Player Matchup

Da Ji
Da Ji
PIWERO11
Da Ji
Level 107
God Stats
0W - 2L
1,771 SR
Queue Stats
24W - 28L
1,396 Elo+
Solo
Merlin
Merlin
SpYdEr956
Merlin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,483 Elo+
Solo
Thoth
Thoth
St4TU3
Thoth
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 35L
1,459 Elo+
Party 1
Cabrakan
Cabrakan
Whack Rice
Cabrakan
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
410W - 392L
1,437 Elo+
Party 1
Hachiman
Hachiman
scvrletrvven
Hachiman
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 76L
1,500 Elo+
Solo
Team Averages
Level 98
1,554 SR
1,455 Elo+

VS

Team Averages
Level 113
1,665 SR
1,542 Elo+
Atlas
Atlas
Freshdeath87
Atlas
Level 114
God Stats
9W - 5L
1,729 SR
Queue Stats
632W - 586L
1,555 Elo+
Solo
Vulcan
Vulcan
Ins1gn3
Vulcan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,698 Elo+
Solo
Athena
Athena
Killemnoobs
Athena
Level 149
God Stats
12W - 5L
1,811 SR
Queue Stats
216W - 202L
1,503 Elo+
Solo
Ullr
Ullr
Lonmower42
Ullr
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 125L
1,558 Elo+
Solo
Scylla
Scylla
wizardofgames12
Scylla
Level 144
God Stats
5W - 4L
1,784 SR
Queue Stats
173W - 188L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
PIWERO11
Da Ji
9
0 / 4 / 2
6,603
550
4,575
6,484
3,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
SpYdEr956
Merlin
10
1 / 3 / 0
6,838
570
2,553
5,145
2,809
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
St4TU3
Thoth
9
0 / 3 / 2
6,552
546
2,064
4,663
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Whack Rice
Cabrakan
16
2 / 4 / 4
8,575
715
5,032
13,932
23,761
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
scvrletrvven
Hachiman
18
6 / 6 / 5
10,141
845
14,821
13,987
7,743
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 10
10,197
850
7,712
9,029
9,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Ins1gn3
Vulcan
16
1 / 2 / 12
9,479
790
12,821
7,301
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Athena
15
5 / 5 / 9
9,755
813
6,211
18,381
24,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 3 / 5
9,206
767
4,882
8,768
5,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 2 / 8
10,473
873
9,197
5,849
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
9
Kills
20
20
Deaths
13
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Vulcan
Ins1gn3
Vulcan
1
2
12
3.5
W
Athena
5
5
9
1.9
W
5
3
5
2.5
L
Da Ji
PIWERO11
Da Ji
0
4
2
0.25
L
Merlin
SpYdEr956
Merlin
1
3
0
0.33
L
Thoth
St4TU3
Thoth
0
3
2
0.33
L
Cabrakan
Whack Rice
Cabrakan
2
4
4
1
L
Hachiman
scvrletrvven
Hachiman
6
6
5
1.42
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,045
Damage
40,823
44,211
Taken
49,328
39,678
Mitigated
46,959
9,408
Healing
12,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,712
2,814
2,035
2,208
9,029
9,939
74
2,601
6,428
22,582
0
W
Vulcan
Ins1gn3
Vulcan
12,821
5,284
565
1,479
7,301
4,119
2,191
1,836
5,465
32,029
0
W
Athena
6,211
1,772
905
1,634
18,381
24,922
183
3,748
14,633
9,840
0
W
4,882
1,535
976
864
8,768
5,094
1,790
871
7,897
0
12,134
L
Da Ji
PIWERO11
Da Ji
4,575
1,060
363
835
6,484
3,228
0
5,155
1,204
0
7,530
L
Merlin
SpYdEr956
Merlin
2,553
286
472
434
5,145
2,809
0
4,668
380
11,751
0
L
Thoth
St4TU3
Thoth
2,064
177
0
539
4,663
2,137
0
4,029
550
8,805
0
L
Cabrakan
Whack Rice
Cabrakan
5,032
703
389
3,319
13,932
23,761
0
10,267
3,266
11,123
0
L
Hachiman
scvrletrvven
Hachiman
14,821
8,664
0
3,057
13,987
7,743
0
10,933
2,870
0
31,544
W
9,197
839
961
1,332
5,849
2,885
3,357
593
5,256
24,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,709
Gold Earned
49,110
88
Minions Killed
121
0
Camps Cleared
0
722,944
Distance Traveled
1,087,292
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,197
850
26
2
0
219,062
0
W
Vulcan
9,479
790
32
3
0
230,116
0
W
Athena
9,755
813
5
0
0
208,951
0
W
Ullr
9,206
767
19
2
0
225,207
0
L
Da Ji
6,603
550
4
0
0
119,979
0
L
Merlin
6,838
570
20
2
0
89,018
0
L
Thoth
6,552
546
14
1
0
99,464
0
L
Cabrakan
8,575
715
13
1
0
220,974
0
L
Hachiman
10,141
845
37
3
0
193,509
0
W
Scylla
10,473
873
39
3
0
203,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role