Player Matchup

Terra
Terra
AlanBeatlesRock
Terra
Level 157
God Stats
1W - 0L
1,260 SR
Queue Stats
105W - 96L
1,364 Elo+
Solo
Hades
Hades
Boltzeeraa
Hades
Level 118
God Stats
5W - 3L
1,705 SR
Queue Stats
206W - 225L
1,407 Elo+
Solo
Chaac
Chaac
Chetbaccca
Chaac
Level 106
God Stats
4W - 5L
1,327 SR
Queue Stats
121W - 113L
1,469 Elo+
Party 1
Vamana
Vamana
LastDeahT
Vamana
Level 132
God Stats
2W - 4L
1,499 SR
Queue Stats
887W - 878L
1,467 Elo+
Solo
Sol
Sol
OldSaggys2
Sol
Level 87
God Stats
18W - 11L
1,843 SR
Queue Stats
297W - 282L
1,427 Elo+
Party 1
Team Averages
Level 120
1,527 SR
1,427 Elo+

VS

Team Averages
Level 151
1,527 SR
1,437 Elo+
Chiron
Chiron
Agent_Murda
Chiron
Level 159
God Stats
0W - 1L
1,552 SR
Queue Stats
49W - 54L
1,476 Elo+
Party 2
Izanami
Izanami
IceyWhite09
Izanami
Level 70
God Stats
1W - 2L
1,715 SR
Queue Stats
91W - 109L
1,458 Elo+
Party 2
Apollo
Apollo
MadMikeNYC
Apollo
Level 181
God Stats
3W - 6L
1,564 SR
Queue Stats
730W - 754L
1,467 Elo+
Solo
Sylvanus
Sylvanus
REGIS BASS
Sylvanus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,369 Elo+
Solo
Ares
Ares
chenlezhi
Ares
Level 216
God Stats
0W - 1L
1,302 SR
Queue Stats
249W - 256L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 13
8,673
788
5,698
9,920
7,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
17
9 / 3 / 9
10,515
956
14,285
10,893
6,412
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
14
3 / 3 / 13
9,055
823
11,457
12,460
14,390
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vamana
LastDeahT
Vamana
14
3 / 3 / 14
8,720
793
8,988
18,102
11,136
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

16
6 / 3 / 12
9,746
886
13,073
8,456
3,329
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
4 / 3 / 4
9,863
897
15,429
11,111
5,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
IceyWhite09
Izanami
11
2 / 7 / 3
7,444
677
5,669
11,871
5,425
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
MadMikeNYC
Apollo
11
0 / 4 / 4
7,365
670
4,824
8,568
3,568
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
REGIS BASS
Sylvanus
13
0 / 4 / 6
8,211
746
2,914
13,027
12,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ares
14
3 / 5 / 3
8,933
812
7,724
12,545
12,090
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
29
23
Kills
9
13
Deaths
23
61
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chiron
4
3
4
2
W
2
1
13
8.5
W
Hades
9
3
9
4.5
W
Chaac
3
3
13
3.17
L
Izanami
IceyWhite09
Izanami
2
7
3
0.5
W
Vamana
LastDeahT
Vamana
3
3
14
3.33
L
Apollo
MadMikeNYC
Apollo
0
4
4
0.5
W
6
3
12
4
L
Sylvanus
REGIS BASS
Sylvanus
0
4
6
0.75
L
Ares
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,501
Damage
36,560
59,831
Taken
57,122
42,362
Mitigated
39,033
27,347
Healing
11,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
15,429
5,353
1,563
1,885
11,111
5,754
753
7,368
3,724
0
43,363
W
5,698
309
3,782
2,563
9,920
7,095
574
1,330
8,590
9,701
0
W
Hades
14,285
1,778
2,731
2,551
10,893
6,412
577
2,130
8,763
27,632
0
W
Chaac
11,457
605
2,854
3,069
12,460
14,390
390
2,485
9,975
1,946
19,690
L
Izanami
IceyWhite09
Izanami
5,669
3,345
642
682
11,871
5,425
424
6,025
5,846
0
9,472
W
Vamana
LastDeahT
Vamana
8,988
4,714
1,876
5,662
18,102
11,136
1,323
2,874
15,228
0
17,224
L
Apollo
MadMikeNYC
Apollo
4,824
2,035
273
1,533
8,568
3,568
594
6,074
2,494
0
7,669
W
13,073
2,375
1,301
958
8,456
3,329
4,974
1,819
6,637
26,288
0
L
Sylvanus
REGIS BASS
Sylvanus
2,914
1,044
1,248
1,900
13,027
12,196
93
6,548
6,479
7,257
0
L
Ares
7,724
316
519
1,178
12,545
12,090
0
7,835
4,710
12,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,709
Gold Earned
41,816
127
Minions Killed
89
0
Camps Cleared
0
1,017,949
Distance Traveled
838,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,863
897
49
4
0
195,344
0
W
Terra
8,673
788
7
1
0
219,147
0
W
Hades
10,515
956
49
4
0
188,821
0
W
Chaac
9,055
823
22
2
0
215,779
0
L
Izanami
7,444
677
17
2
0
156,588
0
W
Vamana
8,720
793
10
1
0
208,351
0
L
Apollo
7,365
670
4
0
0
163,703
0
W
Sol
9,746
886
39
4
0
185,851
0
L
Sylvanus
8,211
746
5
0
0
166,057
0
L
Ares
8,933
812
14
1
0
157,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role