Player Matchup

Ravana
Ravana
AfricanGengar
Ravana
Level 137
God Stats
0W - 2L
1,528 SR
Queue Stats
46W - 44L
1,576 Elo+
Party 1
Hercules
Hercules
Cansdale1
Hercules
Level 163
God Stats
4W - 5L
1,589 SR
Queue Stats
6W - 11L
1,287 Elo+
Solo
Bacchus
Bacchus
ISeeDeadpeep659
Bacchus
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
362W - 383L
1,478 Elo+
Solo
Janus
Janus
Wiizbo
Janus
Level 127
God Stats
1W - 6L
1,337 SR
Queue Stats
43W - 46L
1,517 Elo+
Party 1
Anubis
Anubis
YODA_4505
Anubis
Level 79
God Stats
15W - 20L
1,557 SR
Queue Stats
433W - 441L
1,496 Elo+
Solo
Team Averages
Level 125
1,502 SR
1,471 Elo+

VS

Team Averages
Level 121
1,648 SR
1,508 Elo+
Discordia
Discordia
NPNG_Mehdi_Mr
Discordia
Level 114
God Stats
5W - 7L
1,485 SR
Queue Stats
85W - 72L
1,524 Elo+
Solo
Shiva
Shiva
Nokerido
Shiva
Level 142
God Stats
14W - 11L
1,428 SR
Queue Stats
258W - 243L
1,425 Elo+
Solo
Ymir
Ymir
S2EP1ENS8N1-5_12
Ymir
Level 126
God Stats
5W - 2L
1,897 SR
Queue Stats
114W - 99L
1,601 Elo+
Solo
Izanami
Izanami
Seiiyo
Izanami
Level 119
God Stats
31W - 23L
1,722 SR
Queue Stats
696W - 702L
1,498 Elo+
Solo
Hun Batz
Hun Batz
iTheBlinded
Hun Batz
Level 106
God Stats
3W - 3L
1,710 SR
Queue Stats
226W - 258L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,055
673
3,176
3,318
1,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Cansdale1
Hercules
10
1 / 1 / 0
5,516
613
3,043
6,802
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 2
4,980
553
2,888
7,402
6,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Wiizbo
Janus
9
1 / 4 / 2
5,778
642
2,307
5,747
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
YODA_4505
Anubis
6
0 / 2 / 0
4,160
462
2,000
3,524
1,483
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
NPNG_Mehdi_Mr
Discordia
10
1 / 1 / 3
5,691
632
2,805
3,820
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Nokerido
Shiva
10
1 / 1 / 0
5,970
663
4,376
6,420
2,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 4
5,302
589
2,451
6,361
3,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
Seiiyo
Izanami
10
3 / 1 / 1
5,915
657
3,458
4,889
1,624
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hun Batz
iTheBlinded
Hun Batz
10
4 / 3 / 2
5,777
642
3,277
6,739
2,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
5
Kills
9
9
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
0
2
4
L
Hercules
Cansdale1
Hercules
1
1
0
1
L
0
2
2
0.5
W
Discordia
NPNG_Mehdi_Mr
Discordia
1
1
3
2.5
W
Shiva
Nokerido
Shiva
1
1
0
1
W
0
0
4
2
W
Izanami
Seiiyo
Izanami
3
1
1
3.5
L
Janus
Wiizbo
Janus
1
4
2
0.5
L
Anubis
YODA_4505
Anubis
0
2
0
0
W
Hun Batz
iTheBlinded
Hun Batz
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,414
Damage
16,367
26,793
Taken
28,229
13,799
Mitigated
11,118
8,584
Healing
7,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,176
1,031
0
1,245
3,318
1,388
0
370
2,948
0
41,353
L
Hercules
Cansdale1
Hercules
3,043
976
0
2,752
6,802
2,845
0
0
6,802
0
41,288
L
2,888
375
0
2,530
7,402
6,240
0
1,610
5,792
16,840
0
W
Discordia
NPNG_Mehdi_Mr
Discordia
2,805
0
0
1,135
3,820
1,055
0
1,574
2,246
43,100
0
W
Shiva
Nokerido
Shiva
4,376
1,340
0
1,739
6,420
2,664
0
0
6,420
0
44,095
W
2,451
893
0
1,728
6,361
3,730
108
2,301
4,060
9,122
0
W
Izanami
Seiiyo
Izanami
3,458
2,527
0
1,312
4,889
1,624
942
2,552
2,337
0
47,169
L
Janus
Wiizbo
Janus
2,307
99
0
750
5,747
1,843
0
2,799
2,948
44,738
0
L
Anubis
YODA_4505
Anubis
2,000
235
0
1,307
3,524
1,483
0
477
3,047
25,389
0
W
Hun Batz
iTheBlinded
Hun Batz
3,277
908
0
1,701
6,739
2,045
0
768
5,971
0
23,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,489
Gold Earned
28,655
285
Minions Killed
303
0
Camps Cleared
0
845,306
Distance Traveled
963,433
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,055
673
77
9
0
222,619
0
L
Hercules
5,516
613
74
8
0
182,484
0
L
Bacchus
4,980
553
14
2
0
173,287
0
W
Discordia
5,691
632
72
8
0
192,215
3
W
Shiva
5,970
663
82
9
0
171,843
2
W
Ymir
5,302
589
16
2
0
202,313
0
W
Izanami
5,915
657
90
10
0
185,021
0
L
Janus
5,778
642
72
8
0
162,534
1
L
Anubis
4,160
462
48
5
0
104,382
0
W
Hun Batz
5,777
642
43
5
0
212,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role