Player Matchup

Artemis
Artemis
Briquey
Artemis
Level 29
God Stats
6W - 11L
1,500 SR
Queue Stats
97W - 78L
1,140 Elo+
Party 1
Ne Zha
Ne Zha
FunUmbra
Ne Zha
Level 31
God Stats
2W - 4L
1,265 SR
Queue Stats
97W - 90L
1,293 Elo+
Party 1
Cabrakan
Cabrakan
SawDmond
Cabrakan
Level 14
God Stats
3W - 0L
1,657 SR
Queue Stats
3W - 3L
1,194 Elo+
Party 3
Rama
Rama
chainspark
Rama
Level 122
God Stats
14W - 18L
1,460 SR
Queue Stats
560W - 550L
1,455 Elo+
Solo
Nu Wa
Nu Wa
gustavont
Nu Wa
Level 69
God Stats
146W - 134L
1,504 SR
Queue Stats
148W - 140L
1,420 Elo+
Party 3
Team Averages
Level 53
1,477 SR
1,300 Elo+

VS

Team Averages
Level 102
1,481 SR
1,496 Elo+
Athena
Athena
BarcelonaRed
Athena
Level 143
God Stats
3W - 2L
1,535 SR
Queue Stats
191W - 185L
1,469 Elo+
Solo
Loki
Loki
ItsNotDigiorno
Loki
Level 67
God Stats
3W - 4L
1,667 SR
Queue Stats
103W - 98L
1,539 Elo+
Solo
Cupid
Cupid
Jorge DCX2
Cupid
Level 123
God Stats
5W - 5L
1,484 SR
Queue Stats
402W - 392L
1,498 Elo+
Party 2
Thoth
Thoth
LordMorpheus42
Thoth
Level 67
God Stats
1W - 6L
1,277 SR
Queue Stats
192W - 193L
1,489 Elo+
Party 2
Chernobog
Chernobog
Tin10Men
Chernobog
Level 109
God Stats
15W - 18L
1,442 SR
Queue Stats
707W - 735L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Briquey
Artemis
11
3 / 1 / 2
7,028
502
5,435
6,101
2,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
FunUmbra
Ne Zha
13
3 / 2 / 4
7,530
538
7,731
10,914
4,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
SawDmond
Cabrakan
10
0 / 4 / 5
5,927
423
1,623
9,946
8,844
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
5 / 1 / 3
8,872
634
6,778
5,723
2,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
gustavont
Nu Wa
12
2 / 5 / 4
7,189
514
8,627
8,855
3,289
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
2 / 3 / 4
6,457
461
5,134
13,037
9,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 2 / 0
8,164
583
4,928
12,129
4,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
12
6 / 1 / 0
7,707
551
8,248
7,503
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 1
6,429
459
4,093
7,999
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Tin10Men
Chernobog
10
0 / 5 / 6
6,614
472
5,089
9,828
3,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
13
Kills
13
13
Deaths
15
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Athena
2
3
4
1.33
W
Artemis
Briquey
Artemis
3
1
2
4
W
Ne Zha
FunUmbra
Ne Zha
3
2
4
2.5
L
5
2
0
2.5
L
Cupid
6
1
0
6
L
0
4
1
0.13
W
Cabrakan
SawDmond
Cabrakan
0
4
5
0.63
L
Chernobog
Tin10Men
Chernobog
0
5
6
0.6
W
5
1
3
6.5
W
Nu Wa
gustavont
Nu Wa
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,194
Damage
27,492
41,539
Taken
50,496
21,119
Mitigated
21,857
8,179
Healing
6,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
5,134
1,191
26
1,189
13,037
9,358
28
3,680
9,357
28,458
0
W
Artemis
Briquey
Artemis
5,435
2,239
0
2,264
6,101
2,084
0
1,313
4,527
0
29,607
W
Ne Zha
FunUmbra
Ne Zha
7,731
2,022
0
1,749
10,914
4,797
0
1,056
9,793
0
65,264
L
4,928
1,048
0
640
12,129
4,365
0
1,210
10,919
0
61,253
L
Cupid
8,248
4,869
298
2,739
7,503
2,674
681
1,590
5,913
0
50,883
L
4,093
351
70
640
7,999
2,064
141
158
7,841
32,012
0
W
Cabrakan
SawDmond
Cabrakan
1,623
395
0
1,010
9,946
8,844
182
2,522
7,005
6,028
0
L
Chernobog
Tin10Men
Chernobog
5,089
2,488
0
737
9,828
3,396
600
3,612
6,216
0
36,829
W
6,778
4,601
0
2,620
5,723
2,105
1,863
1,929
3,464
0
70,948
W
Nu Wa
gustavont
Nu Wa
8,627
4,766
108
428
8,855
3,289
303
1,869
6,646
48,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,546
Gold Earned
35,371
337
Minions Killed
308
0
Camps Cleared
0
1,359,542
Distance Traveled
1,355,471
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,457
461
31
2
0
292,923
5
W
Artemis
7,028
502
50
4
0
272,318
4
W
Ne Zha
7,530
538
92
7
0
322,940
5
L
Loki
8,164
583
94
7
0
307,910
0
L
Cupid
7,707
551
68
5
0
282,582
0
L
Thoth
6,429
459
55
4
0
237,416
0
W
Cabrakan
5,927
423
6
0
0
268,251
1
L
Chernobog
6,614
472
60
4
0
234,640
0
W
Rama
8,872
634
117
8
0
245,746
0
W
Nu Wa
7,189
514
72
5
0
250,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role