Player Matchup

Cernunnos
Cernunnos
Crusader552005
Cernunnos
Level 83
God Stats
1W - 3L
1,551 SR
Queue Stats
24W - 26L
1,512 Elo+
Party 1
Hera
Hera
TEWUdenic8
Hera
Level 106
God Stats
92W - 79L
1,589 SR
Queue Stats
159W - 151L
1,563 Elo+
Party 1
Sylvanus
Sylvanus
WOEB0T
Sylvanus
Level 128
God Stats
2W - 1L
1,862 SR
Queue Stats
90W - 83L
1,567 Elo+
Party 1
Team Averages
Level 106
1,667 SR
1,547 Elo+

VS

Team Averages
Level 138
1,526 SR
1,639 Elo+
Neith
Neith
DijoKeyAC
Neith
Level 127
God Stats
19W - 3L
1,692 SR
Queue Stats
88W - 29L
1,589 Elo+
Party 2
Horus
Horus
JosePAPUal
Horus
Level 144
God Stats
3W - 4L
1,214 SR
Queue Stats
75W - 72L
1,516 Elo+
Party 2
Anubis
Anubis
ZtalDSM
Anubis
Level 144
God Stats
2W - 2L
1,672 SR
Queue Stats
12W - 11L
1,811 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Crusader552005
Cernunnos
17
5 / 5 / 1
10,523
702
14,403
19,961
7,611
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 1 / 3
9,915
661
13,907
7,565
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
WOEB0T
Sylvanus
14
0 / 4 / 6
9,100
607
7,170
18,598
16,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DijoKeyAC
Neith
16
0 / 1 / 6
10,619
708
10,975
12,142
4,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
17
0 / 1 / 9
10,272
685
7,830
21,385
27,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
ZtalDSM
Anubis
18
10 / 4 / 0
12,882
859
20,474
14,872
7,924
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
10
10
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Crusader552005
Cernunnos
5
5
1
1.1
W
Neith
DijoKeyAC
Neith
0
1
6
3
W
Horus
0
1
9
4.5
L
1
1
3
2.5
L
Sylvanus
WOEB0T
Sylvanus
0
4
6
0.75
W
Anubis
ZtalDSM
Anubis
10
4
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,480
Damage
39,279
46,124
Taken
48,399
27,490
Mitigated
40,675
8,911
Healing
17,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Crusader552005
Cernunnos
14,403
9,129
0
3,534
19,961
7,611
836
9,220
10,741
0
51,754
W
Neith
DijoKeyAC
Neith
10,975
2,552
0
2,141
12,142
4,840
999
5,505
6,637
0
61,750
W
Horus
7,830
3,413
3,057
6,183
21,385
27,911
122
7,364
14,021
0
22,557
L
13,907
3,337
0
250
7,565
3,195
611
1,815
5,750
58,342
0
L
Sylvanus
WOEB0T
Sylvanus
7,170
1,488
2,329
2,798
18,598
16,684
210
9,488
9,110
17,502
2,954
W
Anubis
ZtalDSM
Anubis
20,474
800
0
6,534
14,872
7,924
1,462
7,967
6,905
78,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,538
Gold Earned
33,773
172
Minions Killed
243
0
Camps Cleared
0
792,949
Distance Traveled
888,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,523
702
61
4
0
273,503
0
W
Neith
10,619
708
113
8
0
297,094
0
W
Horus
10,272
685
27
2
0
320,851
0
L
Hera
9,915
661
90
6
0
286,302
0
L
Sylvanus
9,100
607
21
1
0
233,144
0
W
Anubis
12,882
859
103
7
0
270,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role