Player Matchup

Bacchus
Bacchus
Dang3r92
Bacchus
Level 60
God Stats
0W - 1L
1,163 SR
Queue Stats
100W - 119L
1,390 Elo+
Solo
Olorun
Olorun
DemonKote
Olorun
Level 127
God Stats
7W - 11L
1,323 SR
Queue Stats
591W - 604L
1,479 Elo+
Solo
Sylvanus
Sylvanus
Kaxani
Sylvanus
Level 27
God Stats
10W - 19L
1,407 SR
Queue Stats
92W - 94L
1,379 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Lisushke
Ah Muzen Cab
Level 155
God Stats
7W - 7L
1,564 SR
Queue Stats
108W - 105L
1,379 Elo+
Party 2
Fenrir
Fenrir
gmbIx
Fenrir
Level 67
God Stats
0W - 7L
1,155 SR
Queue Stats
19W - 28L
1,421 Elo+
Solo
Team Averages
Level 87
1,322 SR
1,410 Elo+

VS

Team Averages
Level 66
1,576 SR
1,405 Elo+
Neith
Neith
ABagatov
Neith
Level 116
God Stats
12W - 4L
1,643 SR
Queue Stats
468W - 464L
1,466 Elo+
Solo
Agni
Agni
Chinorium
Agni
Level 88
God Stats
236W - 187L
1,646 SR
Queue Stats
674W - 700L
1,425 Elo+
Solo
Janus
Janus
Derchan
Janus
Level 44
God Stats
5W - 5L
1,437 SR
Queue Stats
24W - 31L
1,325 Elo+
Party 1
Horus
Horus
RussianPro69
Horus
Level 36
God Stats
24W - 12L
1,637 SR
Queue Stats
84W - 78L
1,416 Elo+
Party 1
Fenrir
Fenrir
SatuWe
Fenrir
Level 48
God Stats
6W - 2L
1,519 SR
Queue Stats
95W - 99L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dang3r92
Bacchus
5
0 / 1 / 0
3,571
510
1,247
3,336
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Olorun
DemonKote
Olorun
7
1 / 3 / 1
4,281
612
1,065
4,400
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Kaxani
Sylvanus
6
0 / 0 / 0
3,875
554
386
3,302
1,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
Lisushke
Ah Muzen Cab
7
0 / 0 / 0
3,794
542
2,528
1,609
470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
gmbIx
Fenrir
6
0 / 2 / 0
3,614
516
749
5,594
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ABagatov
Neith
9
2 / 0 / 0
4,973
710
2,733
3,998
1,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
8
2 / 2 / 3
4,757
680
3,573
2,988
818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Janus
Derchan
Janus
6
0 / 0 / 0
3,680
526
1,311
1,350
289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 0 / 0
4,281
612
1,336
4,377
2,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
SatuWe
Fenrir
6
1 / 0 / 2
4,444
635
1,660
5,548
1,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
ABagatov
Neith
2
0
0
2
W
Agni
2
2
3
1.75
L
Bacchus
Dang3r92
Bacchus
0
1
0
0
L
Olorun
DemonKote
Olorun
1
3
1
0.5
W
Janus
Derchan
Janus
0
0
0
0
L
Sylvanus
Kaxani
Sylvanus
0
0
0
0
L
Ah Muzen Cab
Lisushke
Ah Muzen Cab
0
0
0
0
W
1
0
0
1
W
Fenrir
SatuWe
Fenrir
1
0
2
2
L
Fenrir
gmbIx
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,975
Damage
10,613
18,241
Taken
18,261
7,220
Mitigated
6,306
3,730
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ABagatov
Neith
2,733
796
0
1,562
3,998
1,284
731
1,133
2,751
0
33,087
W
Agni
3,573
530
0
500
2,988
818
0
437
2,551
18,361
0
L
Bacchus
Dang3r92
Bacchus
1,247
149
0
420
3,336
1,721
0
0
3,336
12,153
0
L
Olorun
DemonKote
Olorun
1,065
409
0
980
4,400
1,580
932
2,286
2,114
18,639
0
W
Janus
Derchan
Janus
1,311
80
0
250
1,350
289
0
0
1,350
21,582
0
L
Sylvanus
Kaxani
Sylvanus
386
226
686
921
3,302
1,633
0
1,231
2,071
7,072
0
L
Ah Muzen Cab
Lisushke
Ah Muzen Cab
2,528
1,111
0
176
1,609
470
0
80
1,529
0
29,010
W
1,336
526
884
1,910
4,377
2,093
0
300
4,077
0
8,925
W
Fenrir
SatuWe
Fenrir
1,660
362
0
1,693
5,548
1,822
0
714
4,834
0
21,315
L
Fenrir
gmbIx
Fenrir
749
56
0
547
5,594
1,816
0
1,287
4,307
0
14,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,135
Gold Earned
22,135
147
Minions Killed
173
0
Camps Cleared
0
601,453
Distance Traveled
681,925
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,973
710
52
7
0
123,746
0
W
Agni
4,757
680
36
5
0
135,260
0
L
Bacchus
3,571
510
29
4
0
107,723
0
L
Olorun
4,281
612
35
5
0
112,164
1
W
Janus
3,680
526
34
5
0
118,560
0
L
Sylvanus
3,875
554
10
1
0
120,947
3
L
Ah Muzen Cab
3,794
542
48
7
0
125,366
0
W
Horus
4,281
612
11
2
0
136,080
0
W
Fenrir
4,444
635
40
6
0
168,279
4
L
Fenrir
3,614
516
25
4
0
135,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role