Player Matchup

Thanatos
Thanatos
DownDStairss
Thanatos
Level 124
God Stats
3W - 5L
1,474 SR
Queue Stats
64W - 63L
1,523 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kobra396
Morgan Le Fay
Level 109
God Stats
8W - 10L
1,244 SR
Queue Stats
376W - 377L
1,503 Elo+
Party 2
Izanami
Izanami
NightVirgo
Izanami
Level 7
God Stats
5W - 3L
1,762 SR
Queue Stats
17W - 13L
1,436 Elo+
Party 2
Atlas
Atlas
Qmungus69
Atlas
Level 77
God Stats
4W - 4L
1,554 SR
Queue Stats
101W - 104L
1,506 Elo+
Party 1
Da Ji
Da Ji
jjswiggidy69
Da Ji
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 203L
1,440 Elo+
Party 2
Team Averages
Level 84
1,507 SR
1,482 Elo+

VS

Team Averages
Level 118
1,576 SR
1,549 Elo+
Yu Huang
Yu Huang
Aalom
Yu Huang
Level 136
God Stats
12W - 7L
1,674 SR
Queue Stats
301W - 286L
1,568 Elo+
Solo
Horus
Horus
Daggernic
Horus
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 245L
1,579 Elo+
Solo
Pele
Pele
Gladiador44
Pele
Level 80
God Stats
2W - 2L
1,259 SR
Queue Stats
78W - 67L
1,466 Elo+
Party 3
Medusa
Medusa
Kronos9495
Medusa
Level 132
God Stats
1W - 0L
1,838 SR
Queue Stats
5W - 2L
1,629 Elo+
Solo
Shiva
Shiva
MeatHeadRobLowe
Shiva
Level 95
God Stats
15W - 4L
1,610 SR
Queue Stats
170W - 132L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DownDStairss
Thanatos
15
1 / 6 / 1
9,246
544
7,353
14,882
7,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
Kobra396
Morgan Le Fay
15
3 / 4 / 3
9,440
555
16,067
10,745
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
NightVirgo
Izanami
13
0 / 6 / 3
8,061
474
7,567
14,083
5,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Qmungus69
Atlas
13
1 / 3 / 4
8,068
475
8,456
17,423
18,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 10 / 1
8,706
512
11,849
19,670
8,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Aalom
Yu Huang
17
10 / 2 / 4
10,935
643
10,216
10,280
4,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Daggernic
Horus
13
4 / 2 / 15
8,398
494
8,651
20,669
26,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 4 / 11
9,678
569
10,946
17,664
7,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Kronos9495
Medusa
16
5 / 1 / 8
10,421
613
16,058
11,784
5,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 1 / 7
9,877
581
10,441
15,425
10,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
74
10
Kills
29
29
Deaths
10
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Aalom
Yu Huang
10
2
4
6
W
Horus
Daggernic
Horus
4
2
15
5.75
L
Thanatos
DownDStairss
Thanatos
1
6
1
0.25
W
5
4
11
2.63
L
Morgan Le Fay
Kobra396
Morgan Le Fay
3
4
3
1.13
W
Medusa
Kronos9495
Medusa
5
1
8
9
W
5
1
7
8.5
L
Izanami
NightVirgo
Izanami
0
6
3
0.25
L
Atlas
Qmungus69
Atlas
1
3
4
1
L
5
10
1
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,292
Damage
56,312
76,803
Taken
75,822
46,161
Mitigated
53,128
17,829
Healing
21,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Aalom
Yu Huang
10,216
865
0
1,496
10,280
4,341
0
4,502
5,778
78,598
0
W
Horus
Daggernic
Horus
8,651
4,273
3,628
6,626
20,669
26,203
30
7,557
12,945
0
24,814
L
Thanatos
DownDStairss
Thanatos
7,353
2,216
0
9,763
14,882
7,835
0
101
14,763
0
75,602
W
10,946
2,938
0
3,002
17,664
7,294
0
5,767
11,897
0
80,407
L
Morgan Le Fay
Kobra396
Morgan Le Fay
16,067
599
0
1,214
10,745
5,094
237
2,122
8,612
74,176
0
W
Medusa
Kronos9495
Medusa
16,058
6,211
0
1,301
11,784
5,108
1,715
3,337
7,956
0
86,999
W
10,441
1,762
240
4,891
15,425
10,182
0
3,231
12,194
0
66,049
L
Izanami
NightVirgo
Izanami
7,567
5,791
0
3,153
14,083
5,764
0
1,135
12,948
0
83,362
L
Atlas
Qmungus69
Atlas
8,456
2,569
0
3,229
17,423
18,666
183
3,760
13,619
28,562
0
L
11,849
2,782
0
470
19,670
8,802
0
3,004
16,645
0
57,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,521
Gold Earned
49,309
493
Minions Killed
495
0
Camps Cleared
0
1,650,927
Distance Traveled
1,761,786
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,935
643
154
9
0
339,090
4
W
Horus
8,398
494
14
1
0
361,881
0
L
Thanatos
9,246
544
141
8
0
347,869
1
W
Pele
9,678
569
101
6
0
349,434
0
L
Morgan Le Fay
9,440
555
124
7
0
331,369
5
W
Medusa
10,421
613
129
8
0
353,836
5
W
Shiva
9,877
581
97
6
0
357,545
0
L
Izanami
8,061
474
139
8
0
295,617
0
L
Atlas
8,068
475
19
1
0
358,964
0
L
Da Ji
8,706
512
70
4
0
317,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role