Player Matchup

Danzaburou
Danzaburou
Banielito
Danzaburou
Level 127
God Stats
23W - 17L
1,386 SR
Queue Stats
76W - 76L
1,467 Elo+
Party 1
Thanatos
Thanatos
Hansein
Thanatos
Level 199
God Stats
2W - 13L
1,126 SR
Queue Stats
557W - 515L
1,463 Elo+
Solo
Bacchus
Bacchus
KStacksOnTheBeat
Bacchus
Level 143
God Stats
25W - 27L
1,499 SR
Queue Stats
84W - 80L
1,479 Elo+
Party 1
Ra
Ra
XFlameGod
Ra
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 76L
1,477 Elo+
Party 1
Vamana
Vamana
Zerodelta788
Vamana
Level 126
God Stats
0W - 4L
1,179 SR
Queue Stats
238W - 219L
1,518 Elo+
Solo
Team Averages
Level 144
1,338 SR
1,481 Elo+

VS

Team Averages
Level 129
1,520 SR
1,529 Elo+
Raijin
Raijin
 
Raijin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
KeithSinister
Cupid
Level 65
God Stats
1W - 0L
1,441 SR
Queue Stats
25W - 23L
1,553 Elo+
Party 2
Sylvanus
Sylvanus
SneakyDeeCee15
Sylvanus
Level 99
God Stats
34W - 18L
1,659 SR
Queue Stats
69W - 47L
1,648 Elo+
Party 2
Cu Chulainn
Cu Chulainn
XtrmerV2
Cu Chulainn
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 59L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Banielito
Danzaburou
15
0 / 0 / 2
8,393
560
6,892
6,190
2,930
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Hansein
Thanatos
10
0 / 7 / 1
6,379
425
3,561
13,287
4,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 3 / 1
7,242
483
7,980
11,053
9,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 4 / 1
7,837
522
5,033
8,633
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
12
1 / 6 / 0
7,530
502
3,966
15,765
10,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
6 / 0 / 3
9,351
623
9,019
8,239
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
 
Thanatos
12
6 / 4 / 5
7,801
520
10,795
15,268
5,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 1
6,026
402
1,363
6,070
2,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
11
1 / 0 / 7
7,282
485
3,181
10,467
8,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
XtrmerV2
Cu Chulainn
15
7 / 1 / 8
9,214
614
13,464
15,045
14,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
20
20
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
0
3
7.5
W
Thanatos
 
Thanatos
6
4
5
2.13
L
Danzaburou
Banielito
Danzaburou
0
0
2
1
L
Thanatos
Hansein
Thanatos
0
7
1
0.07
L
2
3
1
0.83
W
0
0
1
0.5
W
Sylvanus
1
0
7
4.5
L
2
4
1
0.63
W
Cu Chulainn
XtrmerV2
Cu Chulainn
7
1
8
11
L
Vamana
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,432
Damage
37,822
54,928
Taken
55,089
30,213
Mitigated
34,397
15,150
Healing
22,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
9,019
1,489
0
1,726
8,239
3,505
75
1,472
6,683
86,667
0
W
Thanatos
 
Thanatos
10,795
2,533
0
7,970
15,268
5,909
175
4,827
10,288
0
43,299
L
Danzaburou
Banielito
Danzaburou
6,892
4,271
0
3,476
6,190
2,930
383
1,494
4,696
0
82,814
L
Thanatos
Hansein
Thanatos
3,561
521
0
3,510
13,287
4,122
0
2,880
10,407
0
40,207
L
7,980
985
0
2,615
11,053
9,954
0
2,670
8,383
24,508
0
W
1,363
503
198
1,859
6,070
2,291
0
1,121
4,949
0
30,458
W
Sylvanus
3,181
622
2,773
5,164
10,467
8,521
369
2,866
7,411
29,309
0
L
5,033
1,022
142
1,241
8,633
2,780
0
3,901
4,732
55,326
0
W
Cu Chulainn
XtrmerV2
Cu Chulainn
13,464
1,521
0
3,232
15,045
14,171
0
2,276
12,745
250
68,265
L
Vamana
3,966
2,099
0
4,166
15,765
10,427
893
1,395
14,370
0
48,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,381
Gold Earned
39,674
417
Minions Killed
397
0
Camps Cleared
0
1,446,993
Distance Traveled
1,504,794
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,351
623
151
10
0
284,461
3
W
Thanatos
7,801
520
56
4
0
336,308
0
L
Danzaburou
8,393
560
138
9
0
295,408
4
L
Thanatos
6,379
425
57
4
0
305,470
0
L
Bacchus
7,242
483
27
2
0
300,650
8
W
Cupid
6,026
402
55
4
0
250,594
2
W
Sylvanus
7,282
485
42
3
0
313,589
6
L
Ra
7,837
522
107
7
0
260,922
1
W
Cu Chulainn
9,214
614
93
6
0
319,842
0
L
Vamana
7,530
502
88
6
0
284,543
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role