Player Matchup

Scylla
Scylla
MattyBo926
Scylla
Level 124
God Stats
2W - 4L
1,315 SR
Queue Stats
656W - 573L
1,557 Elo+
Party 2
Guan Yu
Guan Yu
Nekogeneral
Guan Yu
Level 148
God Stats
0W - 4L
1,824 SR
Queue Stats
234W - 207L
1,664 Elo+
Party 4
Jing Wei
Jing Wei
Shinya12
Jing Wei
Level 155
God Stats
9W - 3L
1,711 SR
Queue Stats
178W - 158L
1,664 Elo+
Party 4
Bacchus
Bacchus
SwordOfZero
Bacchus
Level 165
God Stats
9W - 10L
1,492 SR
Queue Stats
671W - 579L
1,570 Elo+
Party 2
Ao Kuang
Ao Kuang
doznn
Ao Kuang
Level 202
God Stats
3W - 3L
1,419 SR
Queue Stats
205W - 220L
1,622 Elo+
Solo
Team Averages
Level 159
1,552 SR
1,616 Elo+

VS

Team Averages
Level 113
1,699 SR
1,647 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
 
Anhur
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Coofk
Merlin
Level 125
God Stats
4W - 1L
1,690 SR
Queue Stats
320W - 273L
1,647 Elo+
Solo
Loki
Loki
xLokiDoki
Loki
Level 27
God Stats
107W - 48L
1,880 SR
Queue Stats
141W - 76L
1,774 Elo+
Party 1
Anubis
Anubis
xMrSquiggles
Anubis
Level 159
God Stats
63W - 16L
1,927 SR
Queue Stats
92W - 35L
1,816 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MattyBo926
Scylla
10
0 / 4 / 0
5,284
528
1,667
6,835
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Nekogeneral
Guan Yu
7
0 / 3 / 0
4,572
457
1,062
7,649
4,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Shinya12
Jing Wei
11
1 / 1 / 1
6,528
653
6,212
6,391
2,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
SwordOfZero
Bacchus
8
1 / 2 / 0
5,150
515
4,067
9,376
8,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
doznn
Ao Kuang
10
2 / 2 / 0
5,762
576
4,786
8,567
2,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
1 / 0 / 6
5,933
593
4,034
8,106
6,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
 
Anhur
10
1 / 2 / 1
5,722
572
2,932
6,424
2,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Merlin
Coofk
Merlin
11
1 / 0 / 5
6,133
613
5,295
3,218
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
10
1 / 1 / 2
5,749
575
4,684
7,761
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
12
8 / 1 / 0
7,815
782
8,858
4,517
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
4
Kills
12
12
Deaths
4
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
6
4
W
Anhur
 
Anhur
1
2
1
0.75
W
Merlin
Coofk
Merlin
1
0
5
3.5
L
Scylla
MattyBo926
Scylla
0
4
0
0
L
Guan Yu
Nekogeneral
Guan Yu
0
3
0
0
L
Jing Wei
Shinya12
Jing Wei
1
1
1
1.5
L
Bacchus
SwordOfZero
Bacchus
1
2
0
0.5
L
Ao Kuang
doznn
Ao Kuang
2
2
0
1
W
Loki
1
1
2
2
W
Anubis
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,794
Damage
25,803
38,818
Taken
30,026
20,469
Mitigated
14,572
7,496
Healing
14,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,034
824
2,139
4,999
8,106
6,010
0
4,301
3,805
19,328
0
W
Anhur
 
Anhur
2,932
2,032
0
1,639
6,424
2,411
0
768
5,656
0
34,411
W
Merlin
Coofk
Merlin
5,295
257
0
750
3,218
1,285
0
1,615
1,603
45,463
0
L
Scylla
MattyBo926
Scylla
1,667
238
0
835
6,835
2,411
0
5,091
1,744
39,594
0
L
Guan Yu
Nekogeneral
Guan Yu
1,062
131
30
763
7,649
4,590
0
4,301
3,348
0
18,130
L
Jing Wei
Shinya12
Jing Wei
6,212
4,939
0
2,467
6,391
2,151
0
796
5,595
0
58,045
L
Bacchus
SwordOfZero
Bacchus
4,067
554
0
2,354
9,376
8,647
0
4,369
5,007
17,167
0
L
Ao Kuang
doznn
Ao Kuang
4,786
1,279
0
1,047
8,567
2,670
0
3,630
4,937
42,108
0
W
Loki
4,684
1,960
0
2,576
7,761
2,860
0
1,959
5,768
0
40,818
W
Anubis
8,858
365
0
1,940
4,517
2,006
0
1,877
2,388
55,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,296
Gold Earned
31,352
305
Minions Killed
350
0
Camps Cleared
0
1,012,713
Distance Traveled
1,124,540
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,933
593
26
3
0
228,039
1
W
Anhur
5,722
572
66
7
0
189,866
0
W
Merlin
6,133
613
80
8
0
220,581
0
L
Scylla
5,284
528
69
7
0
186,644
2
L
Guan Yu
4,572
457
31
3
0
164,539
0
L
Jing Wei
6,528
653
116
12
0
202,227
2
L
Bacchus
5,150
515
14
1
0
215,765
2
L
Ao Kuang
5,762
576
75
8
0
243,538
5
W
Loki
5,749
575
73
7
0
258,921
0
W
Anubis
7,815
782
105
11
0
227,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role