Player Matchup

Da Ji
Da Ji
Adhmarr
Da Ji
Level 159
God Stats
1W - 2L
1,575 SR
Queue Stats
38W - 42L
1,478 Elo+
Party 2
Vulcan
Vulcan
BYONEC
Vulcan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 44L
1,477 Elo+
Party 2
Yemoja
Yemoja
JustBanThis2Too
Yemoja
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 118L
1,508 Elo+
Solo
Sobek
Sobek
TheWhiteKidSean
Sobek
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,387 Elo+
Party 2
Sol
Sol
alanbeforetime
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,384 Elo+
Party 2
Team Averages
Level 80
1,515 SR
1,447 Elo+

VS

Team Averages
Level 110
1,502 SR
1,537 Elo+
Thor
Thor
 
Thor
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
IAMBAD34
Hel
Level 122
God Stats
2W - 2L
1,431 SR
Queue Stats
46W - 42L
1,606 Elo+
Party 1
Neith
Neith
Saddlecow
Neith
Level 123
God Stats
1W - 0L
1,580 SR
Queue Stats
43W - 44L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Adhmarr
Da Ji
15
5 / 4 / 1
7,526
753
11,989
13,140
6,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
BYONEC
Vulcan
12
0 / 4 / 3
6,386
639
7,936
9,478
4,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 0 / 5
7,257
726
2,760
8,820
7,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 6 / 3
6,449
645
3,204
17,015
18,628
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 4 / 2
6,058
606
3,820
10,891
4,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
8 / 1 / 9
9,506
951
14,360
12,066
10,788
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Jormungandr
 
Jormungandr
15
1 / 1 / 16
9,416
942
10,665
14,099
16,805
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
 
Zeus
13
3 / 1 / 11
8,177
818
14,894
5,349
2,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 11
8,271
827
5,403
9,585
4,490
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Saddlecow
Neith
16
3 / 0 / 11
8,824
882
10,429
5,829
3,117
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
76
6
Kills
18
18
Deaths
6
14
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
8
1
9
12.5
W
Jormungandr
 
Jormungandr
1
1
16
9
W
Zeus
 
Zeus
3
1
11
8.5
L
Da Ji
Adhmarr
Da Ji
5
4
1
1.38
L
Vulcan
BYONEC
Vulcan
0
4
3
0.38
W
3
3
11
2.83
L
1
0
5
3.5
W
Neith
Saddlecow
Neith
3
0
11
8.5
L
0
6
3
0.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,709
Damage
55,751
59,344
Taken
46,928
41,090
Mitigated
37,504
23,458
Healing
27,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
14,360
1,630
1,490
2,879
12,066
10,788
184
4,138
7,928
0
23,304
W
Jormungandr
 
Jormungandr
10,665
1,754
2,814
2,645
14,099
16,805
277
6,762
7,337
24,180
0
W
Zeus
 
Zeus
14,894
1,325
0
0
5,349
2,304
874
1,551
3,798
25,413
0
L
Da Ji
Adhmarr
Da Ji
11,989
1,594
19
1,695
13,140
6,170
0
7,744
5,150
0
14,281
L
Vulcan
BYONEC
Vulcan
7,936
1,930
307
130
9,478
4,256
0
4,828
4,423
22,278
0
W
5,403
233
9,835
4,632
9,585
4,490
406
2,180
7,405
12,239
0
L
2,760
638
13,281
3,619
8,820
7,759
0
4,865
3,906
6,487
0
W
Neith
Saddlecow
Neith
10,429
2,817
725
2,011
5,829
3,117
1,608
3,089
2,740
0
25,824
L
3,204
64
251
1,721
17,015
18,628
0
7,823
8,846
5,347
0
L
3,820
862
746
1,689
10,891
4,277
0
5,702
4,875
12,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,676
Gold Earned
44,194
70
Minions Killed
149
0
Camps Cleared
0
925,663
Distance Traveled
1,005,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,506
951
26
3
0
195,973
0
W
Jormungandr
9,416
942
23
2
0
181,009
0
W
Zeus
8,177
818
34
3
0
200,678
0
L
Da Ji
7,526
753
13
1
0
199,017
0
L
Vulcan
6,386
639
29
3
0
203,579
0
W
Hel
8,271
827
15
2
0
215,825
0
L
Yemoja
7,257
726
14
1
0
186,345
0
W
Neith
8,824
882
51
5
0
211,850
0
L
Sobek
6,449
645
1
0
0
168,637
0
L
Sol
6,058
606
13
1
0
168,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role