Player Matchup

Arachne
Arachne
DaBlueJeanKing66
Arachne
Level 117
God Stats
1W - 2L
1,207 SR
Queue Stats
71W - 61L
1,500 Elo+
Party 2
Bacchus
Bacchus
Epichubbadubs
Bacchus
Level 157
God Stats
52W - 47L
1,493 SR
Queue Stats
197W - 181L
1,525 Elo+
Solo
Thoth
Thoth
Get Crypto
Thoth
Level 117
God Stats
1W - 2L
1,231 SR
Queue Stats
341W - 279L
1,510 Elo+
Solo
Chang'e
Chang'e
char1957
Chang'e
Level 154
God Stats
7W - 1L
1,720 SR
Queue Stats
360W - 364L
1,527 Elo+
Solo
Danzaburou
Danzaburou
evilpenguin1069
Danzaburou
Level 143
God Stats
2W - 0L
1,770 SR
Queue Stats
36W - 39L
1,470 Elo+
Party 2
Team Averages
Level 138
1,484 SR
1,506 Elo+

VS

Team Averages
Level 129
1,534 SR
1,509 Elo+
Vulcan
Vulcan
DimplyRaindrop
Vulcan
Level 142
God Stats
8W - 7L
1,533 SR
Queue Stats
270W - 294L
1,502 Elo+
Party 1
Achilles
Achilles
Dimplyraindrop
Achilles
Level 137
God Stats
1W - 3L
1,500 SR
Queue Stats
401W - 401L
1,496 Elo+
Party 1
Ishtar
Ishtar
Fake11Taxi
Ishtar
Level 126
God Stats
16W - 13L
1,591 SR
Queue Stats
204W - 201L
1,518 Elo+
Solo
Bacchus
Bacchus
The_5th_Raikage_
Bacchus
Level 129
God Stats
91W - 55L
1,585 SR
Queue Stats
429W - 386L
1,545 Elo+
Solo
Bakasura
Bakasura
moornrg
Bakasura
Level 113
God Stats
5W - 7L
1,460 SR
Queue Stats
455W - 457L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
6,582
549
3,750
9,398
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
10
1 / 1 / 5
6,014
501
5,946
10,665
9,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
12
3 / 3 / 1
7,024
585
5,412
6,222
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
char1957
Chang'e
13
5 / 2 / 0
8,217
685
5,708
7,046
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
evilpenguin1069
Danzaburou
11
2 / 3 / 1
7,266
606
6,081
9,262
3,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 1
5,601
467
5,246
7,035
2,780
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
6
0 / 2 / 0
4,706
392
1,056
5,113
4,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Fake11Taxi
Ishtar
11
2 / 3 / 2
6,555
546
4,898
7,855
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
1 / 2 / 2
6,001
500
5,485
9,156
9,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
moornrg
Bakasura
12
5 / 2 / 2
7,127
594
7,013
10,129
4,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
12
Kills
11
11
Deaths
12
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
3
3
1
1.17
L
Achilles
0
2
0
0
W
Bacchus
1
1
5
3.5
L
Ishtar
Fake11Taxi
Ishtar
2
3
2
1
W
Thoth
3
3
1
1.17
L
1
2
2
1
W
Chang'e
char1957
Chang'e
5
2
0
2.5
W
Danzaburou
evilpenguin1069
Danzaburou
2
3
1
0.83
L
Bakasura
moornrg
Bakasura
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,897
Damage
23,698
42,593
Taken
39,288
20,160
Mitigated
24,313
12,137
Healing
10,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,750
2,721
0
1,413
9,398
3,309
492
1,319
7,977
0
45,562
L
5,246
1,349
0
1,868
7,035
2,780
294
4,123
2,807
28,942
0
L
Achilles
1,056
94
0
220
5,113
4,277
0
2,692
2,115
0
13,602
W
Bacchus
5,946
800
220
3,198
10,665
9,130
0
5,123
5,479
21,200
0
L
Ishtar
Fake11Taxi
Ishtar
4,898
3,268
0
2,316
7,855
3,005
0
1,756
5,840
0
45,124
W
Thoth
5,412
131
0
715
6,222
1,727
257
2,003
3,929
42,367
0
L
5,485
861
0
2,259
9,156
9,415
0
3,704
5,074
19,844
0
W
Chang'e
char1957
Chang'e
5,708
513
96
4,271
7,046
2,077
238
711
5,813
54,589
0
W
Danzaburou
evilpenguin1069
Danzaburou
6,081
3,633
0
2,224
9,262
3,917
984
1,575
7,522
0
51,282
L
Bakasura
moornrg
Bakasura
7,013
4,728
0
3,947
10,129
4,836
324
3,482
6,386
0
47,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,103
Gold Earned
29,990
360
Minions Killed
247
0
Camps Cleared
0
1,127,681
Distance Traveled
1,053,974
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,582
549
66
6
0
282,280
4
L
Vulcan
5,601
467
23
2
0
214,130
2
L
Achilles
4,706
392
18
2
0
100,814
0
W
Bacchus
6,014
501
28
2
0
250,997
0
L
Ishtar
6,555
546
81
7
0
222,892
3
W
Thoth
7,024
585
68
6
0
186,330
2
L
Bacchus
6,001
500
17
1
0
251,322
2
W
Chang'e
8,217
685
102
9
0
213,128
2
W
Danzaburou
7,266
606
96
8
0
194,946
2
L
Bakasura
7,127
594
108
9
0
264,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role