Player Matchup

Ao Kuang
Ao Kuang
I 00PS I
Ao Kuang
Level 108
God Stats
2W - 2L
1,763 SR
Queue Stats
100W - 99L
1,643 Elo+
Party 2
Chang'e
Chang'e
KAI82
Chang'e
Level 142
God Stats
2W - 1L
1,721 SR
Queue Stats
110W - 112L
1,606 Elo+
Party 2
Hades
Hades
LUMYNU
Hades
Level 132
God Stats
1W - 0L
1,762 SR
Queue Stats
15W - 12L
1,608 Elo+
Party 2
Surtr
Surtr
Papa Smurf4365
Surtr
Level 98
God Stats
18W - 16L
1,395 SR
Queue Stats
183W - 187L
1,495 Elo+
Solo
Xbalanque
Xbalanque
jetman101
Xbalanque
Level 142
God Stats
3W - 8L
1,699 SR
Queue Stats
176W - 192L
1,571 Elo+
Party 2
Team Averages
Level 124
1,668 SR
1,584 Elo+

VS

Team Averages
Level 79
1,509 SR
1,508 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BIGMAC010109386
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,639 Elo+
Party 1
Achilles
Achilles
Itsnormaal
Achilles
Level 49
God Stats
30W - 33L
1,543 SR
Queue Stats
264W - 268L
1,433 Elo+
Party 1
Set
Set
NINELIVES2516
Set
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 112L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
I 00PS I
Ao Kuang
14
4 / 0 / 1
8,380
559
2,227
9,094
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
KAI82
Chang'e
13
2 / 2 / 5
8,105
540
8,447
9,345
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hades
LUMYNU
Hades
15
4 / 1 / 1
9,282
619
10,307
17,316
7,125
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 0 / 5
7,331
489
9,786
15,015
13,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
jetman101
Xbalanque
14
1 / 1 / 4
8,265
551
7,718
8,661
4,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
0 / 3 / 4
6,959
464
9,345
13,659
11,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chiron
 
Chiron
11
0 / 2 / 2
6,566
438
4,123
7,997
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 3 / 0
8,383
559
11,143
8,339
3,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Itsnormaal
Achilles
9
0 / 4 / 2
6,389
426
4,336
15,040
12,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 3
7,607
507
4,396
12,122
5,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
4
4
Deaths
13
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
4
0.67
L
Chiron
 
Chiron
0
2
2
0.5
L
4
3
0
1.33
W
Ao Kuang
I 00PS I
Ao Kuang
4
0
1
4.5
L
Achilles
Itsnormaal
Achilles
0
4
2
0.25
W
Chang'e
KAI82
Chang'e
2
2
5
2.25
W
Hades
LUMYNU
Hades
4
1
1
4.5
L
0
1
3
1.5
W
2
0
5
4.5
W
Xbalanque
jetman101
Xbalanque
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,485
Damage
33,343
59,431
Taken
57,157
31,711
Mitigated
36,214
28,745
Healing
12,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,345
3,478
0
5,662
13,659
11,987
0
7,938
5,721
0
48,840
L
Chiron
 
Chiron
4,123
2,081
383
2,468
7,997
2,977
0
1,280
6,717
0
48,950
L
11,143
2,122
0
1,086
8,339
3,152
0
3,201
5,138
62,566
0
W
Ao Kuang
I 00PS I
Ao Kuang
2,227
526
0
3,506
9,094
3,745
0
483
8,611
72,199
0
L
Achilles
Itsnormaal
Achilles
4,336
1,580
0
2,147
15,040
12,220
0
5,590
9,450
0
20,259
W
Chang'e
KAI82
Chang'e
8,447
385
629
3,410
9,345
3,258
300
3,255
6,045
55,644
0
W
Hades
LUMYNU
Hades
10,307
1,313
237
11,850
17,316
7,125
327
1,750
14,574
79,372
0
L
4,396
2,006
0
775
12,122
5,878
0
3,429
8,693
0
59,029
W
9,786
3,389
205
4,000
15,015
13,540
129
4,694
10,321
943
42,890
W
Xbalanque
jetman101
Xbalanque
7,718
3,096
0
4,908
8,661
4,043
190
1,444
7,077
0
73,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,363
Gold Earned
35,904
493
Minions Killed
410
0
Camps Cleared
0
1,603,050
Distance Traveled
1,496,712
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,959
464
78
5
0
311,600
0
L
Chiron
6,566
438
92
6
0
215,575
2
L
Zeus
8,383
559
115
8
0
306,264
1
W
Ao Kuang
8,380
559
96
6
0
364,143
2
L
Achilles
6,389
426
26
2
0
302,975
0
W
Chang'e
8,105
540
94
6
0
326,517
5
W
Hades
9,282
619
130
9
0
273,719
0
L
Set
7,607
507
99
7
0
360,298
0
W
Surtr
7,331
489
41
3
0
325,916
0
W
Xbalanque
8,265
551
132
9
0
312,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role