Player Matchup

Tyr
Tyr
 
Tyr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
itzJonko
Serqet
Level 156
God Stats
11W - 1L
1,593 SR
Queue Stats
49W - 46L
1,562 Elo+
Party 1
Ix Chel
Ix Chel
king075
Ix Chel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,878 Elo+
Party 1
Team Averages
Level 84
1,531 SR
1,647 Elo+

VS

Team Averages
Level 107
1,626 SR
1,649 Elo+
Ymir
Ymir
 
Ymir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
GiveToMeBaby
Ix Chel
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 3L
1,827 Elo+
Solo
Bakasura
Bakasura
Roynicorn
Bakasura
Level 159
God Stats
1W - 1L
1,878 SR
Queue Stats
35W - 35L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 0 / 6
6,931
693
1,441
3,947
4,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
itzJonko
Serqet
13
3 / 1 / 2
8,118
812
7,725
7,920
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
king075
Ix Chel
13
3 / 0 / 3
7,854
785
7,104
2,961
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 4 / 0
6,960
696
3,202
10,139
8,434
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ix Chel
GiveToMeBaby
Ix Chel
5
0 / 1 / 0
5,463
546
652
1,559
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Roynicorn
Bakasura
12
0 / 1 / 0
6,827
683
3,117
8,887
4,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
6
Kills
1
1
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
0
6
3
L
Ymir
 
Ymir
1
4
0
0.25
L
Ix Chel
GiveToMeBaby
Ix Chel
0
1
0
0
L
Bakasura
Roynicorn
Bakasura
0
1
0
0
W
Serqet
itzJonko
Serqet
3
1
2
4
W
Ix Chel
king075
Ix Chel
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,270
Damage
6,971
14,828
Taken
20,585
9,192
Mitigated
13,660
4,827
Healing
5,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
1,441
190
0
1,562
3,947
4,170
507
724
3,203
0
15,376
L
Ymir
 
Ymir
3,202
824
0
156
10,139
8,434
136
2,519
6,580
14,676
0
L
Ix Chel
GiveToMeBaby
Ix Chel
652
226
150
500
1,559
494
26
735
768
4,760
0
L
Bakasura
Roynicorn
Bakasura
3,117
2,478
0
5,048
8,887
4,732
0
3,243
4,763
0
22,519
W
Serqet
itzJonko
Serqet
7,725
3,073
0
1,215
7,920
3,838
1,447
2,392
5,483
0
32,824
W
Ix Chel
king075
Ix Chel
7,104
778
1,032
1,018
2,961
1,184
222
1,015
1,836
33,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,903
Gold Earned
19,250
141
Minions Killed
94
0
Camps Cleared
0
579,131
Distance Traveled
436,691
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,931
693
18
2
0
157,434
0
L
Ymir
6,960
696
21
2
0
158,352
0
L
Ix Chel
5,463
546
11
1
0
39,567
0
L
Bakasura
6,827
683
62
6
0
238,772
0
W
Serqet
8,118
812
64
6
0
221,091
0
W
Ix Chel
7,854
785
59
6
0
200,606
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role