Player Matchup

Zeus
Zeus
 
Zeus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Bugthirteen
Charybdis
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 38L
1,607 Elo+
Solo
Ymir
Ymir
GMaster636
Ymir
Level 142
God Stats
2W - 2L
1,433 SR
Queue Stats
117W - 116L
1,543 Elo+
Solo
Hou Yi
Hou Yi
Mushrush
Hou Yi
Level 128
God Stats
10W - 16L
1,418 SR
Queue Stats
384W - 371L
1,585 Elo+
Party 2
Hel
Hel
StormSupport
Hel
Level 144
God Stats
3W - 2L
1,298 SR
Queue Stats
364W - 341L
1,586 Elo+
Party 2
Team Averages
Level 130
1,430 SR
1,564 Elo+

VS

Team Averages
Level 117
1,432 SR
1,500 Elo+
Chaac
Chaac
Ceyrinn
Chaac
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 124L
1,488 Elo+
Party 1
Osiris
Osiris
Gavzs
Osiris
Level 24
God Stats
1W - 1L
1,718 SR
Queue Stats
42W - 35L
1,511 Elo+
Solo
Yemoja
Yemoja
Nicox2405
Yemoja
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
196W - 193L
1,487 Elo+
Solo
Sol
Sol
SolracR2D2
Sol
Level 155
God Stats
1W - 3L
1,285 SR
Queue Stats
173W - 179L
1,539 Elo+
Solo
Jing Wei
Jing Wei
sebulbasaur
Jing Wei
Level 143
God Stats
1W - 3L
1,157 SR
Queue Stats
158W - 173L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 1 / 9
6,367
910
5,529
4,266
1,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Bugthirteen
Charybdis
14
5 / 0 / 6
7,303
1,043
6,979
6,132
3,051
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 3 / 10
6,729
961
4,566
11,998
13,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Mushrush
Hou Yi
12
2 / 1 / 8
6,604
943
9,089
5,454
2,635
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 7
7,110
1,016
2,899
2,889
2,448
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ceyrinn
Chaac
11
0 / 2 / 2
5,842
835
4,365
6,734
6,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Osiris
Gavzs
Osiris
1
0 / 0 / 0
1,720
246
0
0
0
Yemoja
Nicox2405
Yemoja
11
0 / 3 / 1
5,828
833
903
8,474
6,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 2 / 2
6,426
918
7,836
7,112
3,274
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
sebulbasaur
Jing Wei
11
2 / 4 / 2
6,062
866
6,677
7,899
3,678
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
11
Kills
2
5
Deaths
11
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
1
9
5.5
W
Charybdis
Bugthirteen
Charybdis
5
0
6
8
L
Chaac
Ceyrinn
Chaac
0
2
2
0.5
W
1
3
10
2
L
Osiris
Gavzs
Osiris
0
0
0
0
W
Hou Yi
Mushrush
Hou Yi
2
1
8
6
L
Yemoja
Nicox2405
Yemoja
0
3
1
0.17
L
0
2
2
0.5
W
2
0
7
5.5
L
Jing Wei
sebulbasaur
Jing Wei
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,062
Damage
19,781
30,739
Taken
30,219
22,910
Mitigated
20,482
17,057
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,529
478
309
258
4,266
1,529
314
359
3,907
11,449
0
W
Charybdis
Bugthirteen
Charybdis
6,979
2,735
258
1,395
6,132
3,051
1,109
2,389
3,743
0
18,449
L
Chaac
Ceyrinn
Chaac
4,365
95
235
1,088
6,734
6,787
0
3,250
3,484
0
12,466
W
4,566
777
1,192
1,905
11,998
13,247
192
3,842
8,156
6,783
0
L
Osiris
Gavzs
Osiris
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
Mushrush
Hou Yi
9,089
3,086
1,121
1,494
5,454
2,635
397
1,190
4,264
0
16,622
L
Yemoja
Nicox2405
Yemoja
903
150
2,920
1,198
8,474
6,743
0
3,782
4,692
2,029
0
L
7,836
2,242
0
2,066
7,112
3,274
0
2,173
4,939
22,288
0
W
2,899
29
6,787
2,338
2,889
2,448
131
959
1,930
8,010
0
L
Jing Wei
sebulbasaur
Jing Wei
6,677
4,724
548
932
7,899
3,678
0
3,789
4,110
0
12,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,113
Gold Earned
25,878
79
Minions Killed
70
0
Camps Cleared
0
762,604
Distance Traveled
489,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,367
910
20
3
0
157,281
0
W
Charybdis
7,303
1,043
32
5
0
143,857
0
L
Chaac
5,842
835
24
3
0
141,092
0
W
Ymir
6,729
961
4
1
0
121,033
0
L
Osiris
1,720
246
0
0
0
0
0
W
Hou Yi
6,604
943
14
2
0
168,534
0
L
Yemoja
5,828
833
8
1
0
116,678
0
L
Sol
6,426
918
34
5
0
114,807
0
W
Hel
7,110
1,016
9
1
0
171,899
0
L
Jing Wei
6,062
866
4
1
0
116,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role