Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Doomlord853
Ix Chel
Level 140
God Stats
7W - 9L
1,257 SR
Queue Stats
119W - 114L
1,479 Elo+
Party 2
Mulan
Mulan
Graham208
Mulan
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,541 Elo+
Party 2
Izanami
Izanami
ProfessorMidas
Izanami
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 87L
1,458 Elo+
Solo
Team Averages
Level 142
1,451 SR
1,496 Elo+

VS

Team Averages
Level 96
1,646 SR
1,575 Elo+
Kali
Kali
 
Kali
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BeeSterNSSF13
Ao Kuang
Level 102
God Stats
8W - 7L
1,733 SR
Queue Stats
240W - 253L
1,485 Elo+
Solo
Yemoja
Yemoja
Ryujinslayer
Yemoja
Level 37
God Stats
1W - 1L
1,736 SR
Queue Stats
5W - 9L
1,579 Elo+
Party 1
Ix Chel
Ix Chel
jreese
Ix Chel
Level 159
God Stats
8W - 9L
1,760 SR
Queue Stats
229W - 215L
1,545 Elo+
Solo
Cernunnos
Cernunnos
solemace
Cernunnos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,767 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
1 / 0 / 2
9,185
540
2,912
12,412
5,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
 
He Bo
14
2 / 6 / 3
8,879
522
11,650
12,394
4,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
Doomlord853
Ix Chel
16
10 / 1 / 2
10,286
605
21,463
9,922
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
Graham208
Mulan
13
2 / 3 / 6
7,995
470
10,605
13,351
11,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 3
9,115
536
7,715
9,917
4,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
5 / 1 / 3
9,796
576
7,949
17,156
7,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
BeeSterNSSF13
Ao Kuang
14
4 / 4 / 3
8,476
499
7,885
16,247
8,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
10
0 / 3 / 4
7,299
429
3,125
16,112
12,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ix Chel
jreese
Ix Chel
14
2 / 2 / 3
8,328
490
7,184
7,924
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
solemace
Cernunnos
12
2 / 7 / 3
7,510
442
8,025
17,002
7,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
17
Kills
13
13
Deaths
17
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
2
2
W
He Bo
 
He Bo
2
6
3
0.58
L
Kali
 
Kali
5
1
3
6.5
L
Ao Kuang
BeeSterNSSF13
Ao Kuang
4
4
3
1.38
W
Ix Chel
Doomlord853
Ix Chel
10
1
2
11
W
Mulan
Graham208
Mulan
2
3
6
1.67
W
2
3
3
1.17
L
Yemoja
0
3
4
0.67
L
Ix Chel
jreese
Ix Chel
2
2
3
1.75
L
Cernunnos
solemace
Cernunnos
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,345
Damage
34,168
57,996
Taken
74,441
30,934
Mitigated
40,480
15,629
Healing
28,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,912
496
0
3,429
12,412
5,911
0
905
11,507
0
80,806
W
He Bo
 
He Bo
11,650
77
0
1,784
12,394
4,843
0
6,439
5,857
62,922
0
L
Kali
 
Kali
7,949
3,513
0
8,667
17,156
7,971
0
5,669
11,487
0
86,998
L
Ao Kuang
BeeSterNSSF13
Ao Kuang
7,885
2,242
0
6,241
16,247
8,793
0
4,230
12,017
52,117
0
W
Ix Chel
Doomlord853
Ix Chel
21,463
3,823
942
4,523
9,922
4,096
180
2,208
7,714
83,913
0
W
Mulan
Graham208
Mulan
10,605
1,633
266
1,754
13,351
11,953
0
2,404
10,803
0
44,103
W
7,715
5,697
0
2,931
9,917
4,131
4,369
5,638
3,921
0
65,844
L
Yemoja
3,125
1,028
5,371
3,525
16,112
12,891
0
10,112
6,000
17,331
0
L
Ix Chel
jreese
Ix Chel
7,184
475
493
789
7,924
3,247
0
5,160
2,764
56,381
0
L
Cernunnos
solemace
Cernunnos
8,025
5,241
0
3,380
17,002
7,578
0
8,570
8,432
0
48,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,460
Gold Earned
41,409
485
Minions Killed
429
0
Camps Cleared
0
1,728,366
Distance Traveled
1,655,521
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,185
540
113
7
0
398,989
0
W
He Bo
8,879
522
108
6
0
327,098
1
L
Kali
9,796
576
126
7
0
422,627
4
L
Ao Kuang
8,476
499
93
5
0
326,912
2
W
Ix Chel
10,286
605
94
6
0
345,143
5
W
Mulan
7,995
470
69
4
0
371,880
0
W
Izanami
9,115
536
101
6
0
285,256
4
L
Yemoja
7,299
429
25
1
0
286,530
1
L
Ix Chel
8,328
490
109
6
0
278,094
1
L
Cernunnos
7,510
442
76
4
0
341,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role