Player Matchup

Tsukuyomi
Tsukuyomi
ChagoTj
Tsukuyomi
Level 118
God Stats
26W - 19L
1,508 SR
Queue Stats
215W - 185L
1,509 Elo+
Solo
Ymir
Ymir
Fynlo
Ymir
Level 160
God Stats
2W - 8L
1,454 SR
Queue Stats
131W - 141L
1,668 Elo+
Party 1
Neith
Neith
Goobian1
Neith
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
TheLaneTrain47
Jing Wei
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
248W - 296L
1,521 Elo+
Party 1
Yemoja
Yemoja
superchef27
Yemoja
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 142L
1,543 Elo+
Party 1
Team Averages
Level 109
1,492 SR
1,548 Elo+

VS

Team Averages
Level 114
1,615 SR
1,564 Elo+
Raijin
Raijin
 
Raijin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Cesareaeaea
Chang'e
Level 157
God Stats
17W - 10L
1,775 SR
Queue Stats
560W - 521L
1,642 Elo+
Solo
Apollo
Apollo
GCubed
Apollo
Level 158
God Stats
0W - 4L
1,277 SR
Queue Stats
82W - 73L
1,557 Elo+
Party 2
Pele
Pele
R3vliSxD
Pele
Level 157
God Stats
36W - 23L
1,704 SR
Queue Stats
152W - 155L
1,571 Elo+
Solo
Ares
Ares
saucypostal
Ares
Level 13
God Stats
4W - 2L
1,820 SR
Queue Stats
28W - 27L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ChagoTj
Tsukuyomi
6
1 / 1 / 0
4,078
816
1,485
2,687
895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Fynlo
Ymir
5
0 / 0 / 2
3,539
708
1,904
2,736
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Goobian1
Neith
5
1 / 2 / 0
3,167
633
2,044
2,840
1,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
7
1 / 0 / 0
3,854
771
867
2,219
619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
5
0 / 2 / 1
3,290
658
720
3,783
2,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
7
1 / 1 / 0
3,831
766
1,339
2,640
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
Cesareaeaea
Chang'e
7
0 / 1 / 0
3,702
740
919
3,340
999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
GCubed
Apollo
7
4 / 0 / 0
4,249
850
2,998
3,129
1,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pele
1
0 / 0 / 0
2,457
491
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 1 / 3
3,628
726
991
3,794
2,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
3
Kills
5
5
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
1
0
1
L
Chang'e
Cesareaeaea
Chang'e
0
1
0
0
W
Tsukuyomi
ChagoTj
Tsukuyomi
1
1
0
1
W
Ymir
Fynlo
Ymir
0
0
2
1
L
Apollo
GCubed
Apollo
4
0
0
4
W
Neith
Goobian1
Neith
1
2
0
0.5
L
Pele
0
0
0
0
W
Jing Wei
1
0
0
1
L
0
1
3
1.5
W
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,020
Damage
6,247
14,265
Taken
12,903
5,792
Mitigated
4,879
5,125
Healing
5,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
1,339
124
0
650
2,640
619
0
566
2,074
19,593
0
L
Chang'e
Cesareaeaea
Chang'e
919
192
0
1,650
3,340
999
0
1,338
2,002
19,576
0
W
Tsukuyomi
ChagoTj
Tsukuyomi
1,485
677
0
503
2,687
895
0
1,593
1,094
0
22,496
W
Ymir
Fynlo
Ymir
1,904
930
0
1,734
2,736
1,152
0
305
2,431
15,664
0
L
Apollo
GCubed
Apollo
2,998
2,519
0
1,877
3,129
1,073
0
388
2,741
0
23,374
W
Neith
Goobian1
Neith
2,044
1,220
0
429
2,840
1,045
0
471
2,369
0
12,910
L
Pele
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
867
670
0
1,029
2,219
619
0
688
1,531
0
19,457
L
991
66
67
1,234
3,794
2,188
0
332
3,462
8,307
0
W
Yemoja
720
294
321
1,109
3,783
2,081
0
192
3,591
7,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,928
Gold Earned
17,867
144
Minions Killed
135
0
Camps Cleared
0
520,565
Distance Traveled
398,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,831
766
41
8
0
96,027
0
L
Chang'e
3,702
740
38
8
0
104,772
0
W
Tsukuyomi
4,078
816
42
8
0
88,981
0
W
Ymir
3,539
708
32
6
0
120,753
0
L
Apollo
4,249
850
38
8
0
96,363
0
W
Neith
3,167
633
16
3
0
95,994
0
L
Pele
2,457
491
0
0
0
0
0
W
Jing Wei
3,854
771
39
8
0
110,505
0
L
Ares
3,628
726
18
4
0
101,193
0
W
Yemoja
3,290
658
15
3
0
104,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role