Player Matchup

Bakasura
Bakasura
GearsMP3
Bakasura
Level 144
God Stats
6W - 8L
1,708 SR
Queue Stats
102W - 136L
1,453 Elo+
Party 1
Yemoja
Yemoja
Kozi__N
Yemoja
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 91L
1,453 Elo+
Party 1
Mercury
Mercury
Kyle10fs
Mercury
Level 126
God Stats
2W - 0L
1,434 SR
Queue Stats
78W - 79L
1,385 Elo+
Solo
Hera
Hera
Shadow_ain34
Hera
Level 89
God Stats
3W - 0L
1,874 SR
Queue Stats
46W - 59L
1,445 Elo+
Party 1
Rama
Rama
SmileRightNow
Rama
Level 113
God Stats
4W - 4L
1,218 SR
Queue Stats
90W - 124L
1,436 Elo+
Party 1
Team Averages
Level 116
1,547 SR
1,434 Elo+

VS

Team Averages
Level 95
1,483 SR
1,396 Elo+
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AdriAres_5
Kukulkan
Level 122
God Stats
4W - 7L
1,618 SR
Queue Stats
257W - 273L
1,510 Elo+
Solo
Horus
Horus
Mattou-17
Horus
Level 129
God Stats
3W - 2L
1,797 SR
Queue Stats
84W - 82L
1,496 Elo+
Solo
Sobek
Sobek
TMN-Ghostraven
Sobek
Level 31
God Stats
1W - 3L
1,182 SR
Queue Stats
1W - 4L
1,275 Elo+
Solo
Izanami
Izanami
theSpirae
Izanami
Level 36
God Stats
0W - 2L
1,316 SR
Queue Stats
2W - 11L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GearsMP3
Bakasura
17
6 / 0 / 0
10,400
693
9,553
11,675
7,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Kozi__N
Yemoja
12
0 / 1 / 2
7,228
482
1,894
7,524
4,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Kyle10fs
Mercury
13
1 / 1 / 2
8,008
534
3,097
7,790
2,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 2
8,306
554
6,972
4,959
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 3 / 0
7,741
516
7,558
13,504
7,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
3 / 3 / 1
8,426
562
10,994
13,418
5,220
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
AdriAres_5
Kukulkan
15
0 / 1 / 1
8,200
547
2,174
7,427
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Horus
Mattou-17
Horus
10
2 / 0 / 2
7,385
492
3,608
9,732
8,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 6 / 0
5,491
366
3,006
10,203
8,171
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
theSpirae
Izanami
6
0 / 1 / 0
5,398
360
2,597
5,622
1,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
11
Kills
5
5
Deaths
11
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
3
1
1.17
L
Kukulkan
AdriAres_5
Kukulkan
0
1
1
0.5
W
Bakasura
GearsMP3
Bakasura
6
0
0
6
W
Yemoja
Kozi__N
Yemoja
0
1
2
1
W
Mercury
Kyle10fs
Mercury
1
1
2
2
L
Horus
Mattou-17
Horus
2
0
2
3
W
1
0
2
2
W
3
3
0
1
L
0
6
0
0
L
Izanami
theSpirae
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,074
Damage
22,379
45,452
Taken
46,402
23,694
Mitigated
26,196
20,910
Healing
13,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
10,994
9,072
0
5,054
13,418
5,220
918
842
12,576
0
83,632
L
Kukulkan
AdriAres_5
Kukulkan
2,174
162
0
2,193
7,427
3,362
0
2,829
4,534
84,792
0
W
Bakasura
GearsMP3
Bakasura
9,553
5,468
0
7,906
11,675
7,088
420
2,178
9,008
0
72,767
W
Yemoja
Kozi__N
Yemoja
1,894
472
3,169
2,312
7,524
4,443
0
1,493
6,013
21,238
0
W
Mercury
Kyle10fs
Mercury
3,097
1,494
0
1,924
7,790
2,972
0
300
7,490
0
66,199
L
Horus
Mattou-17
Horus
3,608
1,913
354
3,831
9,732
8,291
0
4,073
5,140
0
19,722
W
6,972
1,606
0
1,250
4,959
1,717
486
669
4,257
74,631
0
W
7,558
5,963
0
4,349
13,504
7,474
0
0
13,504
0
55,648
L
3,006
621
0
1,497
10,203
8,171
0
696
8,467
14,866
0
L
Izanami
theSpirae
Izanami
2,597
2,012
0
861
5,622
1,152
0
111
4,762
0
21,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,683
Gold Earned
34,900
559
Minions Killed
358
0
Camps Cleared
0
1,428,595
Distance Traveled
1,157,892
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,426
562
144
10
0
248,197
1
L
Kukulkan
8,200
547
150
10
0
241,755
4
W
Bakasura
10,400
693
189
13
0
303,053
0
W
Yemoja
7,228
482
31
2
0
268,517
0
W
Mercury
8,008
534
93
6
0
298,588
0
L
Horus
7,385
492
17
1
0
258,283
0
W
Hera
8,306
554
153
10
0
292,738
1
W
Rama
7,741
516
93
6
0
265,699
0
L
Sobek
5,491
366
21
1
0
262,185
0
L
Izanami
5,398
360
26
2
0
147,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role