Player Matchup

Izanami
Izanami
 
Izanami
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Görehammer
Kali
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,688 Elo+
Party 1
Hades
Hades
Homiemax97
Hades
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
331W - 410L
1,507 Elo+
Party 1
Hel
Hel
Kxmoyin
Hel
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 161L
1,530 Elo+
Party 1
Horus
Horus
SirNian
Horus
Level 163
God Stats
4W - 5L
1,932 SR
Queue Stats
421W - 416L
1,532 Elo+
Party 1
Team Averages
Level 117
1,586 SR
1,551 Elo+

VS

Team Averages
Level 141
1,582 SR
1,661 Elo+
He Bo
He Bo
 
He Bo
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
ChiefKeefGang
Agni
Level 194
God Stats
4W - 6L
1,735 SR
Queue Stats
282W - 302L
1,690 Elo+
Solo
Atlas
Atlas
MMOODS
Atlas
Level 156
God Stats
19W - 6L
1,539 SR
Queue Stats
556W - 213L
1,939 Elo+
Party 2
Anhur
Anhur
NeonHammer
Anhur
Level 106
God Stats
2W - 9L
1,591 SR
Queue Stats
91W - 115L
1,520 Elo+
Solo
Achilles
Achilles
popcornAlex
Achilles
Level 170
God Stats
9W - 12L
1,543 SR
Queue Stats
607W - 584L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 1 / 0
5,700
713
2,880
5,180
1,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 0 / 0
6,452
807
2,337
5,825
2,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hades
10
0 / 2 / 2
5,579
697
2,869
8,511
5,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
9
0 / 0 / 2
5,417
677
2,820
3,516
1,225
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
SirNian
Horus
8
0 / 0 / 1
5,015
627
2,486
5,759
3,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 1 / 1
5,297
662
6,724
5,097
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 1
5,893
737
4,881
6,441
2,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
MMOODS
Atlas
8
1 / 0 / 0
4,785
598
3,155
8,058
4,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
9
0 / 1 / 1
4,655
582
2,417
5,590
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
popcornAlex
Achilles
1
0 / 0 / 0
1,659
207
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
3
3
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
0
1
L
He Bo
 
He Bo
1
1
1
1.5
L
1
3
1
0.5
W
4
0
0
4
W
Hades
0
2
2
0.5
W
Hel
0
0
2
1
L
Atlas
MMOODS
Atlas
1
0
0
1
L
Anhur
0
1
1
0.5
W
Horus
SirNian
Horus
0
0
1
0.5
L
Achilles
popcornAlex
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,392
Damage
17,177
28,791
Taken
25,186
14,206
Mitigated
10,360
15,584
Healing
6,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,880
2,109
0
1,077
5,180
1,697
561
915
4,265
0
56,234
L
He Bo
 
He Bo
6,724
606
0
1,775
5,097
1,424
0
2,133
2,964
36,097
0
L
4,881
935
0
473
6,441
2,293
0
1,931
4,510
49,713
0
W
2,337
1,208
0
2,565
5,825
2,691
0
2,218
3,593
0
39,705
W
Hades
2,869
549
195
4,426
8,511
5,073
0
6,505
1,651
38,654
0
W
Hel
2,820
182
622
2,764
3,516
1,225
0
2,363
1,153
40,605
0
L
Atlas
MMOODS
Atlas
3,155
1,632
110
1,847
8,058
4,972
0
1,625
6,433
20,674
0
L
Anhur
2,417
1,035
0
1,880
5,590
1,671
0
0
5,590
0
32,471
W
Horus
SirNian
Horus
2,486
1,519
1,417
2,518
5,759
3,520
0
2,390
3,369
0
12,496
L
Achilles
popcornAlex
Achilles
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,163
Gold Earned
22,289
347
Minions Killed
238
0
Camps Cleared
0
926,829
Distance Traveled
725,339
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,700
713
101
13
0
174,581
0
L
He Bo
5,297
662
56
7
0
190,829
0
L
Agni
5,893
737
96
12
0
187,535
0
W
Kali
6,452
807
77
10
0
219,033
0
W
Hades
5,579
697
76
10
0
173,510
1
W
Hel
5,417
677
74
9
0
188,197
0
L
Atlas
4,785
598
28
4
0
187,978
2
L
Anhur
4,655
582
58
7
0
158,997
2
W
Horus
5,015
627
19
2
0
171,508
4
L
Achilles
1,659
207
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role