Player Matchup

Cu Chulainn
Cu Chulainn
AppleWoo
Cu Chulainn
Level 107
God Stats
1W - 1L
1,729 SR
Queue Stats
98W - 73L
1,635 Elo+
Party 3
Sylvanus
Sylvanus
DarthGunfire
Sylvanus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,566 Elo+
Party 2
Cerberus
Cerberus
LemonWoo
Cerberus
Level 126
God Stats
1W - 2L
1,823 SR
Queue Stats
106W - 83L
1,608 Elo+
Party 3
Artemis
Artemis
Red Blindish
Artemis
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 98L
1,546 Elo+
Party 2
Hachiman
Hachiman
ShabbyTaco20
Hachiman
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 54L
1,594 Elo+
Party 2
Team Averages
Level 115
1,611 SR
1,590 Elo+

VS

Team Averages
Level 151
1,457 SR
1,518 Elo+
Medusa
Medusa
 
Medusa
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Absurd Memes
Maui
Level 152
God Stats
10W - 13L
1,229 SR
Queue Stats
418W - 387L
1,521 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DEEZiXL
Morgan Le Fay
Level 231
God Stats
17W - 11L
1,487 SR
Queue Stats
968W - 975L
1,513 Elo+
Solo
Achilles
Achilles
Fallen_Atombomb
Achilles
Level 201
God Stats
6W - 9L
1,568 SR
Queue Stats
722W - 671L
1,532 Elo+
Solo
Chang'e
Chang'e
Tasty Memes
Chang'e
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 101L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AppleWoo
Cu Chulainn
17
2 / 6 / 7
9,374
625
18,426
20,593
30,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
DarthGunfire
Sylvanus
17
3 / 6 / 3
9,839
656
8,298
19,964
19,723
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
LemonWoo
Cerberus
17
1 / 6 / 6
10,383
692
10,460
24,902
31,125
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Red Blindish
Artemis
17
4 / 9 / 4
9,805
654
18,975
17,409
9,675
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
ShabbyTaco20
Hachiman
17
1 / 3 / 5
9,102
607
17,291
12,336
6,825
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
8 / 3 / 16
11,699
780
23,562
20,567
12,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 2 / 22
11,732
782
10,729
27,587
39,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
DEEZiXL
Morgan Le Fay
20
11 / 2 / 18
12,412
827
31,383
14,344
10,620
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
18
4 / 3 / 19
10,893
726
9,363
28,545
54,312
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
Tasty Memes
Chang'e
18
4 / 1 / 21
10,905
727
15,849
18,881
15,604
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
126
11
Kills
30
30
Deaths
11
25
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
3
16
5.33
W
3
2
22
7
L
Cu Chulainn
AppleWoo
Cu Chulainn
2
6
7
0.92
W
Morgan Le Fay
DEEZiXL
Morgan Le Fay
11
2
18
10
L
Sylvanus
DarthGunfire
Sylvanus
3
6
3
0.75
W
Achilles
4
3
19
4.5
L
Cerberus
LemonWoo
Cerberus
1
6
6
0.67
L
Artemis
Red Blindish
Artemis
4
9
4
0.67
L
Hachiman
ShabbyTaco20
Hachiman
1
3
5
1.17
W
Chang'e
Tasty Memes
Chang'e
4
1
21
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,450
Damage
90,886
95,204
Taken
109,924
98,251
Mitigated
132,853
27,867
Healing
54,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
23,562
7,718
930
1,205
20,567
12,577
4,123
2,331
17,779
0
48,786
W
10,729
2,202
4,827
3,945
27,587
39,740
836
3,640
23,677
19,144
0
L
Cu Chulainn
AppleWoo
Cu Chulainn
18,426
1,708
1,058
2,168
20,593
30,903
0
10,737
9,856
2,323
31,801
W
Morgan Le Fay
DEEZiXL
Morgan Le Fay
31,383
3,005
994
1,780
14,344
10,620
1,254
1,910
12,046
55,979
0
L
Sylvanus
DarthGunfire
Sylvanus
8,298
584
6,095
3,817
19,964
19,723
0
12,956
7,008
11,327
0
W
Achilles
9,363
2,745
3,730
6,198
28,545
54,312
154
5,167
22,860
0
14,677
L
Cerberus
LemonWoo
Cerberus
10,460
825
0
8,469
24,902
31,125
0
16,001
8,901
16,267
2,169
L
Artemis
Red Blindish
Artemis
18,975
8,559
715
538
17,409
9,675
0
10,767
6,642
0
29,936
L
Hachiman
ShabbyTaco20
Hachiman
17,291
7,994
1,927
3,080
12,336
6,825
0
7,500
4,836
0
44,154
W
Chang'e
Tasty Memes
Chang'e
15,849
2,950
21,696
9,019
18,881
15,604
1,534
4,718
13,963
34,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,503
Gold Earned
57,641
141
Minions Killed
188
0
Camps Cleared
0
1,162,337
Distance Traveled
1,392,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,699
780
55
4
0
309,077
0
W
Maui
11,732
782
19
1
0
267,266
0
L
Cu Chulainn
9,374
625
26
2
0
256,219
0
W
Morgan Le Fay
12,412
827
67
4
0
280,904
0
L
Sylvanus
9,839
656
8
1
0
199,671
0
W
Achilles
10,893
726
9
1
0
264,893
0
L
Cerberus
10,383
692
28
2
0
217,480
0
L
Artemis
9,805
654
33
2
0
211,474
0
L
Hachiman
9,102
607
46
3
0
277,493
0
W
Chang'e
10,905
727
38
3
0
270,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role