Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Lexius IX
Chang'e
Level 77
God Stats
8W - 7L
1,531 SR
Queue Stats
10W - 13L
1,672 Elo+
Party 1
Mulan
Mulan
OFFTHETOP92
Mulan
Level 51
God Stats
3W - 0L
1,823 SR
Queue Stats
11W - 6L
1,842 Elo+
Party 1
Olorun
Olorun
TheRealThemed
Olorun
Level 14
God Stats
6W - 4L
1,726 SR
Queue Stats
9W - 7L
1,672 Elo+
Party 1
Bakasura
Bakasura
znt74
Bakasura
Level 104
God Stats
33W - 10L
1,751 SR
Queue Stats
47W - 22L
1,659 Elo+
Party 1
Team Averages
Level 80
1,666 SR
1,669 Elo+

VS

Team Averages
Level 132
1,517 SR
1,598 Elo+
Jing Wei
Jing Wei
CrisperSky413
Jing Wei
Level 132
God Stats
1W - 2L
1,467 SR
Queue Stats
35W - 28L
1,533 Elo+
Party 2
Ix Chel
Ix Chel
FirefliKatana55
Ix Chel
Level 120
God Stats
2W - 3L
1,500 SR
Queue Stats
521W - 500L
1,499 Elo+
Party 3
Amaterasu
Amaterasu
Treedom54
Amaterasu
Level 148
God Stats
0W - 1L
1,762 SR
Queue Stats
4W - 2L
1,914 Elo+
Solo
Loki
Loki
choffa_Boy93
Loki
Level 120
God Stats
0W - 2L
1,289 SR
Queue Stats
70W - 76L
1,514 Elo+
Party 3
Geb
Geb
zFURY Viiziuss
Geb
Level 140
God Stats
0W - 2L
1,566 SR
Queue Stats
33W - 27L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 1 / 3
6,751
482
5,992
9,196
7,834
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Lexius IX
Chang'e
12
2 / 1 / 3
6,913
494
7,067
8,530
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 5 / 1
6,591
471
6,910
14,465
11,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 0
6,679
477
4,827
5,116
2,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
znt74
Bakasura
15
9 / 1 / 1
8,981
642
15,096
13,633
6,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CrisperSky413
Jing Wei
13
0 / 0 / 0
7,042
503
2,858
6,151
2,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
2 / 5 / 0
7,211
515
7,837
10,105
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Treedom54
Amaterasu
13
4 / 4 / 2
7,789
556
9,161
16,583
8,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 1
6,428
459
5,729
12,336
4,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 1
6,307
451
4,555
12,615
8,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
14
Kills
7
8
Deaths
14
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
1
3
2.5
L
Jing Wei
CrisperSky413
Jing Wei
0
0
0
0
L
2
5
0
0.4
W
Chang'e
Lexius IX
Chang'e
2
1
3
3.5
W
2
5
1
0.5
W
0
0
0
0
L
Amaterasu
Treedom54
Amaterasu
4
4
2
1.25
L
1
5
1
0.3
L
0
0
1
0.5
W
Bakasura
znt74
Bakasura
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,892
Damage
30,140
50,940
Taken
57,790
31,273
Mitigated
26,139
14,355
Healing
18,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,992
1,730
0
2,088
9,196
7,834
0
3,425
5,660
0
25,341
L
Jing Wei
CrisperSky413
Jing Wei
2,858
2,279
0
2,050
6,151
2,039
0
2,283
3,728
0
53,070
L
7,837
1,018
351
1,289
10,105
3,244
0
2,677
6,489
62,701
0
W
Chang'e
Lexius IX
Chang'e
7,067
793
914
2,828
8,530
3,247
311
4,123
4,350
47,852
0
W
6,910
1,806
0
1,615
14,465
11,367
0
0
14,465
0
43,280
W
4,827
2,604
60
1,825
5,116
2,400
69
758
4,358
55,017
0
L
Amaterasu
Treedom54
Amaterasu
9,161
5,596
0
7,284
16,583
8,192
0
785
14,979
0
54,665
L
5,729
1,743
0
3,753
12,336
4,605
0
2,205
8,848
0
49,289
L
4,555
426
1,650
2,054
12,615
8,059
0
3,944
8,291
26,725
0
W
Bakasura
znt74
Bakasura
15,096
9,714
0
5,025
13,633
6,425
0
3,882
9,715
0
71,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,915
Gold Earned
34,777
386
Minions Killed
423
0
Camps Cleared
0
1,417,699
Distance Traveled
1,272,346
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,751
482
30
2
0
289,385
0
L
Jing Wei
7,042
503
119
9
0
249,175
0
L
Ix Chel
7,211
515
113
8
0
249,748
1
W
Chang'e
6,913
494
81
6
0
276,908
0
W
Mulan
6,591
471
60
4
0
219,035
0
W
Olorun
6,679
477
95
7
0
268,785
0
L
Amaterasu
7,789
556
88
6
0
232,110
1
L
Loki
6,428
459
68
5
0
280,513
5
L
Geb
6,307
451
35
3
0
260,800
2
W
Bakasura
8,981
642
120
9
0
363,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role