Player Matchup

Charybdis
Charybdis
ARogueCole
Charybdis
Level 57
God Stats
27W - 17L
1,421 SR
Queue Stats
65W - 61L
1,408 Elo+
Party 3
Sylvanus
Sylvanus
BlazedMane
Sylvanus
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 67L
1,269 Elo+
Party 1
Scylla
Scylla
Smack Yo Cheeze
Scylla
Level 65
God Stats
2W - 3L
1,211 SR
Queue Stats
99W - 93L
1,418 Elo+
Party 3
Mercury
Mercury
Tyrranical Jak
Mercury
Level 53
God Stats
14W - 13L
1,279 SR
Queue Stats
81W - 89L
1,327 Elo+
Party 1
Chaac
Chaac
iraqui_626
Chaac
Level 48
God Stats
2W - 0L
1,512 SR
Queue Stats
256W - 276L
1,383 Elo+
Solo
Team Averages
Level 50
1,385 SR
1,361 Elo+

VS

Team Averages
Level 41
1,527 SR
1,394 Elo+
Mulan
Mulan
GENTELMAN_BEHOLD
Mulan
Level 49
God Stats
2W - 6L
1,362 SR
Queue Stats
73W - 114L
1,346 Elo+
Solo
Artio
Artio
Geraeme
Artio
Level 40
God Stats
1W - 2L
1,501 SR
Queue Stats
1W - 2L
1,511 Elo+
Solo
Skadi
Skadi
SheLovesSergio
Skadi
Level 42
God Stats
3W - 2L
1,752 SR
Queue Stats
22W - 33L
1,482 Elo+
Solo
Ne Zha
Ne Zha
SolDi_L2
Ne Zha
Level 45
God Stats
18W - 23L
1,521 SR
Queue Stats
59W - 88L
1,342 Elo+
Party 2
Anubis
Anubis
lucracker
Anubis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 44L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ARogueCole
Charybdis
12
8 / 0 / 0
7,851
604
7,228
8,919
3,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
BlazedMane
Sylvanus
11
0 / 1 / 6
7,257
558
2,581
9,258
7,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 0 / 2
8,725
671
7,272
5,416
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 5
7,919
609
4,522
9,665
2,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
13
3 / 1 / 3
7,936
610
8,251
11,753
11,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
5,988
461
6,099
11,953
11,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artio
Geraeme
Artio
1
0 / 0 / 0
2,847
219
0
0
0
10
0 / 8 / 0
6,065
467
8,128
12,544
4,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
SolDi_L2
Ne Zha
10
2 / 2 / 0
6,110
470
4,164
8,396
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
lucracker
Anubis
12
0 / 6 / 1
6,396
492
4,594
10,528
4,933
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
20
Kills
3
4
Deaths
21
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ARogueCole
Charybdis
8
0
0
8
W
Sylvanus
BlazedMane
Sylvanus
0
1
6
3
L
1
5
0
0.2
L
Artio
Geraeme
Artio
0
0
0
0
L
0
8
0
0
W
5
0
2
6
L
Ne Zha
SolDi_L2
Ne Zha
2
2
0
1
W
4
2
5
3.25
W
Chaac
3
1
3
4.5
L
Anubis
lucracker
Anubis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,854
Damage
22,985
45,011
Taken
43,421
26,549
Mitigated
23,525
12,297
Healing
5,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ARogueCole
Charybdis
7,228
4,332
0
2,121
8,919
3,384
1,696
0
8,919
0
53,546
W
Sylvanus
BlazedMane
Sylvanus
2,581
824
1,788
2,295
9,258
7,027
309
303
8,955
23,403
0
L
6,099
1,433
0
1,273
11,953
11,065
0
0
11,953
257
27,539
L
Artio
Geraeme
Artio
0
0
0
0
0
0
0
0
0
0
0
L
8,128
4,128
0
750
12,544
4,366
0
2,098
10,446
0
43,794
W
7,272
614
0
975
5,416
1,821
276
1,591
3,825
69,500
0
L
Ne Zha
SolDi_L2
Ne Zha
4,164
791
0
1,286
8,396
3,161
9
2,136
6,260
0
40,922
W
4,522
2,239
0
391
9,665
2,912
0
2,477
7,188
0
51,337
W
Chaac
8,251
2,212
0
4,727
11,753
11,405
329
480
10,547
0
50,326
L
Anubis
lucracker
Anubis
4,594
222
0
2,237
10,528
4,933
0
5,619
4,909
45,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,688
Gold Earned
27,406
406
Minions Killed
243
0
Camps Cleared
0
1,271,501
Distance Traveled
968,575
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,851
604
84
6
0
240,115
0
W
Sylvanus
7,257
558
46
4
0
224,732
0
L
Mulan
5,988
461
30
2
0
235,696
0
L
Artio
2,847
219
0
0
0
0
0
L
Skadi
6,065
467
59
5
0
219,321
0
W
Scylla
8,725
671
127
10
0
248,600
5
L
Ne Zha
6,110
470
76
6
0
310,544
0
W
Mercury
7,919
609
90
7
0
328,250
0
W
Chaac
7,936
610
59
5
0
229,804
0
L
Anubis
6,396
492
78
6
0
203,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role