Player Matchup

Amaterasu
Amaterasu
ElBijack
Amaterasu
Level 67
God Stats
7W - 10L
1,435 SR
Queue Stats
289W - 297L
1,430 Elo+
Party 2
Ao Kuang
Ao Kuang
MidOrange77
Ao Kuang
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
396W - 409L
1,455 Elo+
Party 2
Baron Samedi
Baron Samedi
dabicho
Baron Samedi
Level 104
God Stats
88W - 71L
1,460 SR
Queue Stats
509W - 535L
1,428 Elo+
Party 2
Team Averages
Level 104
1,465 SR
1,437 Elo+

VS

Team Averages
Level 101
1,475 SR
1,357 Elo+
Achilles
Achilles
DahomieAdam
Achilles
Level 69
God Stats
1W - 3L
1,202 SR
Queue Stats
4W - 5L
1,160 Elo+
Solo
Merlin
Merlin
KingFJZ
Merlin
Level 105
God Stats
1W - 1L
1,366 SR
Queue Stats
18W - 25L
1,465 Elo+
Party 1
Medusa
Medusa
nutshot17
Medusa
Level 128
God Stats
3W - 0L
1,855 SR
Queue Stats
17W - 24L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ElBijack
Amaterasu
18
7 / 3 / 2
11,766
735
11,735
20,528
14,371
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
MidOrange77
Ao Kuang
15
4 / 6 / 3
11,442
715
5,888
15,157
8,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
dabicho
Baron Samedi
16
0 / 8 / 6
10,931
683
11,708
17,028
9,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DahomieAdam
Achilles
19
7 / 2 / 9
12,740
796
11,289
16,690
24,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
KingFJZ
Merlin
18
4 / 3 / 11
12,313
770
17,903
11,645
5,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
nutshot17
Medusa
18
6 / 6 / 10
13,038
815
15,009
14,943
7,150
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
11
Kills
17
17
Deaths
11
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
DahomieAdam
Achilles
7
2
9
5.75
L
Amaterasu
ElBijack
Amaterasu
7
3
2
2.67
W
Merlin
KingFJZ
Merlin
4
3
11
3.17
L
Ao Kuang
MidOrange77
Ao Kuang
4
6
3
0.92
L
Baron Samedi
dabicho
Baron Samedi
0
8
6
0.38
W
Medusa
nutshot17
Medusa
6
6
10
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,331
Damage
44,201
52,713
Taken
43,278
32,990
Mitigated
36,398
11,402
Healing
5,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DahomieAdam
Achilles
11,289
1,877
0
2,614
16,690
24,103
0
7,201
9,489
0
27,849
L
Amaterasu
ElBijack
Amaterasu
11,735
6,449
0
5,579
20,528
14,371
942
7,948
12,118
0
59,351
W
Merlin
KingFJZ
Merlin
17,903
933
195
1,588
11,645
5,145
869
3,495
8,150
52,957
0
L
Ao Kuang
MidOrange77
Ao Kuang
5,888
1,116
0
3,695
15,157
8,636
1,123
4,097
10,721
18,182
1,888
L
Baron Samedi
dabicho
Baron Samedi
11,708
673
456
1,672
17,028
9,983
0
5,979
10,546
55,316
0
W
Medusa
nutshot17
Medusa
15,009
7,588
204
1,263
14,943
7,150
1,546
6,745
8,198
0
72,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,139
Gold Earned
38,091
166
Minions Killed
207
0
Camps Cleared
0
769,298
Distance Traveled
871,560
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,740
796
33
2
0
316,062
1
L
Amaterasu
11,766
735
68
4
0
329,611
0
W
Merlin
12,313
770
79
5
0
277,795
0
L
Ao Kuang
11,442
715
20
1
0
192,551
1
L
Baron Samedi
10,931
683
78
5
0
247,136
4
W
Medusa
13,038
815
95
6
0
277,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role