Player Matchup

Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver III
Boostifarian
Jormungandr
Silver III
Level 65
God Stats
7W - 12L
1,401 SR
Queue Stats
85W - 93L
1,269 MMR
Party 1
Rama
Rama
Gold II
ImJorels
Rama
Gold II
Level 118
God Stats
2W - 2L
1,608 SR
Queue Stats
42W - 43L
1,448 MMR
Party 1
Merlin
Merlin
Silver IV
Kakarot eXe
Merlin
Silver IV
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 36L
1,348 MMR
Solo
Loki
Loki
Silver I
WEEDCANSAVEWORLD
Loki
Silver I
Level 126
God Stats
0W - 6L
1,171 SR
Queue Stats
480W - 483L
1,346 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,436 SR
1,382 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,499 SR
1,353 MMR
Charybdis
Charybdis
Gold IV
Chrisval271125
Charybdis
Gold IV
Level 112
God Stats
45W - 29L
1,611 SR
Queue Stats
169W - 165L
1,363 MMR
Solo
Aphrodite
Aphrodite
Gold V
Djorkaeff
Aphrodite
Gold V
Level 140
God Stats
1W - 0L
1,481 SR
Queue Stats
122W - 124L
1,335 MMR
Solo
Neith
Neith
Gold V
JonDastarb_ofGRu
Neith
Gold V
Level 118
God Stats
3W - 4L
1,309 SR
Queue Stats
442W - 441L
1,356 MMR
Solo
Maui
Maui
Gold IV
Nateofthefaces
Maui
Gold IV
Level 195
God Stats
71W - 61L
1,564 SR
Queue Stats
273W - 267L
1,361 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
Olimak3867
Ao Kuang
Gold IV
Level 103
God Stats
8W - 5L
1,529 SR
Queue Stats
193W - 204L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
5
0 / 9 / 0
5,842
292
69
9,290
4,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jormungandr
Boostifarian
Jormungandr
9
0 / 2 / 2
7,236
362
3,852
7,414
6,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
9
0 / 2 / 1
6,614
331
2,258
7,338
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
14
1 / 3 / 1
8,402
420
10,484
9,826
4,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
2 / 9 / 2
9,257
463
13,815
24,381
10,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
IshtarMercuryKukulkanMartichoras

VS

Bans
KaliHelHe BoAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chrisval271125
Charybdis
18
5 / 0 / 11
11,546
577
9,585
7,598
3,590
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Djorkaeff
Aphrodite
17
4 / 0 / 8
10,983
549
9,179
15,051
10,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
9 / 1 / 9
11,209
560
14,910
16,007
7,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 1 / 14
9,614
481
4,195
16,530
14,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Olimak3867
Ao Kuang
18
4 / 2 / 3
11,603
580
6,243
18,286
8,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
69
3
Kills
24
25
Deaths
4
6
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
9
0
0
L
Jormungandr
Boostifarian
Jormungandr
0
2
2
0.5
W
Charybdis
Chrisval271125
Charybdis
5
0
11
10.5
W
Aphrodite
Djorkaeff
Aphrodite
4
0
8
8
L
Rama
0
2
1
0.25
W
9
1
9
13.5
L
Merlin
1
3
1
0.5
W
2
1
14
9
W
Ao Kuang
Olimak3867
Ao Kuang
4
2
3
2.75
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,478
Damage
44,112
58,249
Taken
73,472
27,640
Mitigated
44,523
5,548
Healing
34,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
69
69
0
184
9,290
4,799
0
2,610
6,504
0
977
L
Jormungandr
Boostifarian
Jormungandr
3,852
1,064
61
1,858
7,414
6,058
0
4,676
2,131
29,274
0
W
Charybdis
Chrisval271125
Charybdis
9,585
5,553
0
2,838
7,598
3,590
6,446
1,666
5,932
0
110,332
W
Aphrodite
Djorkaeff
Aphrodite
9,179
1,050
5,057
11,125
15,051
10,257
2,001
4,889
10,162
77,698
0
L
Rama
2,258
1,673
0
1,220
7,338
2,573
0
1,589
5,700
0
21,114
W
14,910
7,567
0
8,572
16,007
7,757
4,108
4,159
11,848
0
90,646
L
Merlin
10,484
416
0
250
9,826
4,063
0
1,262
8,430
60,444
0
W
4,195
488
0
1,616
16,530
14,036
506
2,463
14,067
21,411
0
W
Ao Kuang
Olimak3867
Ao Kuang
6,243
2,244
0
5,225
18,286
8,883
374
1,937
16,349
115,255
0
L
13,815
3,685
0
1,975
24,381
10,147
0
8,000
15,867
0
76,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,351
Gold Earned
54,955
304
Minions Killed
583
0
Camps Cleared
0
1,086,479
Distance Traveled
1,856,684
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,842
292
0
0
0
95,130
0
L
Jormungandr
7,236
362
55
3
0
199,718
0
W
Charybdis
11,546
577
165
8
0
356,022
0
W
Aphrodite
10,983
549
127
6
0
363,970
2
L
Rama
6,614
331
42
2
0
135,741
0
W
Neith
11,209
560
127
6
0
340,483
0
L
Merlin
8,402
420
93
5
0
301,572
1
W
Maui
9,614
481
18
1
0
369,889
8
W
Ao Kuang
11,603
580
146
7
0
426,320
0
L
Loki
9,257
463
114
6
0
354,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role