1L
1,722 SR
Queue Stats
104W - 97L
1,455 Elo+
Solo
Achilles
Achilles
Wizardshotyu
Achilles
Level 46
God Stats
5W - 1L
1,942 SR
Queue Stats
120W - 126L
1,416 Elo+
Solo
Team Averages
Level 74
1,623 SR
1,434 Elo+

VS

Team Averages
Level 77
1,526 SR
1,505 Elo+
Lancelot
Lancelot
CaptainDummy
Lancelot
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 110L
1,375 Elo+
Solo
Chaac
Chaac
G_Yaheardme_504
Chaac
Level 102
God Stats
14W - 7L
1,831 SR
Queue Stats
228W - 241L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
Pikong000
Cthulhu
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,776 Elo+
Solo
Ix Chel
Ix Chel
Roninbarista
Ix Chel
Level 143
God Stats
76W - 75L
1,301 SR
Queue Stats
430W - 448L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
SelectorYellow
Baron Samedi
Level 38
God Stats
27W - 28L
1,498 SR
Queue Stats
255W - 286L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
1 / 3 / 6
9,932
993
10,903
10,944
6,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
16
3 / 3 / 4
10,335
1,034
14,089
14,839
8,280
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
16
2 / 1 / 3
10,380
1,038
18,642
10,627
6,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 1 / 6
11,143
1,114
8,987
15,870
22,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Wizardshotyu
Achilles
15
1 / 2 / 3
9,158
916
2,931
7,620
7,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

221

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CaptainDummy
Lancelot
16
4 / 0 / 6
10,566
1,057
8,345
13,596
8,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 3 / 6
10,153
1,015
12,980
15,432
13,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Pikong000
Cthulhu
16
1 / 3 / 8
10,098
1,010
12,194
17,085
19,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Roninbarista
Ix Chel
15
2 / 0 / 3
10,379
1,038
7,521
2,605
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Baron Samedi
SelectorYellow
Baron Samedi
16
2 / 2 / 6
10,354
1,035
15,598
12,536
6,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
8
Kills
10
10
Deaths
8
22
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
3
6
1.33
L
Ishtar
3
3
4
1.67
W
Lancelot
CaptainDummy
Lancelot
4
0
6
7
W
1
3
6
1.33
W
Cthulhu
Pikong000
Cthulhu
1
3
8
1.67
W
Ix Chel
Roninbarista
Ix Chel
2
0
3
3.5
W
Baron Samedi
SelectorYellow
Baron Samedi
2
2
6
2.5
L
Janus
2
1
3
3.5
L
1
1
6
4
L
Achilles
Wizardshotyu
Achilles
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,552
Damage
56,638
59,900
Taken
61,254
50,821
Mitigated
49,713
10,522
Healing
12,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
10,903
1,714
2,224
1,362
10,944
6,202
0
5,865
4,829
25,729
0
L
Ishtar
14,089
9,664
0
2,125
14,839
8,280
0
10,006
4,428
0
28,825
W
Lancelot
CaptainDummy
Lancelot
8,345
1,774
0
641
13,596
8,690
0
9,423
4,051
0
13,462
W
12,980
2,178
0
1,905
15,432
13,522
0
11,154
4,165
0
32,029
W
Cthulhu
Pikong000
Cthulhu
12,194
239
423
1,410
17,085
19,301
0
9,999
7,051
23,903
0
W
Ix Chel
Roninbarista
Ix Chel
7,521
1,595
3,045
358
2,605
1,333
0
1,621
942
37,932
0
W
Baron Samedi
SelectorYellow
Baron Samedi
15,598
403
1,973
3,098
12,536
6,867
0
6,335
6,086
29,704
0
L
Janus
18,642
902
90
752
10,627
6,087
0
6,240
3,884
53,622
0
L
8,987
722
0
3,523
15,870
22,935
0
7,969
6,887
20,523
0
L
Achilles
Wizardshotyu
Achilles
2,931
174
0
446
7,620
7,317
0
3,924
3,480
0
6,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,948
Gold Earned
51,550
192
Minions Killed
204
6
Camps Cleared
6
865,404
Distance Traveled
1,025,024
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,932
993
43
4
1
178,406
0
L
Ishtar
10,335
1,034
33
3
4
160,320
0
W
Lancelot
10,566
1,057
22
2
0
246,279
0
W
Chaac
10,153
1,015
38
4
3
198,731
0
W
Cthulhu
10,098
1,010
14
1
0
196,820
0
W
Ix Chel
10,379
1,038
91
9
1
201,630
0
W
Baron Samedi
10,354
1,035
39
4
2
181,564
4
L
Janus
10,380
1,038
96
10
0
210,684
0
L
Sobek
11,143
1,114
17
2
1
207,952
0
L
Achilles
9,158
916
3
0
0
108,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role