Player Matchup

Surtr
Surtr
Freezitaa
Surtr
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 18L
1,240 Elo+
Party 3
Bacchus
Bacchus
PePpZiHaX
Bacchus
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 7L
1,474 Elo+
Party 1
Anubis
Anubis
Prutix
Anubis
Level 89
God Stats
4W - 2L
1,775 SR
Queue Stats
54W - 49L
1,502 Elo+
Party 1
Erlang Shen
Erlang Shen
Tipplite
Erlang Shen
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,462 Elo+
Party 1
Charybdis
Charybdis
iZerok
Charybdis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 149L
1,548 Elo+
Party 3
Team Averages
Level 74
1,555 SR
1,445 Elo+

VS

Team Averages
Level 110
1,586 SR
1,495 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
CutYourNosehair
Hel
Level 87
God Stats
3W - 2L
1,565 SR
Queue Stats
480W - 447L
1,517 Elo+
Solo
Mercury
Mercury
Tisarman
Mercury
Level 144
God Stats
2W - 5L
1,500 SR
Queue Stats
184W - 177L
1,513 Elo+
Party 2
Sun Wukong
Sun Wukong
snorrpeus
Sun Wukong
Level 83
God Stats
6W - 6L
1,865 SR
Queue Stats
29W - 47L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Freezitaa
Surtr
15
2 / 2 / 3
9,103
569
11,119
11,122
6,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bacchus
PePpZiHaX
Bacchus
13
5 / 1 / 4
8,632
540
8,204
13,246
19,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Prutix
Anubis
14
7 / 5 / 4
8,895
556
14,158
13,436
7,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Tipplite
Erlang Shen
15
5 / 4 / 7
9,293
581
10,982
15,820
9,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
iZerok
Charybdis
15
2 / 1 / 5
9,144
572
9,645
10,144
4,501
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
6 / 6 / 2
8,940
559
13,001
14,046
5,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
 
Hou Yi
13
2 / 2 / 0
7,620
476
6,594
11,377
4,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 7
7,392
462
6,926
13,081
8,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Tisarman
Mercury
12
3 / 7 / 2
8,005
500
5,728
18,478
6,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
snorrpeus
Sun Wukong
14
2 / 3 / 1
7,815
488
5,593
13,624
11,207
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
21
Kills
13
13
Deaths
21
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
6
6
2
1.17
L
Hou Yi
 
Hou Yi
2
2
0
1
L
0
3
7
1.17
W
Surtr
Freezitaa
Surtr
2
2
3
1.75
W
Bacchus
PePpZiHaX
Bacchus
5
1
4
7
W
Anubis
Prutix
Anubis
7
5
4
1.8
W
Erlang Shen
Tipplite
Erlang Shen
5
4
7
2.13
L
Mercury
Tisarman
Mercury
3
7
2
0.57
W
Charybdis
iZerok
Charybdis
2
1
5
4.5
L
Sun Wukong
snorrpeus
Sun Wukong
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,108
Damage
37,842
63,768
Taken
70,606
47,871
Mitigated
36,392
19,071
Healing
20,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
13,001
571
555
1,328
14,046
5,028
378
8,508
5,538
53,888
0
L
Hou Yi
 
Hou Yi
6,594
4,304
0
2,140
11,377
4,808
0
3,070
8,307
0
53,701
L
6,926
604
3,919
5,336
13,081
8,993
343
4,678
8,403
38,828
0
W
Surtr
Freezitaa
Surtr
11,119
3,292
0
4,644
11,122
6,566
18
0
10,479
1,018
56,568
W
Bacchus
PePpZiHaX
Bacchus
8,204
844
0
1,999
13,246
19,981
224
4,583
8,663
16,931
0
W
Anubis
Prutix
Anubis
14,158
477
0
5,233
13,436
7,627
584
8,012
5,375
65,703
0
W
Erlang Shen
Tipplite
Erlang Shen
10,982
6,892
0
2,686
15,820
9,196
0
4,683
11,026
0
71,761
L
Mercury
Tisarman
Mercury
5,728
3,970
0
3,080
18,478
6,356
0
5,529
12,783
0
50,586
W
Charybdis
iZerok
Charybdis
9,645
5,108
0
4,509
10,144
4,501
1,000
2,649
7,495
0
92,871
L
Sun Wukong
snorrpeus
Sun Wukong
5,593
1,063
0
4,171
13,624
11,207
0
1,130
11,484
0
51,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,067
Gold Earned
39,772
438
Minions Killed
389
0
Camps Cleared
0
1,597,062
Distance Traveled
1,553,348
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,940
559
86
5
0
277,433
0
L
Hou Yi
7,620
476
98
6
0
313,991
1
L
Hel
7,392
462
50
3
0
320,392
0
W
Surtr
9,103
569
91
6
0
295,181
0
W
Bacchus
8,632
540
18
1
0
349,166
0
W
Anubis
8,895
556
76
5
0
269,805
4
W
Erlang Shen
9,293
581
99
6
0
369,046
0
L
Mercury
8,005
500
78
5
0
338,975
0
W
Charybdis
9,144
572
154
10
0
313,864
6
L
Sun Wukong
7,815
488
77
5
0
302,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role