Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Crunchwrap89
Anubis
Level 63
God Stats
3W - 1L
1,654 SR
Queue Stats
14W - 9L
1,538 Elo+
Party 1
Kuzenbo
Kuzenbo
coolioluke9
Kuzenbo
Level 89
God Stats
1W - 1L
1,103 SR
Queue Stats
65W - 50L
1,513 Elo+
Party 1
Team Averages
Level 77
1,419 SR
1,517 Elo+

VS

Team Averages
Level 116
1,486 SR
1,505 Elo+
Tsukuyomi
Tsukuyomi
FireSquatch420
Tsukuyomi
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 111L
1,518 Elo+
Party 2
Aphrodite
Aphrodite
MordingiGuda
Aphrodite
Level 88
God Stats
5W - 5L
1,457 SR
Queue Stats
32W - 34L
1,496 Elo+
Party 2
Chaac
Chaac
addiCHIDO
Chaac
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 1 / 4
10,367
741
6,234
9,261
4,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
14
1 / 2 / 7
9,560
683
7,807
6,525
3,276
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
coolioluke9
Kuzenbo
16
5 / 0 / 4
11,078
791
12,501
8,306
6,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FireSquatch420
Tsukuyomi
14
2 / 4 / 1
8,903
636
7,742
12,352
5,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
MordingiGuda
Aphrodite
13
0 / 3 / 2
9,025
645
3,295
10,523
5,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chaac
addiCHIDO
Chaac
13
1 / 2 / 2
8,644
617
8,263
11,723
14,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
9
Kills
3
3
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
4
5
W
Anubis
1
2
7
2.25
L
Tsukuyomi
FireSquatch420
Tsukuyomi
2
4
1
0.63
L
Aphrodite
MordingiGuda
Aphrodite
0
3
2
0.33
L
Chaac
addiCHIDO
Chaac
1
2
2
1
W
Kuzenbo
coolioluke9
Kuzenbo
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,542
Damage
19,300
24,092
Taken
34,598
14,293
Mitigated
25,065
7,864
Healing
11,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,234
3,228
0
4,239
9,261
4,060
2,046
1,369
7,705
0
57,073
W
Anubis
7,807
261
0
2,007
6,525
3,276
0
788
5,531
40,092
0
L
Tsukuyomi
FireSquatch420
Tsukuyomi
7,742
1,261
161
1,315
12,352
5,337
160
7,686
4,666
0
40,748
L
Aphrodite
MordingiGuda
Aphrodite
3,295
191
4,337
3,893
10,523
5,612
0
8,004
2,519
24,779
0
L
Chaac
addiCHIDO
Chaac
8,263
497
0
2,044
11,723
14,116
105
4,718
7,005
0
42,843
W
Kuzenbo
coolioluke9
Kuzenbo
12,501
3,995
0
1,618
8,306
6,957
1,008
1,194
6,772
24,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,005
Gold Earned
26,572
185
Minions Killed
173
0
Camps Cleared
0
743,363
Distance Traveled
777,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,367
741
87
6
0
222,379
0
W
Anubis
9,560
683
75
5
0
250,649
0
L
Tsukuyomi
8,903
636
78
6
0
266,554
0
L
Aphrodite
9,025
645
51
4
0
251,415
0
L
Chaac
8,644
617
44
3
0
259,967
0
W
Kuzenbo
11,078
791
23
2
0
270,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role