Player Matchup

Fenrir
Fenrir
ERRYTU
Fenrir
Level 86
God Stats
2W - 1L
1,501 SR
Queue Stats
333W - 337L
1,425 Elo+
Party 1
Ao Kuang
Ao Kuang
TA1 KAL1SKO
Ao Kuang
Level 47
God Stats
7W - 9L
1,527 SR
Queue Stats
132W - 159L
1,395 Elo+
Party 1
Maui
Maui
mactavish75
Maui
Level 25
God Stats
26W - 29L
1,465 SR
Queue Stats
72W - 86L
1,378 Elo+
Party 1
Team Averages
Level 53
1,498 SR
1,399 Elo+

VS

Team Averages
Level 71
1,418 SR
1,343 Elo+
Hercules
Hercules
DominionOverMan
Hercules
Level 106
God Stats
9W - 9L
1,580 SR
Queue Stats
59W - 57L
1,342 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Viraenova
Morgan Le Fay
Level 49
God Stats
3W - 4L
1,396 SR
Queue Stats
3W - 7L
1,331 Elo+
Party 2
Izanami
Izanami
godOfFate2007
Izanami
Level 57
God Stats
0W - 2L
1,277 SR
Queue Stats
11W - 16L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ERRYTU
Fenrir
13
3 / 4 / 7
9,388
722
7,111
15,236
11,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
TA1 KAL1SKO
Ao Kuang
16
10 / 1 / 5
11,165
859
17,777
13,159
7,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 4 / 9
10,048
773
5,054
13,113
12,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
6 / 4 / 3
9,851
758
8,940
17,330
16,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
Viraenova
Morgan Le Fay
14
2 / 6 / 6
9,601
739
10,297
10,447
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
15
1 / 6 / 8
9,765
751
10,668
11,748
4,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
15
Kills
9
9
Deaths
16
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
6
4
3
1.88
W
Fenrir
ERRYTU
Fenrir
3
4
7
1.63
W
Ao Kuang
TA1 KAL1SKO
Ao Kuang
10
1
5
12.5
L
Morgan Le Fay
Viraenova
Morgan Le Fay
2
6
6
0.83
L
Izanami
1
6
8
0.83
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,942
Damage
29,905
41,508
Taken
39,525
32,180
Mitigated
26,089
10,776
Healing
9,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
8,940
4,153
221
6,646
17,330
16,838
212
10,878
6,319
0
17,023
W
Fenrir
ERRYTU
Fenrir
7,111
546
0
2,063
15,236
11,802
0
3,263
11,973
0
21,637
W
Ao Kuang
TA1 KAL1SKO
Ao Kuang
17,777
4,931
537
5,794
13,159
7,432
0
3,568
9,591
50,315
0
L
Morgan Le Fay
Viraenova
Morgan Le Fay
10,297
1,346
99
1,080
10,447
4,306
43
5,923
4,324
32,315
0
L
Izanami
10,668
7,793
0
1,254
11,748
4,945
867
6,069
5,389
0
47,644
W
5,054
662
662
1,720
13,113
12,946
0
3,623
9,490
20,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,601
Gold Earned
29,217
118
Minions Killed
144
0
Camps Cleared
0
708,525
Distance Traveled
659,671
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,851
758
14
1
0
225,983
2
W
Fenrir
9,388
722
21
2
0
242,888
0
W
Ao Kuang
11,165
859
67
5
0
249,740
0
L
Morgan Le Fay
9,601
739
42
3
0
217,337
0
L
Izanami
9,765
751
88
7
0
216,351
0
W
Maui
10,048
773
30
2
0
215,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role