Player Matchup

Xbalanque
Xbalanque
Diamond IV
 
Xbalanque
Diamond IV
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Diamond V
 
Horus
Diamond V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Masters
bunball
Discordia
Masters
Level 124
God Stats
8W - 4L
1,436 SR
Queue Stats
91W - 49L
2,476 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 165
1,479 SR
1,825 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,652 SR
2,066 MMR
Sol
Sol
Platinum I
Drippy Legacy
Sol
Platinum I
Level 158
God Stats
25W - 19L
1,696 SR
Queue Stats
466W - 476L
2,056 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond V
Fгeeze
Ao Kuang
Diamond V
Level 92
God Stats
0W - 1L
1,706 SR
Queue Stats
64W - 40L
1,986 MMR
Party 1
Ullr
Ullr
Diamond IV
Ğoon
Ullr
Diamond IV
Level 127
God Stats
25W - 17L
1,556 SR
Queue Stats
420W - 307L
2,157 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
17
8 / 3 / 2
12,232
815
30,435
18,780
9,939
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
 
Horus
16
2 / 1 / 8
11,484
766
7,650
18,979
28,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Discordia
bunball
Discordia
16
0 / 4 / 8
10,618
708
7,931
9,793
5,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AphroditeNe ZhaAchillesGuan YuMartichoras

VS

Bans
Baba YagaAtlasBacchusGaneshaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 4
10,359
691
16,929
14,426
6,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
Fгeeze
Ao Kuang
15
1 / 4 / 5
9,673
645
7,864
22,252
29,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Ğoon
Ullr
17
5 / 3 / 2
11,393
760
11,415
15,183
8,402
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
10
Kills
8
8
Deaths
10
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
8
3
2
3
W
Horus
 
Horus
2
1
8
6
L
2
3
4
1.33
L
Ao Kuang
Fгeeze
Ao Kuang
1
4
5
0.88
W
Discordia
bunball
Discordia
0
4
8
1
L
Ullr
Ğoon
Ullr
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,016
Damage
36,208
47,552
Taken
51,861
43,489
Mitigated
44,330
17,234
Healing
9,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
30,435
20,478
0
8,000
18,780
9,939
3,006
10,602
8,178
0
83,749
W
Horus
 
Horus
7,650
2,987
2,840
5,572
18,979
28,470
78
9,688
9,291
0
21,695
L
16,929
6,566
0
6,644
14,426
6,250
1,759
2,937
11,489
60,079
0
L
Ao Kuang
Fгeeze
Ao Kuang
7,864
2,585
0
1,825
22,252
29,678
439
3,237
19,015
17,963
2,758
W
Discordia
bunball
Discordia
7,931
239
0
822
9,793
5,080
605
4,122
5,671
49,196
0
L
Ullr
Ğoon
Ullr
11,415
5,550
0
734
15,183
8,402
1,111
1,866
13,317
0
47,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,334
Gold Earned
31,425
202
Minions Killed
180
0
Camps Cleared
0
849,929
Distance Traveled
802,673
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,232
815
84
6
0
283,524
0
W
Horus
11,484
766
30
2
0
310,233
1
L
Sol
10,359
691
74
5
0
260,273
2
L
Ao Kuang
9,673
645
24
2
0
277,902
0
W
Discordia
10,618
708
88
6
0
256,172
0
L
Ullr
11,393
760
82
5
0
264,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role