Player Matchup

Baron Samedi
Baron Samedi
AllHailCloud
Baron Samedi
Level 232
God Stats
3W - 2L
1,774 SR
Queue Stats
439W - 368L
1,667 Elo+
Party 1
Ah Puch
Ah Puch
IlGow
Ah Puch
Level 145
God Stats
3W - 1L
1,794 SR
Queue Stats
125W - 107L
1,603 Elo+
Solo
Skadi
Skadi
KimBudge
Skadi
Level 147
God Stats
13W - 2L
1,874 SR
Queue Stats
361W - 286L
1,551 Elo+
Solo
Set
Set
Mysteryise100
Set
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 206L
1,685 Elo+
Party 1
Shiva
Shiva
ShadeDegree
Shiva
Level 145
God Stats
5W - 3L
1,669 SR
Queue Stats
148W - 122L
1,586 Elo+
Solo
Team Averages
Level 160
1,722 SR
1,619 Elo+

VS

Team Averages
Level 152
1,466 SR
1,586 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Khaulid
Ares
Level 149
God Stats
6W - 9L
1,534 SR
Queue Stats
122W - 122L
1,615 Elo+
Party 2
Chang'e
Chang'e
LordofRageKhorne
Chang'e
Level 148
God Stats
1W - 3L
1,601 SR
Queue Stats
76W - 92L
1,604 Elo+
Party 2
Skadi
Skadi
Picklevic
Skadi
Level 177
God Stats
0W - 2L
1,232 SR
Queue Stats
172W - 180L
1,602 Elo+
Party 2
King Arthur
King Arthur
Seversword
King Arthur
Level 163
God Stats
17W - 33L
1,464 SR
Queue Stats
154W - 144L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AllHailCloud
Baron Samedi
13
1 / 0 / 4
7,953
497
5,884
10,142
10,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Puch
IlGow
Ah Puch
15
2 / 0 / 3
8,790
549
7,695
8,483
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
KimBudge
Skadi
15
2 / 2 / 2
8,816
551
6,172
10,016
4,237
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 1 / 6
9,303
581
10,922
16,124
7,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 2 / 2
8,296
519
9,239
20,245
19,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
0 / 3 / 1
8,095
506
5,899
9,721
4,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
Khaulid
Ares
11
1 / 1 / 4
7,489
468
9,845
11,818
12,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 3 / 1
8,016
501
7,271
10,189
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Picklevic
Skadi
13
3 / 2 / 1
8,008
501
5,386
10,510
3,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Seversword
King Arthur
14
0 / 2 / 1
8,187
512
14,738
18,682
19,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
11
Kills
5
5
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
1
0.17
W
Baron Samedi
AllHailCloud
Baron Samedi
1
0
4
3
W
Ah Puch
IlGow
Ah Puch
2
0
3
3.5
L
Ares
Khaulid
Ares
1
1
4
3
W
Skadi
KimBudge
Skadi
2
2
2
1.5
L
1
3
1
0.5
W
4
1
6
7
L
Skadi
Picklevic
Skadi
3
2
1
1.75
L
King Arthur
Seversword
King Arthur
0
2
1
0.25
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,912
Damage
43,139
65,010
Taken
60,920
45,856
Mitigated
44,588
21,526
Healing
16,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,899
339
302
2,714
9,721
4,777
0
3,984
5,737
75,255
0
W
Baron Samedi
AllHailCloud
Baron Samedi
5,884
783
1,585
3,193
10,142
10,114
0
3,944
6,198
35,073
0
W
Ah Puch
IlGow
Ah Puch
7,695
328
0
3,965
8,483
3,550
0
5,191
3,292
76,138
0
L
Ares
Khaulid
Ares
9,845
286
0
2,311
11,818
12,272
0
3,656
8,162
21,702
0
W
Skadi
KimBudge
Skadi
6,172
3,177
0
4,621
10,016
4,237
0
6,447
3,569
0
77,326
L
7,271
651
560
3,520
10,189
3,879
342
217
9,972
71,211
0
W
10,922
6,091
0
2,681
16,124
7,988
398
5,410
10,714
0
84,573
L
Skadi
Picklevic
Skadi
5,386
2,039
0
3,327
10,510
3,973
582
2,907
7,603
0
49,440
L
King Arthur
Seversword
King Arthur
14,738
1,306
0
3,376
18,682
19,687
0
2,815
15,867
1,442
77,466
W
9,239
1,390
358
5,123
20,245
19,967
0
3,246
16,999
0
63,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,158
Gold Earned
39,795
513
Minions Killed
512
0
Camps Cleared
0
1,546,908
Distance Traveled
1,548,925
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,095
506
158
10
0
291,890
7
W
Baron Samedi
7,953
497
54
3
0
257,878
2
W
Ah Puch
8,790
549
126
8
0
328,758
4
L
Ares
7,489
468
12
1
0
344,174
0
W
Skadi
8,816
551
129
8
0
310,883
6
L
Chang'e
8,016
501
129
8
0
297,019
4
W
Set
9,303
581
110
7
0
359,442
1
L
Skadi
8,008
501
89
6
0
304,697
0
L
King Arthur
8,187
512
124
8
0
311,145
2
W
Shiva
8,296
519
94
6
0
289,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role