Player Matchup

Ix Chel
Ix Chel
Kal-UwE-UwE-Kal
Ix Chel
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 14L
1,522 Elo+
Party 1
Maui
Maui
LeGeND_ErNi
Maui
Level 108
God Stats
1W - 2L
1,266 SR
Queue Stats
219W - 239L
1,457 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MrPetiCactus
Tsukuyomi
Level 41
God Stats
2W - 3L
1,562 SR
Queue Stats
11W - 28L
1,312 Elo+
Party 2
Charybdis
Charybdis
Straight59
Charybdis
Level 37
God Stats
1W - 2L
1,756 SR
Queue Stats
6W - 18L
1,318 Elo+
Party 2
Hercules
Hercules
temp-375744
Hercules
Level 106
God Stats
11W - 8L
1,645 SR
Queue Stats
280W - 303L
1,462 Elo+
Party 1
Team Averages
Level 61
1,546 SR
1,414 Elo+

VS

Team Averages
Level 94
1,528 SR
1,449 Elo+
Bakasura
Bakasura
Armaan2Feet
Bakasura
Level 18
God Stats
1W - 2L
1,331 SR
Queue Stats
25W - 45L
1,363 Elo+
Party 3
Gilgamesh
Gilgamesh
D3ADTERR0R
Gilgamesh
Level 113
God Stats
14W - 12L
1,723 SR
Queue Stats
59W - 66L
1,414 Elo+
Party 3
Neith
Neith
Nikolodeonn
Neith
Level 147
God Stats
1W - 0L
1,296 SR
Queue Stats
73W - 66L
1,470 Elo+
Party 3
Atlas
Atlas
Onfire9393
Atlas
Level 87
God Stats
22W - 15L
1,551 SR
Queue Stats
250W - 228L
1,452 Elo+
Solo
Anubis
Anubis
Scotsman29
Anubis
Level 107
God Stats
10W - 4L
1,741 SR
Queue Stats
30W - 16L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,149
477
10,413
10,388
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 2 / 2
6,416
428
3,124
10,602
8,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
MrPetiCactus
Tsukuyomi
12
1 / 3 / 1
6,943
463
8,375
10,753
4,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Straight59
Charybdis
12
1 / 3 / 1
6,627
442
4,841
9,690
3,374
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
temp-375744
Hercules
9
1 / 3 / 1
6,359
424
4,971
9,378
8,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Armaan2Feet
Bakasura
14
2 / 1 / 5
8,341
556
4,132
13,035
5,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilgamesh
D3ADTERR0R
Gilgamesh
15
4 / 1 / 1
8,978
599
5,213
12,767
9,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
7 / 0 / 1
9,387
626
9,349
6,446
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
11
0 / 2 / 7
6,643
443
6,349
13,058
8,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Scotsman29
Anubis
14
4 / 2 / 4
8,560
571
9,935
12,258
5,911
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
17
17
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Armaan2Feet
Bakasura
2
1
5
4.5
W
Gilgamesh
D3ADTERR0R
Gilgamesh
4
1
1
4.5
L
2
6
0
0.33
L
1
2
2
1
L
Tsukuyomi
MrPetiCactus
Tsukuyomi
1
3
1
0.5
W
7
0
1
7.5
W
Atlas
0
2
7
1.75
W
Anubis
Scotsman29
Anubis
4
2
4
3
L
Charybdis
Straight59
Charybdis
1
3
1
0.5
L
Hercules
temp-375744
Hercules
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,724
Damage
34,978
50,811
Taken
57,564
28,475
Mitigated
31,608
8,301
Healing
19,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Armaan2Feet
Bakasura
4,132
2,997
0
3,977
13,035
5,415
509
2,040
10,995
0
51,911
W
Gilgamesh
D3ADTERR0R
Gilgamesh
5,213
1,466
0
4,899
12,767
9,100
260
0
12,767
0
64,451
L
10,413
1,745
85
800
10,388
3,843
0
5,174
5,040
49,741
0
L
3,124
534
0
1,987
10,602
8,660
0
3,418
6,796
30,513
0
L
Tsukuyomi
MrPetiCactus
Tsukuyomi
8,375
1,915
0
1,873
10,753
4,104
0
1,889
8,751
0
50,945
W
9,349
5,035
0
3,640
6,446
2,450
3,454
2,105
4,341
0
65,794
W
Atlas
6,349
2,317
278
969
13,058
8,732
263
2,553
10,505
22,243
0
W
Anubis
Scotsman29
Anubis
9,935
214
0
5,615
12,258
5,911
835
6,839
5,419
61,083
0
L
Charybdis
Straight59
Charybdis
4,841
2,671
0
778
9,690
3,374
968
1,835
7,473
0
30,401
L
Hercules
temp-375744
Hercules
4,971
1,249
0
2,778
9,378
8,494
0
3,019
5,888
0
20,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,494
Gold Earned
41,909
264
Minions Killed
427
0
Camps Cleared
0
1,315,461
Distance Traveled
1,429,903
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,341
556
103
7
0
352,531
3
W
Gilgamesh
8,978
599
105
7
0
274,848
0
L
Ix Chel
7,149
477
84
6
0
246,170
0
L
Maui
6,416
428
53
4
0
259,082
2
L
Tsukuyomi
6,943
463
62
4
0
302,081
0
W
Neith
9,387
626
99
7
0
289,058
0
W
Atlas
6,643
443
23
2
0
254,134
6
W
Anubis
8,560
571
97
6
0
259,332
0
L
Charybdis
6,627
442
38
3
0
263,854
0
L
Hercules
6,359
424
27
2
0
244,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role