Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BustaWeight
Cthulhu
Level 127
God Stats
22W - 11L
1,593 SR
Queue Stats
58W - 68L
1,498 Elo+
Party 2
Ah Puch
Ah Puch
Dr Schmack
Ah Puch
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,522 Elo+
Solo
Izanami
Izanami
SplatterPattern
Izanami
Level 109
God Stats
10W - 9L
1,863 SR
Queue Stats
52W - 60L
1,514 Elo+
Party 2
Bellona
Bellona
temp-300450
Bellona
Level 111
God Stats
20W - 13L
1,875 SR
Queue Stats
181W - 172L
1,520 Elo+
Solo
Team Averages
Level 110
1,666 SR
1,511 Elo+

VS

Team Averages
Level 108
1,455 SR
1,466 Elo+
Hades
Hades
FreeTerps
Hades
Level 122
God Stats
3W - 0L
1,696 SR
Queue Stats
22W - 22L
1,420 Elo+
Party 1
Eset
Eset
MintyTheLion
Eset
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 53L
1,439 Elo+
Party 1
Merlin
Merlin
Mk ultra4043
Merlin
Level 67
God Stats
11W - 13L
1,446 SR
Queue Stats
473W - 417L
1,531 Elo+
Solo
Arachne
Arachne
MuddyBuddie
Arachne
Level 122
God Stats
2W - 2L
1,227 SR
Queue Stats
18W - 19L
1,420 Elo+
Party 1
Jing Wei
Jing Wei
datgasboi69
Jing Wei
Level 86
God Stats
9W - 5L
1,406 SR
Queue Stats
158W - 164L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
2 / 5 / 2
7,745
553
4,201
11,013
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
BustaWeight
Cthulhu
10
0 / 1 / 2
6,586
470
4,485
9,778
6,867
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Puch
Dr Schmack
Ah Puch
11
0 / 5 / 0
6,643
475
5,783
11,696
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 1 / 1
6,802
486
5,030
7,503
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
temp-300450
Bellona
11
1 / 2 / 0
6,771
484
6,722
11,888
13,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
FreeTerps
Hades
13
1 / 1 / 2
7,796
557
7,330
12,567
8,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 3
7,375
527
4,365
9,903
5,601
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Merlin
15
3 / 1 / 1
9,137
653
6,263
7,163
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
MuddyBuddie
Arachne
13
7 / 1 / 3
8,403
600
11,596
12,845
5,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
datgasboi69
Jing Wei
13
2 / 1 / 1
7,584
542
5,297
5,634
2,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
14
14
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
5
2
0.6
L
Cthulhu
BustaWeight
Cthulhu
0
1
2
1
L
Ah Puch
Dr Schmack
Ah Puch
0
5
0
0
W
Hades
FreeTerps
Hades
1
1
2
2
W
1
1
3
2.5
W
Merlin
3
1
1
3.5
W
Arachne
MuddyBuddie
Arachne
7
1
3
8.5
L
2
1
1
2.5
W
Jing Wei
datgasboi69
Jing Wei
2
1
1
2.5
L
Bellona
temp-300450
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,221
Damage
34,851
51,878
Taken
48,112
32,109
Mitigated
24,610
12,253
Healing
16,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,201
794
0
1,524
11,013
4,168
0
1,500
9,513
57,069
0
L
Cthulhu
BustaWeight
Cthulhu
4,485
307
399
3,063
9,778
6,867
0
2,658
7,093
32,877
0
L
Ah Puch
Dr Schmack
Ah Puch
5,783
817
0
2,175
11,696
4,607
0
5,477
6,161
51,066
0
W
Hades
FreeTerps
Hades
7,330
1,256
455
6,919
12,567
8,032
445
2,255
10,312
62,243
0
W
4,365
560
0
3,669
9,903
5,601
122
2,541
7,362
24,017
0
W
Merlin
6,263
152
0
749
7,163
3,207
639
3,668
3,495
76,627
0
W
Arachne
MuddyBuddie
Arachne
11,596
7,857
0
3,174
12,845
5,421
0
3,852
8,993
0
53,571
L
5,030
3,758
0
3,169
7,503
2,673
0
2,634
4,857
0
47,387
W
Jing Wei
datgasboi69
Jing Wei
5,297
3,606
0
1,964
5,634
2,349
1,067
2,153
3,481
0
60,594
L
Bellona
temp-300450
Bellona
6,722
2,943
0
1,923
11,888
13,794
0
5,592
6,296
0
45,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,547
Gold Earned
40,295
380
Minions Killed
447
0
Camps Cleared
0
1,379,020
Distance Traveled
1,383,750
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,745
553
95
7
0
301,803
5
L
Cthulhu
6,586
470
42
3
0
280,585
8
L
Ah Puch
6,643
475
85
6
0
259,069
2
W
Hades
7,796
557
112
8
0
255,396
4
W
Eset
7,375
527
21
2
0
257,264
1
W
Merlin
9,137
653
147
11
0
273,451
1
W
Arachne
8,403
600
75
5
0
325,916
0
L
Izanami
6,802
486
90
6
0
254,094
0
W
Jing Wei
7,584
542
92
7
0
271,723
0
L
Bellona
6,771
484
68
5
0
283,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role