Player Matchup

Hera
Hera
Diamond III
Elintepic
Hera
Diamond III
Level 157
God Stats
3W - 3L
1,827 SR
Queue Stats
428W - 400L
2,260 MMR
Solo
Hercules
Hercules
Diamond IV
Raverse
Hercules
Diamond IV
Level 157
God Stats
2W - 2L
1,646 SR
Queue Stats
350W - 297L
2,143 MMR
Party 2
Bakasura
Bakasura
Diamond II
UghWrongHole
Bakasura
Diamond II
Level 185
God Stats
3W - 5L
1,551 SR
Queue Stats
278W - 259L
2,328 MMR
Solo
Chang'e
Chang'e
Diamond III
Viziant
Chang'e
Diamond III
Level 153
God Stats
6W - 5L
1,655 SR
Queue Stats
408W - 372L
2,269 MMR
Solo
Jing Wei
Jing Wei
Diamond I
criminalJGdiff
Jing Wei
Diamond I
Level 88
God Stats
4W - 5L
1,640 SR
Queue Stats
90W - 51L
2,297 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 148
1,664 SR
2,259 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 191
1,705 SR
2,145 MMR
Ishtar
Ishtar
Diamond III
 
Ishtar
Diamond III
Level 271
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond IV
CaptainRunos
Terra
Diamond IV
Level 149
God Stats
22W - 11L
1,749 SR
Queue Stats
227W - 212L
2,184 MMR
Solo
Hades
Hades
Diamond IV
Footballguy60
Hades
Diamond IV
Level 179
God Stats
4W - 4L
1,624 SR
Queue Stats
45W - 34L
2,209 MMR
Solo
Ra
Ra
Diamond I
KillerUnicorn
Ra
Diamond I
Level 128
God Stats
19W - 10L
1,861 SR
Queue Stats
141W - 108L
2,400 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond I
Oppression
Zhong Kui
Diamond I
Level 228
God Stats
11W - 12L
1,792 SR
Queue Stats
60W - 40L
2,431 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
2 / 7 / 5
8,822
519
6,273
15,131
10,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
Raverse
Hercules
14
0 / 4 / 2
8,437
496
4,553
15,153
11,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
UghWrongHole
Bakasura
14
2 / 7 / 2
8,840
520
7,902
19,115
7,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
Viziant
Chang'e
15
1 / 6 / 4
9,184
540
9,309
14,367
5,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
17
7 / 3 / 0
10,939
643
12,009
16,729
6,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
HelNe ZhaKhepri

VS

Bans
He BoThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
4 / 5 / 5
10,639
626
14,181
13,329
6,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 12
9,058
533
5,447
18,419
19,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
5 / 0 / 2
11,240
661
10,394
12,206
8,025
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 3 / 9
11,067
651
9,685
12,471
6,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Oppression
Zhong Kui
18
14 / 2 / 7
12,086
711
19,263
12,511
8,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
12
Kills
27
27
Deaths
12
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
5
5
1.3
W
0
2
12
3
L
Hera
2
7
5
0.64
W
5
0
2
6
W
4
3
9
2.83
W
Zhong Kui
Oppression
Zhong Kui
14
2
7
8.75
L
Hercules
Raverse
Hercules
0
4
2
0.25
L
Bakasura
UghWrongHole
Bakasura
2
7
2
0.43
L
Chang'e
Viziant
Chang'e
1
6
4
0.5
L
Jing Wei
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,046
Damage
58,970
80,495
Taken
68,936
41,150
Mitigated
48,897
20,516
Healing
26,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
14,181
9,762
0
4,518
13,329
6,979
2,834
1,619
11,545
0
104,741
W
5,447
1,696
968
4,579
18,419
19,454
0
4,205
14,021
22,389
0
L
Hera
6,273
1,941
1,224
1,551
15,131
10,753
0
7,856
7,275
33,675
0
W
10,394
1,580
35
8,969
12,206
8,025
1,187
742
11,106
92,300
0
W
9,685
688
1,974
3,470
12,471
6,179
209
5,718
6,053
107,994
0
W
Zhong Kui
Oppression
Zhong Kui
19,263
2,826
0
1,757
12,511
8,260
221
4,744
7,387
97,159
0
L
Hercules
Raverse
Hercules
4,553
1,803
0
4,485
15,153
11,135
0
9,346
5,807
0
65,911
L
Bakasura
UghWrongHole
Bakasura
7,902
5,297
0
3,476
19,115
7,271
0
12,931
5,939
0
61,562
L
Chang'e
Viziant
Chang'e
9,309
422
708
2,819
14,367
5,346
0
9,355
4,791
77,624
0
L
Jing Wei
12,009
10,604
0
6,253
16,729
6,645
99
5,280
11,321
0
97,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,222
Gold Earned
54,090
540
Minions Killed
607
0
Camps Cleared
0
1,729,581
Distance Traveled
1,849,798
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,639
626
134
8
0
315,905
4
W
Terra
9,058
533
19
1
0
364,919
4
L
Hera
8,822
519
34
2
0
330,014
7
W
Hades
11,240
661
150
9
0
344,712
6
W
Ra
11,067
651
189
11
0
401,289
3
W
Zhong Kui
12,086
711
115
7
0
422,973
2
L
Hercules
8,437
496
109
6
0
357,293
0
L
Bakasura
8,840
520
118
7
0
363,450
0
L
Chang'e
9,184
540
134
8
0
327,603
0
L
Jing Wei
10,939
643
145
9
0
351,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role